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Spotify and Youtube both have a seek() function so its doable. However, both APIs seem to only support precision of seconds and not milliseconds. That would mean that using these streaming service APIs would almost certainly not be exactly in sync (I've found that anything that is >30 ms off sounds echoey and annoying). I'll have to dig around some more.
The text was updated successfully, but these errors were encountered:
I'd imagine the ideal implementation of something like this, would just be a program that would capture audio coming out of your computer, stream it to the other networked servers, and then play it on your computer with a delay to compensate for the network effects.
Spotify and Youtube both have a seek() function so its doable. However, both APIs seem to only support precision of seconds and not milliseconds. That would mean that using these streaming service APIs would almost certainly not be exactly in sync (I've found that anything that is >30 ms off sounds echoey and annoying). I'll have to dig around some more.
The text was updated successfully, but these errors were encountered: