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GamepadPhoenix.csproj
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GamepadPhoenix.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition="'$(Configuration)'==''">Debug</Configuration>
<Platform Condition="'$(Platform)'==''">x64</Platform>
<ProjectGuid>{FFFFFFFF-FFFF-4FFF-FFFF-FFFFFFFFFFF0}</ProjectGuid>
<RootNamespace>GamepadPhoenix</RootNamespace>
<AssemblyName>GamepadPhoenix</AssemblyName>
<FileAlignment>512</FileAlignment>
<ApplicationIcon>GamepadPhoenix.ico</ApplicationIcon>
<Install>false</Install>
<UpdateEnabled>false</UpdateEnabled>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.0</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>false</BootstrapperEnabled>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<OutputType>Exe</OutputType>
<OutputPath>build\Debug\</OutputPath>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<OutputType>WinExe</OutputType>
<OutputPath>build\Release</OutputPath>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup>
<Prefer32Bit>false</Prefer32Bit>
<PlatformTarget>AnyCPU</PlatformTarget>
<IntermediateOutputPath>$(OutputPath)</IntermediateOutputPath>
<NoWin32Manifest>true</NoWin32Manifest>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.XML" />
<Compile Include="DeadzoneForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="PresetsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GamepadPhoenix.cs" />
<EmbeddedResource Include="Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="app.config" />
<None Include="gfx\DPAD-Black.png" />
<None Include="gfx\BG.png" />
<None Include="gfx\Circle.png" />
<None Include="gfx\DPAD.png" />
<None Include="gfx\Glow.png" />
<None Include="gfx\L1.png" />
<None Include="gfx\L2.png" />
<None Include="gfx\LICENSE" />
<None Include="gfx\R1.png" />
<None Include="gfx\R2.png" />
<None Include="gfx\Select.png" />
<None Include="gfx\Start.png" />
<None Include="gfx\Stick.png" />
<None Include="gfx\StickDown.png" />
<None Include="gfx\StickLeft.png" />
<None Include="gfx\StickPress.png" />
<None Include="gfx\StickRight.png" />
<None Include="gfx\StickUp.png" />
<None Include="gfx\X.png" />
<None Include="gfx\Y.png" />
<None Include="gfx\A.png" />
<None Include="gfx\B.png" />
<None Include="gfx\GlowPress.png" />
<None Include="gfx\GlowAssign.png" />
<None Include="gfx\GlowHover.png" />
<None Include="gfx\LEDOn.png" />
<None Include="gfx\LEDOff.png" />
<None Include="gfx\DPADDown.png" />
<None Include="gfx\DPADLeft.png" />
<None Include="gfx\DPADRight.png" />
<None Include="gfx\DPADUp.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>