Map resources feature available for mappers to designate areas on map with specific fillTypes to be mined when option is enabled in TerraFarm mod.
<InfoLayer name="mapGroundResources" ...>
<Group name="Ground resources" firstChannel="..." numChannels="..." runtime="true">
<Option value="0" name="None" />
<Option value="1" name="Soil" />
<Option value="2" name="Stone" />
</Group>
</InfoLayer>
mapGroundResources.xml
This file must be located in same folder as your map .xml file.
<groundResources infoLayer="mapGroundResources">
<layers>
<layer value="0" fillType="STONE" paintLayer="GRAVEL" />
<layer value="1" fillType="DIRT" paintLayer="dirt" paintLayerDischarge="dirtDark" />
<layer value="2" fillType="STONE" paintLayer="rock" yield="0.8" />
...
</layers>
</groundResources>
groundResources
Name | Type | Required | Default | Description |
---|---|---|---|---|
infoLayer | string | No | mapGroundResources |
Name of InfoLayer from map .i3d |
groundResources.layers(?).layer
Name | Type | Required | Default | Description |
---|---|---|---|---|
value | integer | Yes | Bit value from map .i3d InfoLayer Option | |
fillType | string | Yes | Name of filltype to be used when terraforming (case-sensitive) | |
paintLayer | string | Yes | Name of paint layer (case-sensitive) when terraforming | |
paintLayerDisharge | string | No | paintLayer | Name of paint layer (case-sensitive) when disharging to ground |
yield | float | No | 1.0 |
Specify yield of terraforming ground to material |