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Would you know why this issue comes up? I down loaded your entire rep and compiled it.
System.BadImageFormatException
HResult=0x8007000B
Message=An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
Source=RaylibSharp
StackTrace:
at RaylibSharp.Raylib.InitWindow(Int32 width, Int32 height, String title)
at RaylibTest.Engine.GameWindow..ctor(Int32 W, Int32 H, String Title) in C:\DevApps\RayLib\RaylibGame-main\RaylibTest\Engine\GameWindow.cs:line 19
at RaylibTest.Program.Main(String[] args) in C:\DevApps\RayLib\RaylibGame-main\RaylibTest\Program.cs:line 22
The text was updated successfully, but these errors were encountered:
Yes, it is meant to be compiled as x64 (works) or x86 (not tested) and not AnyCPU.
Side note, i ported the voxel code into another engine which i'm working on from scratch and this repository might not be updated https://github.com/sbarisic/libTech
Would you know why this issue comes up? I down loaded your entire rep and compiled it.
System.BadImageFormatException
HResult=0x8007000B
Message=An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
Source=RaylibSharp
StackTrace:
at RaylibSharp.Raylib.InitWindow(Int32 width, Int32 height, String title)
at RaylibTest.Engine.GameWindow..ctor(Int32 W, Int32 H, String Title) in C:\DevApps\RayLib\RaylibGame-main\RaylibTest\Engine\GameWindow.cs:line 19
at RaylibTest.Program.Main(String[] args) in C:\DevApps\RayLib\RaylibGame-main\RaylibTest\Program.cs:line 22
The text was updated successfully, but these errors were encountered: