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dragonroll.dme
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dragonroll.dme
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// DM Environment file for dragonroll.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE
#include "code\_DEFINES.dm"
#include "code\datum\biome.dm"
#include "code\datum\browser.dm"
#include "code\datum\class.dm"
#include "code\datum\crafting.dm"
#include "code\datum\faction.dm"
#include "code\datum\mapGenPattern.dm"
#include "code\datum\material.dm"
#include "code\datum\newstat.dm"
#include "code\datum\organ.dm"
#include "code\datum\playerFile.dm"
#include "code\datum\race.dm"
#include "code\datum\statuseffect.dm"
#include "code\datum\statuseffect_types.dm"
#include "code\datum\timer.dm"
#include "code\datum\weatherEffect.dm"
#include "code\datum\wiremodule.dm"
#include "code\datum\zregion.dm"
#include "code\datum\ability\ability.dm"
#include "code\datum\ability\buff.dm"
#include "code\datum\ability\defensive.dm"
#include "code\datum\ability\helpful.dm"
#include "code\datum\ability\monster.dm"
#include "code\datum\ability\movement.dm"
#include "code\datum\ability\offensive.dm"
#include "code\datum\antags\antag.dm"
#include "code\datum\material\leaf.dm"
#include "code\datum\material\wood.dm"
#include "code\interface\interface.dm"
#include "code\interface\skin_verbs.dm"
#include "code\interface\skin_tabs.dmf"
#include "code\item\item.dm"
#include "code\item\item_types\armor.dm"
#include "code\item\item_types\logicgates.dm"
#include "code\item\item_types\materialarmor.dm"
#include "code\item\item_types\mob_spawner.dm"
#include "code\item\item_types\monster.dm"
#include "code\item\item_types\weapon.dm"
#include "code\item\item_types\weaponProjectile.dm"
#include "code\item\item_types\wiretool.dm"
#include "code\item\item_types\skill\woodcutting.dm"
#include "code\misc\AStar.dm"
#include "code\misc\files.dm"
#include "code\misc\game.dm"
#include "code\misc\icons.dm"
#include "code\misc\maths.dm"
#include "code\misc\type2type.dm"
#include "code\misc\helpers\misc.dm"
#include "code\misc\helpers\noise.dm"
#include "code\misc\PathFinder\Geography.dm"
#include "code\misc\PathFinder\implementation.dm"
#include "code\misc\PathFinder\PathFinding.dm"
#include "code\mob\client.dm"
#include "code\mob\dungeonmaster.dm"
#include "code\mob\mob.dm"
#include "code\mob\mob_types\animal.dm"
#include "code\mob\mob_types\boss.dm"
#include "code\mob\mob_types\colonist.dm"
#include "code\mob\mob_types\genie.dm"
#include "code\mob\mob_types\grey.dm"
#include "code\mob\mob_types\npc.dm"
#include "code\mob\player\player.dm"
#include "code\mob\player\player_crafting.dm"
#include "code\mob\player\player_inventory.dm"
#include "code\mob\player\player_panes.dm"
#include "code\mob\player\player_process.dm"
#include "code\mob\player\player_slots.dm"
#include "code\mob\player\player_verbs.dm"
#include "code\modules\agriculture\farming.dm"
#include "code\modules\agriculture\fishing.dm"
#include "code\modules\agriculture\plants.dm"
#include "code\modules\agriculture\fishing\fish_bait.dm"
#include "code\modules\agriculture\fishing\fish_cage.dm"
#include "code\modules\agriculture\fishing\fish_fly.dm"
#include "code\modules\agriculture\fishing\fish_harpoon.dm"
#include "code\modules\agriculture\fishing\fish_net.dm"
#include "code\modules\agriculture\fishing\fish_net_big.dm"
#include "code\modules\agriculture\food\food.dm"
#include "code\modules\agriculture\food\grown.dm"
#include "code\modules\agriculture\food\ingredients.dm"
#include "code\modules\agriculture\food\meat.dm"
#include "code\modules\agriculture\food\recipes.dm"
#include "code\modules\agriculture\food\structures.dm"
#include "code\modules\agriculture\food\utensils.dm"
#include "code\modules\alchemy\alchemy_defs.dm"
#include "code\modules\alchemy\chemical_controller.dm"
#include "code\modules\alchemy\helpers.dm"
#include "code\modules\alchemy\reaction.dm"
#include "code\modules\alchemy\reagent.dm"
#include "code\modules\alchemy\reagent_holder.dm"
#include "code\modules\alchemy\reagentcolors.dm"
#include "code\modules\alchemy\objects\tanks.dm"
#include "code\modules\alchemy\pipeline\pipe_datum.dm"
#include "code\modules\alchemy\pipeline\pipeconduit.dm"
#include "code\modules\alchemy\pipeline\pipenode.dm"
#include "code\modules\alchemy\reagents\reagents_dyes.dm"
#include "code\modules\alchemy\reagents\reagents_food.dm"
#include "code\modules\alchemy\reagents\reagents_pyro.dm"
#include "code\modules\alchemy\reagents\reagents_regular.dm"
#include "code\modules\alchemy\reagents\reagents_toxin.dm"
#include "code\modules\automation\automaton.dm"
#include "code\modules\automation\power\powered.dm"
#include "code\modules\automation\power\powered_light.dm"
#include "code\modules\enchanting\enchanting.dm"
#include "code\modules\visualeffect\popup.dm"
#include "code\modules\windowpanes\pane_datum.dm"
#include "code\object\object.dm"
#include "code\object\object_types\effect.dm"
#include "code\object\object_types\interact.dm"
#include "code\object\object_types\projectile.dm"
#include "code\object\object_types\resources.dm"
#include "code\object\object_types\trigger.dm"
#include "code\object\object_types\interact\nature.dm"
#include "code\object\object_types\interact\skill\woodcutting.dm"
#include "code\object\object_types\resources\skill\woodcutting.dm"
#include "code\object\object_types\structure\objConstruction.dm"
#include "code\object\object_types\structure\objForge.dm"
#include "code\object\object_types\structure\objFurniture.dm"
#include "code\object\object_types\structure\objGuardian.dm"
#include "code\object\object_types\structure\objStructure.dm"
#include "code\object\object_types\structure\objTrap.dm"
#include "code\object\object_types\vehicle\ship.dm"
#include "code\object\object_types\vehicle\train.dm"
#include "code\object\object_types\vehicle\train_construction.dm"
#include "code\object\object_types\vehicle\train_engine.dm"
#include "code\object\object_types\vehicle\vehicle.dm"
#include "code\world\admins.dm"
#include "code\world\atom.dm"
#include "code\world\dice.dm"
#include "code\world\examine.dm"
#include "code\world\minimap.dm"
#include "code\world\particle.dm"
#include "code\world\sound.dm"
#include "code\world\text.dm"
#include "code\world\viewvariables.dm"
#include "code\world\world.dm"
#include "code\world\subsystems\antag.dm"
#include "code\world\subsystems\balance.dm"
#include "code\world\subsystems\broadcast.dm"
#include "code\world\subsystems\cartography.dm"
#include "code\world\subsystems\controller.dm"
#include "code\world\subsystems\controller_system.dm"
#include "code\world\subsystems\cooldownmgr.dm"
#include "code\world\subsystems\hivemind.dm"
#include "code\world\subsystems\machines.dm"
#include "code\world\subsystems\sdel.dm"
#include "code\world\subsystems\diplomacy\chattree.dm"
#include "code\world\subsystems\diplomacy\diplomacy.dm"
#include "code\world\subsystems\diplomacy\interactions.dm"
#include "code\world\subsystems\mloc_lights\__lighting_docs.dm"
#include "code\world\subsystems\mloc_lights\_lighting_defs.dm"
#include "code\world\subsystems\mloc_lights\light_source.dm"
#include "code\world\subsystems\mloc_lights\lighting_atom.dm"
#include "code\world\subsystems\mloc_lights\lighting_overlay.dm"
#include "code\world\subsystems\mloc_lights\lighting_process.dm"
#include "code\world\subsystems\mloc_lights\lighting_system.dm"
#include "code\world\subsystems\mloc_lights\lighting_turf.dm"
#include "code\world\subsystems\mloc_lights\~lighting_undefs.dm"
#include "code\world\turf\balance.dm"
#include "code\world\turf\game.dm"
#include "code\world\turf\liquid.dm"
#include "code\world\turf\smoothwall.dm"
#include "code\world\turf\turf.dm"
#include "map\world.dmm"
// END_INCLUDE