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orbiting_lights.rvr
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orbiting_lights.rvr
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[entity id=0 name=Origin]
Spatial.position {0, 0, 0}
[entity id=1 name=Player]
Spatial.position {0, 0, 0}
[entity id=2 name=Left_Controller parent=1]
TrackedSpace.type {LeftController}
Spatial.scale {0.1, 0.1, 0.1}
Mesh {}
[entity id=3 name=Right_Controller parent=1]
TrackedSpace.type {RightController}
Spatial.scale {0.1, 0.1, 0.1}
Mesh {}
[entity id=4 name=shrek]
Mesh.gltf {gltf/shrek/scene}
Spatial.position {0, 0, -3}
Spatial.scale {2, 2, 2}
Spatial.euler {-90, 0, 0}
[entity id=5 name=donkey]
Mesh.gltf {gltf/donkey/scene}
Spatial.position {1, 0, -3}
Spatial.scale {0.1, 0.1, 0.1}
Spatial.euler {-90, 0, 0}
[entity id=6 name=orbit_point]
Spatial.position {0, 2, -3}
Spatial.scale {0.1, 0.1, 0.1}
Spatial.euler {0, 0, -10}
Ritual.type {OrbitingLights}
Mesh {}
# For full color list see color_list.h
[entity id=7 parent=6] Spatial {} Mesh {} PointLight.color_name {Red}
[entity id=8 parent=6] Spatial {} Mesh {} PointLight.color_name {Green}
[entity id=9 parent=6] Spatial {} Mesh {} PointLight.color_name {Blue}
[entity id=10 parent=6] Spatial {} Mesh {} PointLight.color_name {Pink}
[entity id=11 parent=6] Spatial {} Mesh {} PointLight.color_name {Cyan}
[entity id=12 parent=6] Spatial {} Mesh {} PointLight.color_name {Purple}
[entity id=13 parent=6] Spatial {} Mesh {} PointLight.color_name {Navy}
[entity id=14 parent=6] Spatial.scale {2, 2, 2} Mesh {} PointLight.color_name {Gold} PointLight.intensity {0.5}
[entity id=15 parent=6] Spatial {} Mesh {} PointLight.color_name {Orange}
[entity id=16 parent=6] Spatial {} Mesh {} PointLight.color_name {Lime}