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implement-trie.cpp
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#include <iostream>
#include <string>
#include <map>
using namespace std;
/**
* Your Trie object will be instantiated and called as such:
* Trie trie;
* trie.insert("lintcode");
* trie.search("lint"); will return false
* trie.startsWith("lint"); will return true
*/
class TrieNode {
friend class Trie;
private:
char val;
map<char, TrieNode*> children;
public:
// Initialize your data structure here.
TrieNode() {
this->val = '^';
}
TrieNode(char _val) {
this->val = _val;
}
};
class Trie {
private:
TrieNode *root;
bool search_(string word) {
TrieNode *current = root;
for (char &c : word) {
auto it = current->children.find(c);
if (it != current->children.end()) {
current = (*it).second;
} else {
return false;
}
}
return true;
}
public:
Trie() {
root = new TrieNode('^');
}
// Inserts a word into the trie.
void insert(string word) {
word = word + "$";
TrieNode *current = root;
for(char &c : word) {
auto it = current->children.find(c);
if (it != current->children.end()) {
current = (*it).second;
} else {
TrieNode *node = new TrieNode(c);
current->children[c] = node;
current = node;
}
}
}
void print(TrieNode *node, int depth) {
cout << node->val;
cout << endl;
if (node->children.size() == 0) return;
for (auto &pair : node->children) {
for (int i=0; i<=depth; i++) cout << '-';
cout << ">";
print(pair.second, depth+1);
}
}
void print() {
print(this->root, 0);
}
// Returns if the word is in the trie.
bool search(string word) {
return this->search_(word + "$");
}
// Returns if there is any word in the trie
// that starts with the given prefix.
bool startsWith(string prefix) {
return this->search_(prefix);
}
};
int main() {
Trie trie;
trie.insert("lintcode");
trie.insert("linter");
trie.print();
cout << "search 'lint': " << trie.search("lint") << endl;
cout << "search 'linter': " << trie.search("linter") << endl;
cout << "startsWith 'lint': " << trie.startsWith("lint") << endl;
}