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Inventory.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class inventory here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Inventory extends Actor
{
/**
* Act - do whatever the inventory wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public boolean isPickaxe = false;
public boolean isSword = false;
public boolean isKey = false;
public boolean isEmpty = true;
public String identity = "";
public void act()
{
// Add your action code here.
//if(isTouching(Pickaxe.class)) {
// turnOff("pickaxe");
//}
//if(isTouching(Sword.class)) {
// turnOff("sword");
//}
//if(isTouching(Key.class)) {
// turnOff("key");
//}
//displayImage();
}
public void turnOff(String current) {
if(current == "sword") {
isSword = true;
isPickaxe = false;
isKey = false;
isEmpty = false;
}
else if(current == "pickaxe") {
isSword = false;
isPickaxe = true;
isKey = false;
isEmpty = false;
}
else if(current == "key") {
isSword = false;
isPickaxe = false;
isKey = true;
isEmpty = false;
}
else{
isSword = false;
isPickaxe = false;
isKey = false;
isEmpty = true;
}
identity = current;
}
//public void displayImage() {
// if()
//}
}