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SmokeScreenUtil.cs
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SmokeScreenUtil.cs
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/*
* Copyright (c) 2019, Sébastien GAGGINI AKA Sarbian, France
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace SmokeScreen
{
using System;
using System.Text;
using UnityEngine;
internal static class SmokeScreenUtil
{
public static string WriteRootNode(ConfigNode node)
{
StringBuilder builder = new StringBuilder();
//print("node.values.Count " + node.values.Count + " node.nodes.Count " + node.nodes.Count);
for (int i = 0; i < node.values.Count; i++)
{
ConfigNode.Value item = node.values[i];
builder.AppendLine(string.Concat(item.name, " = ", item.value));
}
for (int j = 0; j < node.nodes.Count; j++)
{
WriteNodeString(node.nodes[j], ref builder, string.Empty);
}
return builder.ToString();
}
public static void WriteNodeString(ConfigNode node, ref StringBuilder builder, string indent)
{
builder.AppendLine(string.Concat(indent, node.name));
builder.AppendLine(string.Concat(indent, "{"));
string str = string.Concat(indent, " ");
for (int i = 0; i < node.values.Count; i++)
{
ConfigNode.Value item = node.values[i];
builder.AppendLine(string.Concat(str, item.name, " = ", item.value));
}
for (int j = 0; j < node.nodes.Count; j++)
{
WriteNodeString(node, ref builder, str);
}
builder.AppendLine(string.Concat(indent, "}"));
}
// The whole pad object is named "ksp_pad_launchPad"
public const string LaunchPadGrateColliderName = "Launch Pad Grate";
private const string LaunchPadColliderName = "LaunchPadColliderSmokeScreen";
public static bool AddLaunchPadColliders(RaycastHit hit)
{
// the Grate Collider size is (37.70, 20.22, 3.47). Way larger that the actual grate
// The current collider do not cover all this area. More are needed
Transform parentTransform = hit.collider.gameObject.transform;
////print("AddLaunchPadColliders col name = " + hit.collider.gameObject.name);
////print("AddLaunchPadColliders parent col name = " + hit.collider.gameObject.transform.parent.gameObject.name);
// Are the collider already here ?
if (parentTransform.FindDeepChild(LaunchPadColliderName))
{
return true;
}
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.name = LaunchPadColliderName;
cube.GetComponent<Renderer>().material.color = Color.green;
cube.transform.parent = parentTransform;
cube.transform.localPosition = new Vector3(8.5f, 0, 2.3f);
cube.transform.localRotation = parentTransform.localRotation;
cube.transform.localScale = new Vector3(0.1f, 7, 16);
cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.name = LaunchPadColliderName;
cube.GetComponent<Renderer>().material.color = Color.green;
cube.transform.parent = parentTransform;
cube.transform.localPosition = new Vector3(7, 10.5f, 2.3f);
cube.transform.localRotation = parentTransform.localRotation * Quaternion.Euler(0, 60, 0);
cube.transform.localScale = new Vector3(7f, 7, 0.1f);
cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.name = LaunchPadColliderName;
cube.GetComponent<Renderer>().material.color = Color.green;
cube.transform.parent = parentTransform;
cube.transform.localPosition = new Vector3(7, -10.5f, 2.3f);
cube.transform.localRotation = parentTransform.localRotation * Quaternion.Euler(0, -60, 0);
cube.transform.localScale = new Vector3(7f, 7, 0.1f);
cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.name = LaunchPadColliderName;
cube.GetComponent<Renderer>().material.color = Color.green;
cube.transform.parent = parentTransform;
cube.transform.localPosition = new Vector3(-8.5f, 0, 2.3f);
cube.transform.localRotation = parentTransform.localRotation;
cube.transform.localScale = new Vector3(0.1f, 7, 16);
cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.name = LaunchPadColliderName;
cube.GetComponent<Renderer>().material.color = Color.green;
cube.transform.parent = parentTransform;
cube.transform.localPosition = new Vector3(-7, 10.5f, 2.3f);
cube.transform.localRotation = parentTransform.localRotation * Quaternion.Euler(0, -60, 0);
cube.transform.localScale = new Vector3(7f, 7, 0.1f);
cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.name = LaunchPadColliderName;
cube.GetComponent<Renderer>().material.color = Color.green;
cube.transform.parent = parentTransform;
cube.transform.localPosition = new Vector3(-7, -10.5f, 2.3f);
cube.transform.localRotation = parentTransform.localRotation * Quaternion.Euler(0, 60, 0);
cube.transform.localScale = new Vector3(7f, 7, 0.1f);
return true;
}
private static void print(String s)
{
MonoBehaviour.print("[SmokeScreen SmokeScreenUtil] " + s);
}
}
}