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SmokeScreenUI.cs
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SmokeScreenUI.cs
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/*
* Copyright (c) 2019, Sébastien GAGGINI AKA Sarbian, France
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using UnityEngine;
namespace SmokeScreen
{
[KSPAddon(KSPAddon.Startup.Flight, false)]
internal class SmokeScreenUI : MonoBehaviour
{
private const string icon = "SmokeScreen/SmokeScreen";
private readonly IButton button;
private bool showUI = false;
private Rect winPos = new Rect(450, 50, 400, 100);
private const int winID = 512099;
private SmokeScreenUI()
{
if (!ToolbarManager.ToolbarAvailable)
{
return;
}
button = ToolbarManager.Instance.add("SmokeScreen", "main");
button.TexturePath = icon;
button.ToolTip = "SmokeScreen";
button.OnClick += e => { showUI = !showUI; };
}
internal void Update()
{
if (GameSettings.MODIFIER_KEY.GetKey() && Input.GetKeyDown(KeyCode.P))
showUI = !showUI;
}
private void OnDestroy()
{
if (button != null)
{
button.Destroy();
}
}
private void OnGUI()
{
if (showUI)
{
winPos = GUILayout.Window(winID, winPos, windowGUI, "SmokeScreen", GUILayout.MinWidth(300));
}
}
private void windowGUI(int ID)
{
GUILayout.BeginVertical();
SmokeScreenConfig.Instance.globalCollideDisable =
GUILayout.Toggle(SmokeScreenConfig.Instance.globalCollideDisable, "Globally disable Collide");
SmokeScreenConfig.Instance.globalPhysicalDisable =
GUILayout.Toggle(SmokeScreenConfig.Instance.globalPhysicalDisable, "Globally disable Physical");
SmokeScreenConfig.Instance.forceEmitOnUpdate =
GUILayout.Toggle(SmokeScreenConfig.Instance.forceEmitOnUpdate, "Globally force emitOnUpdate");
SmokeScreenConfig.Instance.forceDecluster =
GUILayout.Toggle(SmokeScreenConfig.Instance.forceDecluster, "Globally force decluster");
SmokeScreenConfig.Instance.shareManualInput =
GUILayout.Toggle(SmokeScreenConfig.Instance.shareManualInput, "Share manual input values across effects");
GUILayout.Space(10);
GUILayout.BeginHorizontal();
GUILayout.Label("maximumActiveParticles", GUILayout.ExpandWidth(true));
int.TryParse(
GUILayout.TextField(
SmokeScreenConfig.Instance.maximumActiveParticles.ToString(),
GUILayout.ExpandWidth(true),
GUILayout.Width(100)),
out SmokeScreenConfig.Instance.maximumActiveParticles);
GUILayout.EndHorizontal();
// 'SmokeScreenConfig.activeParticles' isn't accurate anymore
int activeParticles = 0;
ModelMultiShurikenPersistFX.List.ForEach (x => activeParticles += x.CurrentlyActiveParticles);
GUILayout.Label ($"Active particles: {activeParticles}");
GUILayout.Space(10);
GUILayout.Label("Open ModelMultiShurikenPersistFX UI :");
foreach (var mmFX in ModelMultiShurikenPersistFX.List)
{
if (mmFX.hostPart != null)
{
// Changed to string interpolation, and added current particle count alongside max particle count per plume
mmFX.showUI = GUILayout.Toggle(
mmFX.showUI,
$"{mmFX.hostPart.name}: {mmFX.effectName}, {mmFX.instanceName}: {mmFX.CurrentlyActiveParticles} ({mmFX.MaxActiveParticles} max)"
);
}
}
GUILayout.EndVertical();
GUI.DragWindow();
}
}
}