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Should be focused on needs first, and kept as simple with as much freedom as possible.
use fake blocks for NPCs, subjective things need to be client-side as much as possible. action options need to implement their own GUIs.
It should meet complex needs of quests:
done:
~diary_entries
Completion
deferred:
abandoned:
and needs of future maintainability:
quest owners
quest owner
..etc..
The v0.8 plan should be updated when this system has been thought through, designed and docs have been updated (after this is done).
The text was updated successfully, but these errors were encountered:
Should be done, just writing the methods for #112 to figure out if everything has been considered.
Sorry, something went wrong.
sammypanda
When branches are created from issues, their pull requests are automatically linked.
Should be focused on needs first, and kept as simple with as much freedom as possible.
use fake blocks for NPCs, subjective things need to be client-side as much as possible.
action options need to implement their own GUIs.
It should meet complex needs of quests:
done:
(added)~diary_entries
database tablenon-linear structure(solved with multiple actions playing at once)multiple objectives(solved with multiple actions playing at once)multiple endings/results/responses (i.e. consequences)(solved with multiple actions playing at once)conditionals/conditions(added)queries of the questers diary (i.e. have they completed x quest, or y, or z); a(added)Completion
conditioninteractions sparkles; fx(added)deferred:
abandoned:
and needs of future maintainability:
quest owners
>quest owner
)...etc..
The v0.8 plan should be updated when this system has been thought through, designed and docs have been updated (after this is done).
The text was updated successfully, but these errors were encountered: