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pacmen.js
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var pos = 0;
const pacArray = [
["PacMan1.png", "PacMan2.png"],
["PacMan3.png", "PacMan4.png"],
];
var direction = 0;
const pacMen = [];
function setToRandom(scale) {
return {
x: Math.random() * scale,
y: Math.random() * scale,
};
}
// Factory to make a PacMan
function makePac() {
// returns an object with values scaled {x: 33, y: 21}
let velocity = setToRandom(10);
let position = setToRandom(200);
// Add image to div id = game
let game = document.getElementById("game");
let newimg = document.createElement("img");
newimg.style.position = "absolute";
newimg.src = "images/PacMan1.png";
newimg.width = 100;
newimg.style.left = position.x;
newimg.style.top = position.y;
game.appendChild(newimg);
// new style of creating an object
return {
position,
velocity,
newimg,
};
}
function update() {
//loop over pacmen array and move each one and move image in DOM
pacMen.forEach((item) => {
checkCollisions(item);
item.position.x += item.velocity.x;
item.position.y += item.velocity.y;
item.newimg.style.left = item.position.x;
item.newimg.style.top = item.position.y;
});
setTimeout(update, 20);
}
function checkCollisions(item) {
if (
item.position.x + item.velocity.x + item.newimg.width > window.innerWidth ||
item.position.x + item.velocity.x < 0
)
item.velocity.x = -item.velocity.x;
if (
item.position.y + item.velocity.y + item.newimg.height >
window.innerHeight ||
item.position.y + item.velocity.y < 0
)
item.velocity.y = -item.velocity.y;
}
function makeOne() {
pacMen.push(makePac()); // add a new PacMan
}