Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Wrong types in code #4

Open
samik3k opened this issue Mar 5, 2021 · 0 comments
Open

Wrong types in code #4

samik3k opened this issue Mar 5, 2021 · 0 comments

Comments

@samik3k
Copy link
Owner

samik3k commented Mar 5, 2021

  1. in void CastleSiege::LoadGuildRegister(std::shared_ptr socket)
    marks and register_id should be uint32

  2. check castle_siege_data money type

  3. check duration column type

  4. maybe i need change bigint (date and durations values) to timestamp or unixtimestamp

  5. game.buff_template value_n have float type,
    but other tables characters.charcater_buff and characters.account_buff have int(11)
    Fix in code too

  6. check characters.character_info types in code

  7. check log.log_level_up.event_ground type with characters.event_ranking.event_ground

  8. void CItemMgr::LoadItemTemplate(), required stats int32 unsigned, but other tables signed

@samik3k samik3k changed the title Worng types in code Wrong types in code Mar 5, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant