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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.0.0)
project(awesome C)
# Require an out-of-source build. We generate an awesomerc.lua in the build dir
# from the one in the source dir and this does not work otherwise.
if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
message(SEND_ERROR "\
You appear to be doing an in-source build, which means that the binaries are \
generated in the same directory where the source code is. This is currently not \
supported. Instead, do, for example, the following:\n\
mkdir build && cd build && cmake ..\n\
Beware that CMake likely already generated a CMakeCache.txt in the source \
directory which you first have to delete. \
")
message(FATAL_ERROR "In-source builds are not supported")
endif()
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
if(COMMAND cmake_policy)
cmake_policy(VERSION 2.6)
endif()
set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set(BUILD_DIR ${CMAKE_CURRENT_BINARY_DIR})
if(NOT EXISTS ${SOURCE_DIR}/awesomeConfig.cmake)
message(FATAL_ERROR "Please provide awesomeConfig.cmake")
endif()
# Define many variables
include(awesomeConfig.cmake)
include_directories(
${BUILD_DIR}
${AWESOME_COMMON_REQUIRED_INCLUDE_DIRS}
${AWESOME_REQUIRED_INCLUDE_DIRS}
${AWESOME_OPTIONAL_INCLUDE_DIRS})
set(CHECK_TARGETS check-integration)
set(AWE_ICON_DIR ${SOURCE_DIR}/icons)
set(AWE_THEMES_DIR ${SOURCE_DIR}/themes)
set(AWE_DOC_DIR ${BUILD_DIR}/docs)
set(AWE_DOC_FILES
${AWE_DOC_DIR}/00-authors.md
${AWE_DOC_DIR}/01-readme.md
${AWE_DOC_DIR}/02-contributing.md
${SOURCE_DIR}/LICENSE)
set(AWE_SRCS
${BUILD_DIR}/awesome.c
${BUILD_DIR}/banning.c
${BUILD_DIR}/color.c
${BUILD_DIR}/dbus.c
${BUILD_DIR}/draw.c
${BUILD_DIR}/event.c
${BUILD_DIR}/ewmh.c
${BUILD_DIR}/keygrabber.c
${BUILD_DIR}/luaa.c
${BUILD_DIR}/mouse.c
${BUILD_DIR}/mousegrabber.c
${BUILD_DIR}/property.c
${BUILD_DIR}/root.c
${BUILD_DIR}/selection.c
${BUILD_DIR}/spawn.c
${BUILD_DIR}/stack.c
${BUILD_DIR}/strut.c
${BUILD_DIR}/systray.c
${BUILD_DIR}/xwindow.c
${BUILD_DIR}/xkb.c
${BUILD_DIR}/xrdb.c
${BUILD_DIR}/common/atoms.c
${BUILD_DIR}/common/backtrace.c
${BUILD_DIR}/common/buffer.c
${BUILD_DIR}/common/luaclass.c
${BUILD_DIR}/common/lualib.c
${BUILD_DIR}/common/luaobject.c
${BUILD_DIR}/common/util.c
${BUILD_DIR}/common/version.c
${BUILD_DIR}/common/xcursor.c
${BUILD_DIR}/common/xembed.c
${BUILD_DIR}/common/xutil.c
${BUILD_DIR}/objects/button.c
${BUILD_DIR}/objects/client.c
${BUILD_DIR}/objects/drawable.c
${BUILD_DIR}/objects/drawin.c
${BUILD_DIR}/objects/key.c
${BUILD_DIR}/objects/screen.c
${BUILD_DIR}/objects/tag.c
${BUILD_DIR}/objects/window.c)
set(AWE_MAN_SRCS
${SOURCE_DIR}/manpages/awesome.1.txt
${SOURCE_DIR}/manpages/awesome-client.1.txt
${SOURCE_DIR}/manpages/awesomerc.5.txt)
set(AWE_MAN_LANGS it es fr de ru)
# Don't strip RPATH if compiling on Solaris
if (${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
set(CMAKE_SKIP_BUILD_RPATH FALSE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
endif()
add_executable(${PROJECT_AWE_NAME}
${AWE_SRCS})
# CFLAGS
set(AWESOME_C_FLAGS
-O1 -std=gnu99 -ggdb3 -fno-strict-aliasing -Wall -Wextra
-Wchar-subscripts -Wundef -Wshadow -Wcast-align -Wwrite-strings
-Wsign-compare -Wunused -Wno-unused-parameter -Wuninitialized -Winit-self
-Wpointer-arith -Wformat-nonliteral
-Wno-format-zero-length -Wmissing-format-attribute -Wmissing-prototypes
-Wstrict-prototypes
CACHE STRING "CFLAGS used to compile ${PROJECT_AWE_NAME}")
mark_as_advanced(AWESOME_C_FLAGS)
target_compile_options(${PROJECT_AWE_NAME} PRIVATE ${AWESOME_C_FLAGS})
# Make sure awesomerc.lua is generated
add_dependencies(${PROJECT_AWE_NAME} generate_awesomerc)
# Linux w/ GCC requires -rdynamic to get backtrace to fully work.
#
# For "historical reasons", CMake adds the option to the linker flags
# unnoticeably for Linux w/ GCC through its modules Linux-GNU.cmake
# and Linux-GNU-C.cmake. Our build system has counted on that. But
# just in case CMake should do away with the convention suddenly...
if(DEFINED CMAKE_SHARED_LIBRARY_LINK_C_FLAGS AND
NOT CMAKE_SHARED_LIBRARY_LINK_C_FLAGS MATCHES "-rdynamic")
target_link_libraries(${PROJECT_AWE_NAME}
$<$<AND:$<PLATFORM_ID:Linux>,$<C_COMPILER_ID:GNU>>:-rdynamic>)
endif()
# FreeBSD requires dynamic linking
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set_target_properties(${PROJECT_AWE_NAME}
PROPERTIES
LINK_FLAGS -export-dynamic)
endif()
target_link_libraries(${PROJECT_AWE_NAME}
${AWESOME_COMMON_REQUIRED_LDFLAGS}
${AWESOME_REQUIRED_LDFLAGS}
${AWESOME_OPTIONAL_LDFLAGS})
# {{{ Generated sources
# atoms
file(MAKE_DIRECTORY ${BUILD_DIR}/common)
add_custom_command(
COMMAND ${SOURCE_DIR}/build-utils/atoms-ext.sh ${SOURCE_DIR}/common/atoms.list
ARGS > ${BUILD_DIR}/common/atoms-extern.h
OUTPUT ${BUILD_DIR}/common/atoms-extern.h
WORKING_DIRECTORY ${SOURCE_DIR}
DEPENDS ${SOURCE_DIR}/common/atoms.list
COMMENT "Generating atoms-extern.h"
VERBATIM)
add_custom_command(
COMMAND ${SOURCE_DIR}/build-utils/atoms-int.sh ${SOURCE_DIR}/common/atoms.list
ARGS > ${BUILD_DIR}/common/atoms-intern.h
OUTPUT ${BUILD_DIR}/common/atoms-intern.h
WORKING_DIRECTORY ${SOURCE_DIR}
DEPENDS ${SOURCE_DIR}/common/atoms.list
COMMENT "Generating atoms-intern.h"
VERBATIM)
add_custom_target(generated_sources
DEPENDS ${BUILD_DIR}/common/atoms-intern.h
${BUILD_DIR}/common/atoms-extern.h)
# Default theme directory
file(MAKE_DIRECTORY ${BUILD_DIR}/themes/default)
file(MAKE_DIRECTORY ${BUILD_DIR}/themes/sky)
file(MAKE_DIRECTORY ${BUILD_DIR}/themes/zenburn)
file(MAKE_DIRECTORY ${BUILD_DIR}/themes/xresources)
add_dependencies(${PROJECT_AWE_NAME} generated_sources)
# }}}
# {{{ Version stamp
if(BUILD_FROM_GIT)
add_custom_target(version_stamp ALL
COMMAND ${SOURCE_DIR}/build-utils/git-version-stamp.sh
${VERSION_STAMP_FILE}
${BUILD_DIR}/awesome-version-internal.h
WORKING_DIRECTORY ${SOURCE_DIR})
add_dependencies(${PROJECT_AWE_NAME} version_stamp)
endif()
# }}}
# {{{ Manpages
if(GENERATE_MANPAGES)
if(NOT BUILD_DIR STREQUAL SOURCE_DIR)
file(MAKE_DIRECTORY ${BUILD_DIR}/manpages)
endif()
# add the default translation to the list of languages
set(AWE_MAN_LANGS default ${AWE_MAN_LANGS})
foreach(lang ${AWE_MAN_LANGS})
foreach(txtfile ${AWE_MAN_SRCS})
# figure the base name of the file (ie "awesome.1")
GET_FILENAME_COMPONENT(tmpname ${txtfile} NAME)
string(REGEX REPLACE ".txt\$" "" basename ${tmpname})
# figure the relative path of the file
GET_FILENAME_COMPONENT(tmppath ${txtfile} PATH)
string(REPLACE ${SOURCE_DIR}/ "" relpath ${tmppath})
# figure the manpage section to install to from filename
string(REGEX REPLACE "^.*\\.([0-9])$" "\\1" section ${basename})
# construct the language specific versions of the basename and path
if (lang STREQUAL default)
set(basename2 ${basename})
set(relpath2 ${relpath}/man${section})
else()
set(basename2 ${basename}.${lang})
set(relpath2 ${relpath}/${lang}/man${section})
endif()
# create the build directory (if it does not exist)
file(MAKE_DIRECTORY ${BUILD_DIR}/${relpath2})
# set the final filenames
set(txtfile ${SOURCE_DIR}/${relpath}/${basename2}.txt)
set(xmlfile ${BUILD_DIR}/${relpath2}/${basename}.xml)
set(gzfile ${BUILD_DIR}/${relpath2}/${basename}.gz)
set(manfile ${BUILD_DIR}/${relpath2}/${basename})
add_custom_command(
COMMAND ${ASCIIDOC_EXECUTABLE} -d manpage -b docbook -o ${xmlfile} - < ${txtfile}
WORKING_DIRECTORY ${BUILD_DIR}/${relpath2}
OUTPUT ${xmlfile}
DEPENDS ${txtfile}
VERBATIM)
add_custom_command(
COMMAND ${XMLTO_EXECUTABLE} man ${xmlfile}
OUTPUT ${manfile}
WORKING_DIRECTORY ${BUILD_DIR}/${relpath2}
DEPENDS ${xmlfile})
if(COMPRESS_MANPAGES)
add_custom_command(
COMMAND ${GZIP_EXECUTABLE} < ${manfile} > ${gzfile}
OUTPUT ${gzfile}
WORKING_DIRECTORY ${BUILD_DIR}/${relpath2}
DEPENDS ${manfile}
VERBATIM)
set(MAN_FILES ${MAN_FILES} ${gzfile})
else()
set(MAN_FILES ${MAN_FILES} ${manfile})
endif()
endforeach()
endforeach()
add_custom_target(man ALL DEPENDS ${MAN_FILES})
endif()
# }}}
# {{{ Lua API Documentation
if(GENERATE_DOC)
if(NOT BUILD_DIR STREQUAL SOURCE_DIR)
file(MAKE_DIRECTORY ${BUILD_DIR}/lib)
file(MAKE_DIRECTORY ${BUILD_DIR}/doc)
endif()
file(GLOB_RECURSE AWE_LUA_FILES ${BUILD_DIR}/lib/*.lua)
file(GLOB_RECURSE AWE_MD_FILES ${AWE_DOC_DIR}/*.md)
file(GLOB_RECURSE AWE_MD_LUA_FILES RELATIVE "${SOURCE_DIR}/docs" docs/*.md.lua)
foreach(file ${AWE_MD_LUA_FILES})
# Remove .lua file extensions
string(REPLACE ".lua" "" file ${file})
list(APPEND AWE_MD_FILES "${AWE_DOC_DIR}/${file}")
endforeach()
# Copy the images to the build directory
file(COPY ${SOURCE_DIR}/docs/images DESTINATION ${BUILD_DIR}/doc)
# Copy the aliases to the build directory
file(COPY ${SOURCE_DIR}/docs/aliases DESTINATION ${BUILD_DIR}/docs)
file(COPY ${SOURCE_DIR}/docs/ldoc.css DESTINATION ${BUILD_DIR}/docs)
add_custom_target(ldoc ALL
DEPENDS ${BUILD_DIR}/doc/index.html ${BUILD_DIR}/docs/ldoc.css)
if (STRICT_TESTS)
set(ldoc_args --fatalwarnings .)
set(ldoc_desc_suffix " (fatal warnings)")
else()
set(ldoc_args .)
endif()
add_custom_command(
OUTPUT ${BUILD_DIR}/doc/index.html
COMMAND ${LDOC_EXECUTABLE} ${ldoc_args}
WORKING_DIRECTORY ${AWE_DOC_DIR}
DEPENDS ${AWE_SRCS} ${AWE_LUA_FILES} ${AWE_MD_FILES} ${BUILD_DIR}/docs/config.ld generate-examples ${BUILD_DIR}/docs/ldoc.css
COMMENT "Generating API documentation${ldoc_desc_suffix}")
endif()
# }}}
# {{{ Theme icons
file(GLOB_RECURSE icon_sources RELATIVE ${SOURCE_DIR} ${SOURCE_DIR}/themes/*.png)
foreach(icon ${icon_sources})
# Copy all icons to the build dir to simplify the following code.
# Source paths are interpreted relative to ${SOURCE_DIR}, target paths
# relative to ${BUILD_DIR}.
get_filename_component(icon_path ${icon} PATH)
get_filename_component(icon_name ${icon} NAME)
file(COPY ${icon} DESTINATION ${icon_path})
set(ALL_ICONS ${ALL_ICONS} "${icon_path}/${icon_name}")
endforeach()
macro(a_icon_convert match replacement input)
string(REPLACE ${match} ${replacement} output ${input})
if(NOT ${input} STREQUAL ${output} AND NOT ";${ALL_ICONS};" MATCHES ";${output};")
set(ALL_ICONS ${ALL_ICONS} ${output})
add_custom_command(
COMMAND ${CONVERT_EXECUTABLE} ${input} -strip ${ARGN} ${output}
OUTPUT ${output}
DEPENDS ${input}
VERBATIM)
endif()
endmacro()
foreach(icon ${ALL_ICONS})
# Make unfocused icons translucent
a_icon_convert("_focus" "_normal" ${icon}
-colorspace rgb -gamma 0.6 -channel A -evaluate Multiply 0.4)
endforeach()
foreach(icon ${ALL_ICONS})
# Make inactive icons grayscale
a_icon_convert("_active" "_inactive" ${icon}
-colorspace Gray)
endforeach()
add_custom_target(generated_icons ALL DEPENDS ${ALL_ICONS})
# }}}
# {{{ Dist tarball
if(BUILD_FROM_GIT)
add_custom_target(dist
COMMAND ${SOURCE_DIR}/build-utils/dist.sh ${VERSION}
WORKING_DIRECTORY ${SOURCE_DIR})
endif()
# }}}
# {{{ Installation
install(TARGETS ${PROJECT_AWE_NAME} RUNTIME DESTINATION bin)
install(FILES "utils/awesome-client" DESTINATION bin PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
install(DIRECTORY ${BUILD_DIR}/lib DESTINATION ${AWESOME_DATA_PATH}
PATTERN "*.in" EXCLUDE)
install(FILES ${BUILD_DIR}/awesomerc.lua DESTINATION ${AWESOME_SYSCONFDIR}
RENAME rc.lua)
if(GENERATE_MANPAGES)
if(COMPRESS_MANPAGES)
set(regex "\\.(xml|txt|[0-9])$")
else()
set(regex "\\.(xml|txt|gz)$")
endif()
install(DIRECTORY ${BUILD_DIR}/${relpath}/ DESTINATION ${AWESOME_MAN_PATH}
REGEX ${regex} EXCLUDE )
endif()
install(DIRECTORY ${AWE_ICON_DIR} DESTINATION ${AWESOME_DATA_PATH})
install(DIRECTORY ${SOURCE_DIR}/themes DESTINATION ${AWESOME_DATA_PATH}
PATTERN "*.lua" EXCLUDE)
install(DIRECTORY ${BUILD_DIR}/themes DESTINATION ${AWESOME_DATA_PATH}
PATTERN "*.lua")
install(FILES ${AWE_DOC_FILES} DESTINATION ${AWESOME_DOC_PATH})
install(FILES "awesome.desktop" DESTINATION ${AWESOME_XSESSION_PATH})
if(GENERATE_DOC)
install(DIRECTORY ${BUILD_DIR}/doc DESTINATION ${AWESOME_DOC_PATH})
endif()
# }}}
# {{{ Tests
add_executable(test-gravity tests/test-gravity.c)
target_link_libraries(test-gravity
${AWESOME_COMMON_REQUIRED_LDFLAGS} ${AWESOME_REQUIRED_LDFLAGS})
add_custom_target(check-integration
${CMAKE_COMMAND} -E env CMAKE_BINARY_DIR='${CMAKE_BINARY_DIR}' ./tests/run.sh \$\${TEST_RUN_ARGS:--W}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running integration tests"
DEPENDS ${PROJECT_AWE_NAME}
USES_TERMINAL)
add_dependencies(check-integration test-gravity)
add_custom_target(check-themes
${CMAKE_COMMAND} -E env CMAKE_BINARY_DIR='${CMAKE_BINARY_DIR}' ./tests/themes/run.sh
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Testing themes"
USES_TERMINAL
DEPENDS generated_icons generate_awesomerc ${PROJECT_AWE_NAME})
list(APPEND CHECK_TARGETS check-themes)
add_custom_target(check-requires
lua "${CMAKE_SOURCE_DIR}/build-utils/check_for_invalid_requires.lua"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Checking use of require()"
USES_TERMINAL
VERBATIM)
list(APPEND CHECK_QA_TARGETS check-requires)
a_find_program(BUSTED_EXECUTABLE busted FALSE)
if(BUSTED_EXECUTABLE)
# Keep the arguments in sync with the version below!
add_custom_target(check-unit
${BUSTED_EXECUTABLE}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running unit tests"
VERBATIM)
list(APPEND CHECK_TARGETS check-unit)
# Same as above, but with --coverage argument
add_custom_target(check-unit-coverage
${BUSTED_EXECUTABLE} "--coverage"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running unit tests under LuaCov"
VERBATIM)
else()
add_custom_target(check-unit true
COMMENT "Skipping check-unit, since busted was not found"
VERBATIM)
endif()
a_find_program(LUACHECK_EXECUTABLE luacheck FALSE)
if(LUACHECK_EXECUTABLE)
add_custom_target(luacheck
${LUACHECK_EXECUTABLE} lib spec tests themes awesomerc.lua
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running Luacheck"
VERBATIM)
list(APPEND CHECK_QA_TARGETS luacheck)
endif()
add_custom_target(check-qa DEPENDS ${CHECK_QA_TARGETS})
add_custom_target(check DEPENDS ${CHECK_TARGETS} check-qa)
# }}}
INCLUDE(${CMAKE_SOURCE_DIR}/Packaging.cmake)
# vim: filetype=cmake:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80:foldmethod=marker