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Issue with skill leveling (Chrisreyn CS PHoM) #100
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This is from: https://github.com/chrisreyn/Tap-Titans-2-Progress-Bot That I found after looking at #91 before the issue was closed. I checked out @chrisreyn and found his work on the script (for anyone else interested). I feel like it's public knowledge but for someone with no github understanding it took me a while to find it! :P |
I should also add that, because of the stage transition screen, the skills don't initially level either, it takes a few attempts to level all of the skills at all because it's only trying every couple of minutes. I want the use the prestige feature for consistent automation (short of spending relics occasionally) but the skills not levelling slows the system down a lot (I think, anyway). Anyway that's all I got for now I'll await a response lol. |
check my reply in issue #80 about |
Thank you so much @chrisreyn. I see you have updated your code as well an specifically mentioned my comments. Even if you don't add the HS feature I appreciate your response and will make the change to the code that you suggest in #80. Thanks for your work here. :) |
How come I set up |
Hello,
I have relatively low skill points and MS right now so I can't afford to max my skills from the get go. Regardless of whether I choose "var #justUnlockSkills" 1 or 0 it just max levels all of the skills anyway.
I have minor coding experience so I had a look at changing a few things but I can't get to the bottom of it. Ideally I would like to set
var #justUnlockSkills 1
and then have the code max all of the skills later with
var #maxSkillsAtXMinutes 34
I changed
if #loopBreak > 30
to
if #loopBreak > 1
Hoping that would fix the solution but it instead just levels a couple of the skills so that's not really achieving what I would like.
In fact, going through the script and fiddling for a bit, if I have only change the following:
var #enablePremiumCollect 0
var #prestigeStartTime 35
var #runActionsEveryXSeconds 84
var #fullManaSkill 6
var #intervalFS 5 (in the "every x seconds" section)
var #justUnlockSkills 1
Then it just auto maxes all of the skills and continues along working fine. I'd ideally like the script to not level HS at all considering I don't plan on using it so I don't want to waste fairy chests on it. At minute 34 or whatever the times is that I set I'd like to level the other skills to max, still leaving HS at 0.
I should add that I'm very happy with the script regardless of any help people can give me because I am most certainly leeching here. But any help I can get would be greatly appreciated.
I suppose a final note is that the just unlock part of the code isn't working as it should, so whether I get help or not that's something to keep in mind for future updates to the script if you continue improving it generally.
Thanks. :)
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