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Game.java~
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Game.java~
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//package com.game.src.main;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.swing.JFrame;
public class Game extends Canvas implements Runnable{
//game windows and 'engine'
public static final int WIDTH = 790;
public static final int HEIGHT = 590 ;
public static final int SCALE = 1;
public final String TITLE = "BEST FIGHTING GAME EVER.";
private boolean running = false;
private Thread thread;
//images
private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
private BufferedImage menuIMG = null;
private BufferedImage charSelIMG = null;
public BufferedImage player1 = null; //test
public BufferedImage player2 = null; //test
public BufferedImage gameBG= null;
private Menu menu;
private CharSel1 charSel1;
//states
public static enum STATE {
MENU, CHARSEL1, CHARSEL2, CHOOSE, GAME
};
//CHARACTER CHOICE
public static enum CHOICEP1 {
BONDP1, SAADP1, NOTHING
};
public static enum CHOICEP2 {
BONDP2, SAADP2, NOTHING2
};
//current state and choice
public static CHOICEP1 ChoiceP1 = CHOICEP1.NOTHING;
public static CHOICEP2 ChoiceP2 = CHOICEP2.NOTHING2;
public static STATE State = STATE.MENU;
private Player p;
private Player2 p2;
static Texture tex;
public void init(){
BufferedImageLoader loaderMenu = new BufferedImageLoader();
BufferedImageLoader loaderChar = new BufferedImageLoader();
BufferedImageLoader loaderGBG = new BufferedImageLoader();
tex = new Texture();
try {
menuIMG = loaderMenu.loadImage ("/res/BG.jpg");
} catch (IOException e) {
e.printStackTrace();
}
try {
gameBG = loaderGBG.loadImage ("/res/GAME_BG.JPG");
} catch (IOException e) {
e.printStackTrace();
}
try {
charSelIMG = loaderChar.loadImage ("/res/CHAR_BG.jpg");
} catch (IOException e) {
e.printStackTrace();
}
this.addMouseListener(new MouseInput());
addKeyListener(new KeyInput(this));
menu = new Menu ();
charSel1 = new CharSel1 ();
}
private synchronized void start() {
if (running)
return;
running = true;
thread = new Thread (this);
thread.start();
}
private synchronized void stop() {
if (!running)
return;
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.exit(1);
}
public void run() {
init();
long lastTime = System.nanoTime();
final double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
int updates = 0;
int frames = 0;
long timer = System.currentTimeMillis();
while (running) {
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
if (delta >= 1){
tick();
updates ++;
delta --;
}
render();
frames ++;
if (System.currentTimeMillis() - timer > 1000) {
timer += 1000;
System.out.println(updates + " Ticks, FPS " + frames);
updates = 0;
frames = 0;
}
}
stop();
}
private void tick() {
if (State == STATE.GAME) {
p.tick();
p2.tick();
}
if (State == STATE.GAME){
p.init();
p2.init();
}
if (State == STATE.CHOOSE) {
p = new Player(140.0,340.0);
p2 = new Player2(800.0-140.0, 340.0);
State = STATE.GAME;
}
}
private void render(){
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.drawImage(image, 0,0,getWidth(), getHeight(), this);
if (State == STATE.GAME) {
g.clearRect(0, 0, 800, 600);
g.drawImage(gameBG, 0, 0, null);
p.render(g);
p2.render(g);
}
else if (State == STATE.MENU) {
g.clearRect(0, 0, 800, 600);
g.drawImage(menuIMG, 0, 0, null);
menu.render(g);
}
else if (State == STATE.CHARSEL1 || State == STATE.CHARSEL2) {
g.clearRect(0, 0, 800, 600);
g.drawImage(charSelIMG, 0, 0, null);
charSel1.render(g);
}
g.dispose();
bs.show();
}
public void keyPressed(KeyEvent e){
int key = e.getKeyCode();
if (key == KeyEvent.VK_D){
p.setVelX(5);
}
else if (key == KeyEvent.VK_A){
p.setVelX(-5);
}
else if (key == KeyEvent.VK_S){
p.setVelY(1);
}
else if (key == KeyEvent.VK_W && !p.isJumping()){
p.setVelY(-17);
}
else if (key == KeyEvent.VK_J){
p.punch = true;
p.inAction = true;
if (p.facing == 1 && p.getX()!=0){
p.setVelX(0);
}
else if (p.facing == 0&& p.getX()!=0){
p.setVelX(0);
}
}
else if (key == KeyEvent.VK_K){
p.kick = true;
p.inAction = true;
p.setVelX(0);
}
else if (key == KeyEvent.VK_L){
p.special = true;
p.inAction = true;
p.setVelX(0);
}
else if (key == KeyEvent.VK_S && key == KeyEvent.VK_D){
p.setX(p.getX() + 140);
p.strafe = true;
p.inAction = true;
}
else if(key == KeyEvent.VK_S && key == KeyEvent.VK_A) {
p.setX(p.getX() - 140);
p.strafe = true;
p.inAction = true;
}
if (key == KeyEvent.VK_RIGHT){
p2.setVelXp2(5);
}
else if (key == KeyEvent.VK_LEFT){
p2.setVelXp2(-5);
}
else if (key == KeyEvent.VK_DOWN){
p2.setVelYp2(1);
}
else if (key == KeyEvent.VK_UP && !p2.isJumpingp2()){
p2.setVelYp2(-17);
}
else if (key == KeyEvent.VK_NUMPAD1){
p2.punchP2 = true;
p2.inActionP2 = true;
p2.setVelXp2(0);
}
else if (key == KeyEvent.VK_NUMPAD2){
p2.kickP2 = true;
p2.inActionP2 = true;
p2.setVelXp2(0);
}
else if (key == KeyEvent.VK_NUMPAD3){
p2.specialP2 = true;
p2.inActionP2 = true;
p2.setVelXp2(0);
}
else if (key == KeyEvent.VK_DOWN && key == KeyEvent.VK_LEFT){
p2.strafeP2 = true;
p2.inActionP2 = true;
}
else if (key == KeyEvent.VK_DOWN && key == KeyEvent.VK_RIGHT){
p2.strafeP2 = true;
p2.inActionP2 = true;
}
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_D){
p.setVelX(0);
}
else if (key == KeyEvent.VK_A){
p.setVelX(0);
}
else if (key == KeyEvent.VK_S){
//p.setVelY(0);
}
else if (key == KeyEvent.VK_W){
//p.setVelY(0);
}
else if (key == KeyEvent.VK_J){
p.punch = false;
p.inAction = false;
}
else if (key == KeyEvent.VK_K){
p.kick = false;
p.inAction = false;
p.setVelX(0);
}
else if (key == KeyEvent.VK_L){
p.special = false;
p.inAction = false;
p.setVelX(0);
}
else if (key == KeyEvent.VK_S && key == KeyEvent.VK_D){
p.setX(p.getX() + 140);
p.strafe = false;
p.inAction = false;
}
else if(key == KeyEvent.VK_S && key == KeyEvent.VK_A) {
p.setX(p.getX() - 140);
p.strafe = false;
p.inAction = false;
}
if (key == KeyEvent.VK_RIGHT){
p2.setVelXp2(0);
}
else if (key == KeyEvent.VK_LEFT){
p2.setVelXp2(0);
}
else if (key == KeyEvent.VK_DOWN){
//p2.setVelYp2(0);
}
else if (key == KeyEvent.VK_UP){
//p2.setVelYp2(0);
}
else if (key == KeyEvent.VK_NUMPAD1){
p2.punchP2 = false;
p2.inActionP2 = false;
p2.setVelXp2(0);
}
else if (key == KeyEvent.VK_NUMPAD2){
p2.kickP2 = false;
p2.inActionP2 = false;
p2.setVelXp2(0);
}
else if (key == KeyEvent.VK_NUMPAD3){
p2.specialP2 = false;
p2.inActionP2 = false;
p2.setVelXp2(0);
}
else if (key == KeyEvent.VK_DOWN && key == KeyEvent.VK_LEFT){
p2.strafeP2 = false;
p2.inActionP2 = false;
}
else if (key == KeyEvent.VK_DOWN && key == KeyEvent.VK_RIGHT){
p2.strafeP2 = false;
p2.inActionP2 = false;
}
}
public static Texture getInstance(){
return tex;
}
public static void main (String[] args) {
Game game = new Game();
game.setPreferredSize (new Dimension (WIDTH * SCALE, HEIGHT * SCALE));
game.setMaximumSize (new Dimension (WIDTH * SCALE, HEIGHT * SCALE));
game.setMinimumSize (new Dimension (WIDTH * SCALE, HEIGHT * SCALE));
JFrame frame = new JFrame (game.TITLE);
frame.add(game);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable (false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
game.start();
}
/*public BufferedImage getTestChar(){
return player1;
}*/
}