-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
CAD transform 0.9x not compatible with blender 4.x #110
Comments
CAD Transform 0.9x is not compatible with blender 4.x, there are many breaking changes in the blender's API. |
When it is expected to work again? pretty bummed that i bought it just now, and its not working. Should have even mentioned it, before hand.. |
Soon, version 2.0 is in closed beta state now. In facts it is "half - mentioned" in product description. With breaking changes like Metal API and known weakness / issues in 0.9.x series it is obvious that simple fixes are not suited anymore to keep it working as expected. |
Okay, thanks for a quick reply. I`ll be waiting for this =) Just got in to a blender few weeks ago, and now i found about this thing, and it really seems to be a game changer! |
Try to change line 402 in the file /home/lgoldman/.config/blender/4.0/scripts/addons/slcad_transform/utils/gpu_draw.py to: |
Thank you helour. I tried your suggestion, but CAD transform would not open in blender 4.0.1 |
@s-leger Do you have an indication on when you would be releasing v2.0? |
End of this week probably. |
Can't wait |
@s-leger Do we have any updates on this? Where should we be watching for the latest updates/status? |
Can't wait |
Released CAD Transform 2.0 for blender 3.6 / 4.x |
Just downloaded blender 4.0.1 and everytime I open it it crashes. Wrote to blender and they said that based on the info provided it appeared that "slcad_transform" was the issue. I turned CAD Transform off and reloaded BL 4.0.1 and it worked and did not crash. Using CAD Transform 0.95.0
Crash information from command line:
File "/home/lgoldman/.config/blender/4.0/scripts/addons/slcad_transform/init.py", line 63, in
from .slcad_transform import register, unregister
File "/home/lgoldman/.config/blender/4.0/scripts/addons/slcad_transform/slcad_transform.py", line 45, in
from .utils.gpu_draw import (
File "/home/lgoldman/.config/blender/4.0/scripts/addons/slcad_transform/utils/gpu_draw.py", line 401, in
class GPU_2d_uniform(GPU_Draw):
File "/home/lgoldman/.config/blender/4.0/scripts/addons/slcad_transform/utils/gpu_draw.py", line 402, in GPU_2d_uniform
_shader = get_shader('2D_UNIFORM_COLOR')
File "/home/lgoldman/.config/blender/4.0/scripts/addons/slcad_transform/utils/gpu_draw.py", line 85, in get_shader
return gpu.shader.from_builtin(builtin_typ)
ValueError: expected a string in ('FLAT_COLOR', 'IMAGE', 'IMAGE_COLOR', 'SMOOTH_COLOR', 'UNIFORM_COLOR', 'POLYLINE_FLAT_COLOR', 'POLYLINE_SMOOTH_COLOR', 'POLYLINE_UNIFORM_COLOR'), got '2D_UNIFORM_COLOR'
blenderkit updater: Running background check for update
blenderkit addon: Starting background checking thread
blenderkit addon: Checking for update now in background
blenderkit addon: Checking for update function
blenderkit INFO: Global dir permissions are OK. [14:09:15.585, utils.py:1296]
blenderkit addon: Read in JSON settings from file
Writing: /tmp/blender.crash.txt
Segmentation fault (core dumped)
System info:
Operating System: Mageia 9
KDE Plasma Version: 5.27.5
KDE Frameworks Version: 5.105.0
Qt Version: 5.15.7
Kernel Version: 6.4.16-desktop-3.mga9 (64-bit)
Graphics Platform: X11
Processors: 8 × Intel® Core™ i7 CPU 950 @ 3.07GHz
Memory: 23.5 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
Manufacturer: Gigabyte Technology Co., Ltd.
Product Name: X58A-UD5
The text was updated successfully, but these errors were encountered: