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This repository has been archived by the owner on May 19, 2023. It is now read-only.
I was able to successfully implement GTAvaCrypt V2.1 for other shaders (Sunao/UTS/XSToon). I've added the _BitKeys to the shaders and the GTModelDecode.cginc include. During encryption, GTAvaCrypt updated every GTModelDecode.cginc in the project. This worked for me with many type of shaders at the same time.
In the current version, the EncryptMaterials method ignores any other shader than ".poiyomi/Poiyomi" 8. Is it possible to add an additional logic there, which works like for V2.1?
Check, if there are _BitKeys fields in the material/shader and enable encryption then
Update any GTModelDecode.cginc found in the project
The text was updated successfully, but these errors were encountered:
Thank you. We need more shaders support just like @Ess-Ka says, and in additional, liltoon, UnityChanToonShader, Arktoon and more is needed. Poiyomi shader is not good for me because of it shading.
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I was able to successfully implement GTAvaCrypt V2.1 for other shaders (Sunao/UTS/XSToon). I've added the _BitKeys to the shaders and the GTModelDecode.cginc include. During encryption, GTAvaCrypt updated every GTModelDecode.cginc in the project. This worked for me with many type of shaders at the same time.
In the current version, the EncryptMaterials method ignores any other shader than ".poiyomi/Poiyomi" 8. Is it possible to add an additional logic there, which works like for V2.1?
The text was updated successfully, but these errors were encountered: