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Bug in generic types for universal render target? #277
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I agree the type definition is wrong here. It should allow any JSX.Element return. Casting it to your replacement works fine in my tests. |
I believe it should be the following:
|
ok, found another issue. It's related enough that I don't want open a second ticket for it. Existing docs for custom renderers suggest exposing control flow components like so:
Here's what the declaration looks like for
This means all our control flow primitives are using the definition of JSX provided by solid (aka the dom version) instead of our non-dom version. So likewise, I will probably work around this by replacing these declarations for the time being EDIT: actually, it's likely that any third party libraries, even if they don't depend on the dom, will be using |
Yeah, this is a real problem. I work around it by basically copy-pasting all those type definitions
It works, but I end up constantly fighting the VSCode auto-importer to import the methods from the correct file. So, ideally the definitions should be updated to be NodeType agnostic. I think those definitions live in the main solid repo, so an issue there would make sense. I think a wider discussion is needed here. Currently the developer experience in Typescript is not great. |
Thanks for the info - we're working on adding Types to our project which is universal renderer... https://github.com/lightning-js/solid |
https://github.com/ryansolid/dom-expressions/blob/main/packages/dom-expressions/src/universal.d.ts
Hi, I'm trying to implement a custom renderer that does not target the dom at all (!). As far as I can tell, to do this I need to
A. replace JSX.Element with a variant that does not reference dom nodes ✅
B. call
createRenderer<MyCustomNode>
.Doing this creates types with (roughly) this signature:
The problem here is that the component definition
() => MyCustomNode
appears to be different type toJSX.Element
. The (DOM) definition of JSX.Element includes all sorts of things that aren't just HTMLElement, but when implementing my renderer I only wrote custom methods in terms of my custom dom node type, and not the array/null/other things.What I naively would've expected is something like this signature:
Is the type declaration wrong here, or should I be implementing my renderer to handle all those extra types, too?
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