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The engine is currently relying on platform provided OpenGL headers to compile. These vary wildly between operating systems and make compilation impossible on windows. I'd like to use glbinding to access the OpenGL API.
The text was updated successfully, but these errors were encountered:
The engine is currently relying on platform provided OpenGL headers to compile. These vary wildly between operating systems and make compilation impossible on windows. I'd like to use glbinding to access the OpenGL API.
The text was updated successfully, but these errors were encountered: