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Right now, all properties of an object are defined by subclassing (is-a relationships)
In order to clean up the codebase a litle, I would like to implement a component based architecture instead (has-a relationships).
See http://en.wikipedia.org/wiki/Composition_over_inheritance for more details
The text was updated successfully, but these errors were encountered:
More resources to read:
http://www.randygaul.net/2013/05/20/component-based-engine-design/ http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ http://gameprogrammingpatterns.com/component.html http://www.richardlord.net/blog/what-is-an-entity-framework
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Right now, all properties of an object are defined by subclassing (is-a relationships)
In order to clean up the codebase a litle, I would like to implement a component based architecture instead (has-a relationships).
See http://en.wikipedia.org/wiki/Composition_over_inheritance for more details
The text was updated successfully, but these errors were encountered: