You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello i would like to create a Physiology game for my students, project will probably take me sth Like 2 Years do i want to choose tools well, I considered unreal game engine as IT Has most of the things i need but i would prefer to develop in rust. If You can tell me is those are or will be soon possible in rust
Cloth physics - simulate behavior of cell membrane
Vector Fields with particles running on gpu- there will be a lot of particles like glucose aminoacids sodium ... They should move as the dynamic Vector Field points
Simulation od light underwater including the light from before mentioned particles
Elastic and deformable collisions like between cells
Being able to set camera to look Into diffrent crossections of the model , and to zoom in and out
As You see particularly for bigger models this will get very demanding fast, maybe only small models will be achievable, so would You recommend rust and rust libraries for this project?
Thank You!
The text was updated successfully, but these errors were encountered:
Hello i would like to create a Physiology game for my students, project will probably take me sth Like 2 Years do i want to choose tools well, I considered unreal game engine as IT Has most of the things i need but i would prefer to develop in rust. If You can tell me is those are or will be soon possible in rust
Cloth physics - simulate behavior of cell membrane
Vector Fields with particles running on gpu- there will be a lot of particles like glucose aminoacids sodium ... They should move as the dynamic Vector Field points
Simulation od light underwater including the light from before mentioned particles
Elastic and deformable collisions like between cells
Being able to set camera to look Into diffrent crossections of the model , and to zoom in and out
As You see particularly for bigger models this will get very demanding fast, maybe only small models will be achievable, so would You recommend rust and rust libraries for this project?
Thank You!
The text was updated successfully, but these errors were encountered: