forked from nvpro-samples/nvpro_core
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathnvpsystem.hpp
104 lines (85 loc) · 3.71 KB
/
nvpsystem.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
/*-----------------------------------------------------------------------
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ //--------------------------------------------------------------------
#ifndef __NVPSYSTEM_H__
#define __NVPSYSTEM_H__
#pragma warning(disable : 4996) // preventing snprintf >> _snprintf_s
//#pragma message("---------- >including nvpwindow.hpp")
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "platform.h"
#include <stdio.h>
#include <stdlib.h>
#include <string>
#ifdef WIN32
#ifdef MEMORY_LEAKS_CHECK
#pragma message("build will Check for Memory Leaks!")
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#include <stdlib.h>
inline void* operator new(size_t size, const char* file, int line)
{
return ::operator new(size, 1, file, line);
}
inline void __cdecl operator delete(void* ptr, const char* file, int line)
{
::operator delete(ptr, _NORMAL_BLOCK, file, line);
}
#define DEBUG_NEW new(__FILE__, __LINE__)
#define MALLOC_DBG(x) _malloc_dbg(x, 1, __FILE__, __LINE__);
#define malloc(x) MALLOC_DBG(x)
#define new DEBUG_NEW
#endif
#endif // WIN32
#include <nvh/nvprint.hpp>
class NVPSystem
{
public:
////////////////////////////////////////////////////////////////////////
// system related
// exeFileName is typically argv[0]
static void init(const char* exeFileNameWPath, const char* projectName);
static void deinit();
static void pollEvents();
static void waitEvents();
static void postTiming(float ms, int fps, const char* details = NULL);
static double getTime(); // in seconds
static void sleep(double seconds);
static std::string exePath();
static bool isInited();
// uses operating system specific code for sake of debugging/automated testing
static void windowScreenshot(GLFWwindow* glfwin, const char* filename);
static void windowClear(GLFWwindow* glfwin, uint32_t r, uint32_t g, uint32_t b);
static std::string windowOpenFileDialog(GLFWwindow* glfwin, const char* title, const char* exts);
// simple helper class, put it into your main function
NVPSystem(const char* exeFileNameWPath, const char* projectName) { init(exeFileNameWPath, projectName); }
~NVPSystem() { deinit(); }
private:
static void platformInit();
static void platformDeinit();
};
#endif