-
Backport: Adding cone primitives
-
Permit to run gz sim -g on Windows
-
Parse voxel resolution SDF param when decomposing meshes
-
Fix model command api test
-
Add tutorial for using the Pose component
-
Do not update sensors if it a triggered sensor
-
Add pause run tutorial
-
Fix warning message to show precise jump back in time duration
-
Optimize rendering sensor pose updates
-
Remove a few extra zeros from some sdf files
-
Use VERSION_GREATER_EQUAL in cmake logic
-
Support mesh optimization when using AttachMeshShapeFeature
-
Rephrase cmake comment about CMP0077
-
Fix CMake warnings in Noble
-
Update sensors with pending trigger immediately in Sensors system
-
Add missing algorithm include
-
Add Track and Follow options in gui EntityContextMenu
-
ForceTorque system: improve readability
-
LTA Dynamics System
-
Remove Empty Test File
-
Fix GCC/CMake warnings for Noble
-
Fix warn unused variable in test
-
Fix name of gz-fuel_tools in package.xml
-
Add package.xml
-
Fix namespace and class links in documentation references that use namespace
gz
-
Fix ModelPhotoShootTest test failures
-
Enable StoreResolvedURIs when loading SDF
-
Drop python3-disttutils from apt packages files
-
Added example world for
DopplerVelocityLogSystem
-
Fix Gazebo/White and refactored MaterialParser
-
Support for Gazebo materials
-
Use relative install paths for plugin shared libraries and gz-tools data
-
Use
steer_p_gain
for UpdateVelocity steer joint speed -
Fix TriggeredPublisher test
-
Use SetComponentData to simplify code and improve coverage
-
Remove unnecessary sleep
-
Fixed undefined behavior in thruster.cc
-
Added mutex to protect stored time variables
-
Fixed turning error in ackermann steering
-
Check null mesh
-
Publish step size in world stats topic
-
Add reference to joint_controller.md tutorial.
-
Fix wget in maritime tutorials
-
Add entity and sdf parameters to Server's AddSystem interface
-
Add entity validation to OdometryPublisher
-
Fix typo in Joint.hh
-
Add tutorial for using components in systems
-
Light entity match SDF boolean for UserCommands.
-
Explicitly check SKIP_PYBIND11 for python bindings
-
Fix
INTEGRATION_save_world
on windows -
Change an entities visual material color by topic.
-
Fix ModelPhotoShootTest test failures
-
Support for Gazebo materials
-
Added tutorial for Gazebo joint controller plugin
-
Lift Drag Bug Fix
-
Fix URL in hydrodynamics tutorial
-
Install the Python libs to system site-packages instead of root
-
Maritime tutorials 💧
-
Update CI badges in README
-
Fix incorrect light direction in tunnel.sdf example
-
Allow removal of model that has joint_position_controller plugin.
-
Fix DLL linkage/visibility issues
-
mecanum_drive
: use mesh wheels in example world -
Disable distortion camera test on Linux
-
environment_preload
: fix windows compiler warnings -
EnvironmentPreload: ignerr -> gzerr
-
Update friction parameters for skid steer example
-
Fixed Centre of Mass and Inertia Matrix Calculation Bug
MeshInertiaCalculator::CalculateMassProperties()
function -
Backport #2231: Use sdf FindElement API to avoid
const_cast
-
Add libpython3-dev CI dependency
-
Standardize Doxygen parameter formatting for systems
-
Use
GZ_PI
instead ofM_PI
to fix windows builds -
Add note about elevator example
-
Porting Advanced Lift Drag Plugin to Gazebo
-
Fix for sensor pointer null when navsat plugin in included in sdf
-
Implements a method to get the link inertia
-
Fix sensors system parallel updates
-
Fix custom_sensor_system example
-
Relax pose check in actor no mesh test
-
backport component inspector Vector3d width fix
-
fix INTEGRATION_save_world's SdfGeneratorFixture.ModelWithNestedIncludes test
-
Support specifying the name of light associated with lens flares
-
Bump Fuel model version in test
-
Fix environment system loading mechanism
-
Infrastructure
-
TouchPlugin: Reset the plugin with the initial values
-
Fix another deadlock in sensors system
-
Documentation fixes
-
Fix Examples
-
Load transform control and select entities plugins in thermal camera world
-
Fixed invalid service names
-
Add automatic moment of inertia calculation for meshes
-
ign -> gz
-
Adds python demo examples
-
Add support for writing systems in Python
-
Apply mimic constraint to joints (only Bullet-featherstone)
-
Fix rendering tests
-
Make systems and tests include headers they use
-
Adds Python bindings for the Actor, Joint, Light, Link, Model, Sensor, World convenience class
-
Add version number to gz.common python binding
-
Infrastructure
-
Bumps in harmonic : sdformat14, gz-physics6, gz-sensors8, gz-gui8, gz-rendering8, gz-transport13, gz-msgs10, gz-fuel-tools9
-
Use new sky cubemap, instead of header
-
Remove deprecations and address some todos for Harmonic
-
Use ogre2 in wide angle camera and lens flares worlds
-
Use new API for creating projector
-
Fix const-correctness of the
Model::JointByName
andModel::LinkByName
APIs -
Change type of
Component::typeName
and address outstanding todos -
Add Lens Flare System
-
Fix TopicInfo deprecation warnings in Harmonic
-
Add DopplerVelocityLogSystem plugin
-
GUI for Global Illumination (VCT / CI VCT)
-
Add CLI to switch to Vulkan & Metal backends
-
Remove deprecations for main/gz-sim8
-
Acoustic comms plugin
-
Set seed value using CLI
-
⬆️ Bump main to 8.0.0~pre1
-
Allow using plugin file names and environment variables compatible with Garden and later
-
Added tutorial for Gazebo joint controller plugin
-
Fix incorrect light direction in tunnel.sdf example
-
Fix DLL linkage/visibility issues
-
mecanum_drive: use mesh wheels in example world
-
environment_preload: fix windows compiler warnings
-
EnvironmentPreload: ignerr -> gzerr
-
Update friction parameters for skid steer example
-
Use sdf FindElement API to avoid const_cast
-
Use
GZ_PI
instead ofM_PI
to fix windows builds -
Add note about elevator example
-
Porting Advanced Lift Drag Plugin to Gazebo
-
Fix macOS test failures by registering components in the core library
-
Fix for sensor pointer null when navsat plugin in included in sdf
-
Fix another deadlock in sensors system
-
Fix sensors system parallel updates
-
Relax pose check in actor no mesh test
-
backport component inspector Vector3d width fix
-
fix INTEGRATION_save_world's SdfGeneratorFixture.ModelWithNestedIncludes test
-
Lift Drag Bug Fix
-
Bump Fuel model version in test
-
Fix enviroment system loading mechanism
-
Infrastructure
-
Documentation updates
-
Backport reset button fix
-
Fix SDFormat xml output of sdf_exporter
-
Fix duplicate entries in joint position controller GUI plugin
-
Use default physics engine in example worlds
-
Fix move to model
-
Remove GZ_PHYSICS_ENGINE_INSTALL_DIR deprecation warnings
-
Remove forward-ported restriction on model loading
-
Odometry topic for the track controller system
-
Add tutorials for ApplyForceTorque and MouseDrag plugins
-
Prevent crash when viewing heightmap collision
-
Force offset and vector magnitude support in ApplyForceTorque
-
Fix plugin conversion error message
-
Visualization tools for the ApplyForceTorque GUI plugin
-
Improve documentation on how to replace Scene3D plugin
-
Configurable stiffnesses in MouseDrag
-
Infrastructure
-
Add new MouseDrag plugin
-
Relax scene init check in visualize lidar gui plugin
-
Add force offset support to ApplyLinkWrench system and to Link API
-
Proposal to add deadband to thruster
-
Avoid nullptr dereference if TouchPlugin is not attached to a model entity.
-
Remove unnecessary headers to fix ABI checker
-
Fix Joint Position Controller Behaviour Described in #1997
-
Include contact force, normal, and depth in contact message
-
Use sdf::Element::FindElement instead of GetElement in ApplyLinkWrench
-
Backport sensors system threading optimization changes
-
Apply Force and Torque GUI plugin
-
Adds a warning if the
Server
method of aTestFixture
is called beforeFinalize
-
Support loading mesh by mesh name in
<mesh><uri>
-
ComponentInspector: display PhysicsEnginePlugin
-
Send BlockOrbit false events only once from TransformControl plugin
-
Categorize tutorials list
-
Add time out to wait to avoid deadlock
-
Add optional binary relocatability
-
Several minor fixes
-
Protobuf: Do not require version 3 do support Protobuf 4.23.2 (23.2)
-
Support world joints (joints inside
<world>
tags) -
Disable pybind11 on Windows by default
-
Port record topic fix
-
Allow re-attaching detached joint
-
Enable GzWeb visualization of markers by republishing service requests on a topic
-
Support loading Projectors
-
Small fixes to gz headers
-
Speed up Resource Spawner load time by fetching model list asynchronously
-
Add redirection header gz/sim.hh
-
Add missing cmake exports from core library
-
Add tutorial on migrating the Sensor class from gazebo classic
-
ign -> gz Migrate Ignition Headers : gz-sim
-
Actuators message input for JointController.
-
fixed a code block in the python interfaces tutorial
-
Add missing cmake exports from core library
-
Actuators message for JointPositionController.
-
Update sdf plugins to use actuator_number.
-
Unload render engine when the sensors system exits
-
Use GzSpinBox.
-
Add tutorial on migrating the Actor class from gazebo classic
-
Add back in the marker example
-
Optimize render updates and use of thread mutexes in Sensors system
-
Fix use of actors that only has trajectory animation
-
Actuators message input for Ackermann Steering.
-
Add tutorial on migrating the Joint class from gazebo classic
-
Add tutorial on migrating the Light class from gazebo classic
-
Remove filtering from realtime factor (RTF) calculation
-
Fix docker/README.md
-
gz_TEST: improve initial sim time test reliability
-
Use a queue to track component registration from mulitiple sources
-
Initialize services in ViewAngle constructor
-
CI workflow: use checkout v3
-
Rename COPYING to LICENSE
-
add comment on center of buoyancy force
-
Get Windows to green on gz-sim7
-
Add Light class
-
Resolve inconsistent visibility on ign-gazebo6
-
relax msg count check in RF comms integration test
-
Fix off-by-one error in physics test
-
Fix formatting of error messages with large mesh file names
-
Add Actor class
-
Update all velocity and acceleration components of non-link entities
-
Add Sensor class
-
Minor vocab fix
-
Allow to change camera user hfov in camera_view plugin
-
Address a few Windows CI Issues
-
Added magnetometer value based on location
-
Allow specifying initial simulation time with a CLI argument
-
Add Joint class
-
Added reset simulation tutorial
-
Add SensorTopic component to rendering sensors
-
Use a queue to track component registration from mulitiple sources
-
Document behaviour changes introduced #1784
-
Fix GUI_clean_exit test by increasing thread delay
-
Partial backport of 1728
-
Fix gz plugin paths in windows
-
Increase timeout for UNIT_Gui_clean_exit_TEST
-
fix triggered camera test by waiting for rendering / scene to be ready
-
cmdsim.rb: fix ruby syntax
-
Fix some windows warnings (C4244 and C4305)
-
Minor optimization to transform control tool
-
inherit material cast shadows property
-
fix record topic
-
Remove duplicate Fuel server used by ResourceSpawner
-
re-add namespace
-
Fix QML warnings regarding binding loops
-
Update documentation on
UpdateInfo::realTime
-
Add jennuine as GUI codeowner
-
remove PlotIcon
-
Final update of ignitionrobotics to gazebosim for citadel
-
Convert ignitionrobotics to gazebosim in tutorials
-
Convert ignitionrobotics to gazebosim in sources and includes
-
Convert ignitionrobotics to gazebosim in tests directory
-
Added collection name to About Dialog
-
Citadel: Removed warnings
-
Remove actors from screen when they are supposed to
-
readd namespaces for Q_ARGS
-
🎈 3.14.0
-
Remove redundant namespace references
-
🎈 3.14.0~pre1
-
Added airspeed sensor
-
JointPosController: support nested joints
-
cmdsim.rb: fix ruby syntax
-
Fix view angle plugin
-
Fix cmake unrecognized argument warning
-
Fluid added mass
-
Add P gain value for Ackermann steering.
-
Add orientation to Odom with covariance.
-
Enable the JointController and JointPositionController to use sub_topics and control multiple joints.
-
Ackermann steering with steering angle and sub_topic.
-
port: 6 to 7 (10-JAN-2023)
-
Add ignition alias back
-
fix SdfGenerator unit test
-
Allow using a CSV file to define currents for hydrodynamic system
-
Add multichannel lookup for environment sensors.
-
Example controller for LRAUV
-
Fix component removal in component inspector
-
port: 6 to 7 (06-DEC-2023)
-
port: 6 to 7 (29-NOV-2023)
-
Fix #1812.
-
Removed unused attributes
-
Fixes buoyancy flakiness when spawning entities
-
Remove fixed width from world control
-
Backport #1748: Adds a tool for environment data visualization and custom environmental sensors
-
Acoustic comms : Propagation model
-
Add pre-commit hooks configuration
-
Add checkbox in view angle plugin for toggling view control reference visual
-
Add EnvironmentalData component
-
Allow SDF model to be constructed in a single shot
-
Allow loading a model SDF file in the Server class
-
Address flaky UNIT_Gui_TEST
-
Change name of nameFilter of saveDialog to "SDF files"
-
Acoustic comms : Packet collision timeout
-
Fix typo in include inside Export.hh
-
Towards Green CI
-
Refactor: Trajectory loading seperated into external function
-
Add pybind11 module as MODULE
-
Clarify errors when plugins fail to load
-
Fix tutorial for
blender_sdf_exporter
-
Cherry pick acoustic comms to gz-sim7
-
Update tutorial for
blender_distort_meshes
-
Removes Actor Visuals When They Are Despawned
-
Update examples to used gazebosim
-
Merge forward 6 to 7, 2022-10-21
-
Merge forward 6 to 7, 2022-10-06
-
Add information about system paramter
-
Adding tests for hydrodynamics
-
Fix Windows and Doxygen
-
Merge forward 3 to 6, 2022-08-16
-
Add support for specifying log record period
-
Common widget GzColor replacement
-
Replace plotIcon in ComponentInspector with GzPlotIcon
-
Component Inspector with common widget pose plotting
-
Change CODEOWNERS and maintainer to Michael
-
Replace pose in ViewAngle with GzPose
-
Fix some warnings in visualize_lidar.sdf
-
Lock step video recording is broken, disabling
-
Add code quotes to TestFixture.hh
-
Update URL in tutorial for
python_interfaces
-
Rename python library as gz.sim7
-
Fix documentation on visibility.sdf
-
Fix display of Pose3d and Vector3d
-
Use RTLD_NODELETE=true when loading libraries
-
Update headers for missing transitive includes
-
Add topic parameter to thrust plugin
-
Remove unused function
-
Fixed python build in gz-sim7
-
Fix Windows and Doxygen
-
Fix gz_TEST paths
-
Fix two tests
-
Add Metal support to Gazebo for macOS
-
Add information about system paramter
-
Adding tests for hydrodynamics
-
Fix Windows and Doxygen
-
Introduces new mesh formats to the drag&drop err
-
Add support for specifying log record period
-
Common widget GzColor replacement
-
Add option to disable building python bindings
-
Replace plotIcon in ComponentInspector with GzPlotIcon
-
Component Inspector with common widget pose plotting
-
🕐 Tock: Remove Fortress deprecations
-
Change CODEOWNERS and maintainer to Michael
-
Replace pose in ViewAngle with GzPose
-
Update gz-sensors branch in example
-
Deprecations, ign -> gz
-
Migrate config and log directories
-
ign to gz
-
Just the ABI breaking parts of #1560
-
Supply spherical coords when loading DEMs
-
Bump actions dependencies to Ogre 2.3
-
Install gz packages instead of ignition
-
Use stepping field in message
-
Don't use 'EachNew' in ForceTorque PreUpdate function
-
Test case for simulation reset with detachable joints
-
Fix Python bindings
-
ign -> gz Provisional Finale: Source Migration : gz-sim
-
ign -> gz CMake, Python, Partial Source, and File Migrations : gz-sim
-
Tutorial for mesh distortion in Blender Python
-
Use new has connections function
-
Fix compilation of scene broadcaster test
-
Restore CXX_STANDARD 17
-
ign -> gz Shared Lib Migration : gz-sim
-
Garden: fix windows CI build
-
Implement system Reset interface for Sensors and SceneBroadcaster
-
ign -> gz Partial Docs Migration and Project Name Followups : gz-sim
-
Update GoogleTest to latest version
-
Rename CMake project to gz
-
Detect gz program instead of using CMake module to check for gz-tools
-
ign -> gz CLI Migration : gz-sim
-
Use new Joint APIs for Parent/Child name
-
Expose rendering teardown event
-
Add QML Debugging support
-
[ign -> gz] CMake functions
-
ign -> gz Macro Migration : gz-sim
-
Allow rendering to be forced externally
-
Apply shininess value to visuals
-
ign -> gz Environment Variable Migration
-
More missing math includes and math::clock fixes
-
Rename ignition to gz in #1519.
-
Use pose multiplication instead of subtraction
-
Add missing gz-math includes
-
[ign ➡️ gz] Logo, docs, tools
-
Remove ign-rendering SetTime hack
-
ign -> gz: namespaces, .gz directory
-
Update documentation in the linear battery plugin example.
-
Use gz/sim/test_config
-
Quality of life improvements for examples_build test
-
Update test log for gz components
-
Migrate CMake files
-
Migrate sources in src, test, examples, and include
-
Create redirection aliases
-
Move header files with git mv
-
Implement reset interface in the physics system
-
Use uint64_t with gazebo-entity user dataa
-
Depend on math7 and remove Bionic packages
-
Used Light ign-msgs is_light_off
-
Use message field visualize_visual
-
Tweaks to python docs
-
Use utils instead of ign-cmake utilities
-
Remove internal python bindings for sdformat
-
Bumps in garden : ign-utils2, ign-plugin2
-
Fix deprecation warnings for ModelPhotoShoot
-
Remove unused View::Clone method
-
replace deprecated common::SubMesh::MaterialIndex() with GetMaterialIndex()
-
Make WindEffects configurable on a location basis
-
Fix faulty assumption in INTEGRATION_log_system
-
Clean up various warnings caught by clang12
-
Fix visibility and add documentation
-
Preserve sign of thrust_coefficient
-
Support world reset
-
Added DEM support
-
Remove Bionic from future releases (Garden+)
-
Add support for wide angle camera in sensors system
-
Enable WorldPose component on TrajectoryFollower
-
Eliminates std::filesystem usage in utils.cc
-
Emitter migration
-
[Garden] Make tests run as fast as possible
-
Mark Component::Clone as const
-
Improve Sensor::Update call
-
Thruster plugin: accept angular velocity and provide feedback on topic
-
Re-enable triggered publisher tests
-
Bumps in garden: use ign-math7 and dependents
-
Update Docker instructions for Garden
-
Bumps in garden :
ci_matching_branch/bump_garden_ign-gazebo7
-
Bumps in garden : ign-gazebo7
-
Clarify available Ignition Versions
-
Add error message for non-zip files in playback mode
-
Bump main to 7.0.0~pre1
-
update CODEOWNERS
-
Allow using plugin file names and environment variables compatible with Garden and later
-
Update friction parameters for skid steer example
-
Relax pose check in actor no mesh test
-
Fix macOS test failures by registering components in the core library
-
Fix for sensor pointer null when navsat plugin in included in sdf
-
Fix another deadlock in sensors system
-
Backport component inspector Vector3d width fix
-
Bump Fuel model version in test
-
Infrastructure
-
Fix Joint Position Controller Behaviour Described in #1997
-
Fix a minor issue in the documentation of the server API
-
Use sdf::Element::FindElement instead of GetElement in ApplyLinkWrench
-
Backport sensors system threading optimization changes
-
Adds a warning if the
Server
method of aTestFixture
is called beforeFinalize
-
Protobuf: Do not require version 3 do support Protobuf 4.23.2 (23.2)
-
Disable pybind11 on Windows by default
-
Print an error message when trying to load SDF files that don't contain a
<world>
-
Port record topic fix
-
Allow re-attaching detached joint
-
Enable GzWeb visualization of markers by republishing service requests on a topic
-
Small fixes to gz headers
-
Speed up Resource Spawner load time by fetching model list asynchronously
-
Use ignition::gazebo:: in class instantiation
-
Add missing cmake exports from core library
-
Add tutorial on migrating the Sensor class from gazebo classic
-
Add tutorial on migrating the Actor class from gazebo classic
-
Fix use of actors that only has trajectory animation
-
Add tutorial on migrating the Joint class from gazebo classic
-
Add tutorial on migrating the Light class from gazebo classic
-
Infrastructure
-
Rename COPYING to LICENSE
-
Add Light class
-
Resolve inconsistent visibility on ign-gazebo6
-
Relax msg count check in RF comms integration test
-
Add Actor class
-
Add Sensor class
-
Allow to change camera user hfov in camera_view plugin
-
Add Joint class
-
Add SensorTopic component to rendering sensors
-
Use a queue to track component registration from mulitiple sources
-
Document behaviour changes introduced #1784
-
Partial backport of 1728
-
Fix triggered camera test by waiting for rendering / scene to be ready
-
Backport portion of #1771 to fix command-line test
-
cmdsim.rb: fix ruby syntax
-
Fix some windows warnings (C4244 and C4305)
-
Minor optimization to transform control tool
-
Inherit material cast shadows property
-
Fix record topic
-
Remove duplicate Fuel server used by ResourceSpawner
-
Re-add namespace
-
Fix QML warnings regarding binding loops
-
Update documentation on
UpdateInfo::realTime
-
Add jennuine as GUI codeowner
-
remove PlotIcon
-
ign -> gz
-
Added collection name to About Dialog
-
Citadel: Removed warnings
-
Remove actors from screen when they are supposed to
-
Readd namespaces for Q_ARGS
-
Remove redundant namespace references
-
Fix Ackermann plugin zero linVel turningRadius bug
-
Header guard fix for battery power load component
-
Add interface to allow systems to declare parameters
-
Adding battery consumers and extra fixes
-
Disable tests that require dartsim on windows
-
Added move camera to model service
-
Add spin box to View Angle plugin for configuring view control sensitivity
-
Sync View Angle GUI with view controller
-
Hydrodynamics flags test strengthening
-
Fixed Fortress tests related to lights
-
Allow to move to model from Angle view plugin
-
Fixed light entity number
-
Check AddBvnAnimation return value
-
Add checkbox in view angle plugin for toggling view control reference visual
-
Adds support for hydrodynamic cross terms
-
Addresses flakiness in
Hydrodynamics.VelocityTestInOil
. -
Fix minor bugs in RFComms plugin
-
Fix two tests on Windows
-
3 to 6 20221013
-
Some minor changes to hydrodynamic flags test
-
Fix thruster integration test
-
Fix scene_broadcaster_system test
-
Script and tutorial for generating procedural datasets with Blender
-
Enable use of ign gazebo -s on Windows (take two)
-
Removed unused speedlimit file
-
Fortress: Removed warnings
-
Enable/Disable individual hydrodynamic components.
-
Adding thrust coefficient calculation
-
Restore Add System GUI plugin
-
Return absolute path when finding a resource
-
Adds sky cubemap URI to the sky.proto's header
-
Update triggered_publisher.sdf
-
Add ResourceSpawner example file
-
Enable inherited model topic name.
-
Fix loading render engine plugins in GUI
-
Add a service to trigger functionality
-
Fix installation instructions on Ubuntu 22.04
-
Fix reference link in ackermann steering
-
Add topic parameter to thrust plugin
-
Add information about
<topic>
system parameter -
Adding tests for hydrodynamics
-
Fix Windows and Doxygen
-
Add support for specifying log record period
-
Common widget GzColor replacement
-
Replace plotIcon in ComponentInspector with GzPlotIcon
-
Component Inspector with common widget pose plotting
-
Change CODEOWNERS and maintainer to Michael
-
Replace pose in ViewAngle with GzPose
-
Add system to an entity through Component Inspector
-
Quick start dialog
-
Quiet libSDFormat console on --verbose 0
-
New Apply Link Wrench system
-
Add Tf publishing to AckermannSteering system
-
Fix component updates
-
Implement vector3 with common widget vector3
-
Fix to modelphotoshoot test
-
Update log playback gui config
-
Helper function to get an entity from an entity message
-
Fix compilation of scene broadcaster test
-
Ignition -> Gazebo
-
Add Model::CanonicalLink getter
-
Implement Pose3d with common widget pose
-
Fix UNIT_Server_TEST on Windows
-
Use pytest to generate junit xml files for python tests
-
Refactor: Utilizes function to load animations
-
Utilizes function to sequence trajectories
-
Disable MacOS flakies Citadel
-
Expose the ability to stop a server from C++
-
Fix various Protobuf Windows warnings
-
New service for adding systems to an entity
-
Added particle emitters to scene broadcaster
-
Use more
sdf::Plugin
instead ofsdf::ElementPtr
-
Depend on common 4.5.1
-
Update README links
-
Add bounding boxes into the label system plugin
-
Odometry publisher: also publish
Pose_V
(TF) -
Fix clang warning from Thruster plugin
-
Fix locks in Visualize Lidar GUI plugin
-
Bash completion for flags
-
Fix sensors battery state test
-
Add new
GZ_GUI_RESOURCE_PATH
to help message -
Fix regression with camera sensors not using the background color set in
<scene>
-
Check RGBD camera sensor connection
-
Optimize sensor updates
-
System inspector GUI widget
-
Scene update resource finder
-
Updating hydrodynamics plugin description
-
Makes thruster stop when battery runs out.
-
Fix Documentation Header.
-
Adding rssi
-
Delete unused gazebo.hh.in
-
📚 Fixed broken URL link to gazebo documentation
-
View polyline collisions on the GUI
-
Extruded 2D polyline geometries
-
Fix fuel url
-
Camera trigger integration test
-
Extend Multicoptor Control system to include nested model inertial params
-
Remove dead ign.cc file
-
Test case to check if velocity limits are applied to joints
-
SceneBroadcaster: Use double for state publish frequency instead of int
-
Revert format change
-
Fix finding DART on macOS
-
Skip serializing nested model with
//pose/@relative_to
attribute -
Fix running simulation with no world specified on the command line
-
Add repo specific issue templates
-
python: release GIL when running server
-
python: remove semicolons
-
Bump rendering dependency version
-
Improve contact sensor / visualization performance
-
Set simulation time to Rendering
-
Add new
RFComms
system -
Add comms infrastructure
-
Fix CMake version examples and bump plugin version
-
Make sure pose publisher creates valid pose topics
-
Add Ubuntu Jammy CI
-
Removed
screenToPlane
method and userendering::screenToPlane
-
Supply world frame orientation and heading to IMU sensor (#1427)
-
Add desktop entry and SVG logo
-
Fix segfault at exit
-
Add Gaussian noise to Odometry Publisher
-
ServerConfig accepts an sdf::Root DOM object
-
Disable sensors in sensors system when battery is drained
-
Referring to Fuel assets within a heightmap
-
Add the Model Photo Shoot system, port of Modelpropshop plugin from Gazebo classic
-
Distortion camera integration test
-
Add wheel slip user command
-
SceneBroadcaster: only send changed state information for change events
-
Fortress: Install Ogre 2.2, simplify docker
-
Disable tests that are expected to fail on Windows
-
Added user command to set multiple entities
-
Fix JointStatePublisher topic name for nested models
-
add initial_position param to joint controller system
-
Component inspector: refactor Pose3d C++ code into a separate class
-
Prevent hanging when world has only non-world plugins
-
Toggle Light visuals
-
Disable PeerTracker.PeerTrackerStale on macOS
-
Disable ModelCommandAPI_TEST.RgbdCameraSensor on macOS
-
Don't mark entities with a ComponentState::NoChange component as modified
-
Add gazebo Entity id to rendering sensor's user data
-
Allow to turn on/off lights
-
Added headless rendering tutorial
-
Add xyz and rpy offset to published odometry pose
-
Fix visualization python tutorial
-
Populate GUI plugins that are empty
-
Added Python interfaces to some Gazebo Sim methods
-
Use pose multiplication instead of addition
-
Disables Failing Buoyancy Tests on Win32
-
Extend ShaderParam system to support loading different shader languages
-
Populate names of colliding entities in contact points message
-
Refactor System functionality into SystemManager
-
GzSceneManager: Prevent crash boom when inserted from menu
-
Fix accessing empty JointPosition component in lift drag plugin
-
Add parameter to TrajectoryFollower stop rotation when bearing is reached
-
Support disabling pose publisher from publishing top level model pose
-
Added more sensor properties to scene/info topic
-
Adding ability to pause/resume the trajectory follower behavior.
-
Logs a warning if a mode is not clearly sepecified.
-
JointStatePublisher publish parent, child and axis data
-
Fixed light gui component inspector
-
Fix UNIT_SdfGenerator_TEST
-
Add elevator system
-
Removed unused variables in shapes plugin
-
New trajectory follower system
-
Extend ShaderParam system to support textures
-
Adds a
Link::SetLinearVelocity()
method -
Fix weird indentation in
Link.hh
-
Limit thruster system's input thrust cmd
-
Load and run visual plugin (system) on GUI side
-
Log an error if JointPositionController cannot find the joint. (citadel retarget)
-
Update source install instructions
-
Document the
<topic>
option for JointPositionController. -
Fix typo in EntityComponentManager
-
Buoyancy: fix center of volume's reference frame
-
Fix graded buoyancy problems
-
Add surface to buoyancy engine. (retarget fortress)
-
Remove EachNew calls from sensor PreUpdates
-
Prevent GzScene3D 💥 if another scene is already loaded
-
Fix various typos on API documentation
-
Optional orientation when spawning entity using spherical coordinates
-
Cleanup update call for non-rendering sensors
-
Documentation Error
-
Min and max parameters for velocity, acceleration, and jerk apply to linear and angular separately.
-
Add project() call to examples
-
Implement /server_control::stop
-
Disable more tests on Windows
-
Adding angular acceleration to the Link class
-
Add world force
-
Add NavSat sensor (GPS)
-
Light Commands via topic
-
Support battery draining start via topics
-
Add visibility to ModelEditorAddEntity to fix Windows
-
Make tests run as fast as possible
-
Fix visualize lidar
-
Disable user commands light test on macOS
-
Skip failing Windows tests
-
View entity frames from the GUI
-
Model editor
-
Send state message when components are removed
-
Docker fixes for Fortress
-
Added sensor plugin to be able to visualize camera in
plane_propeller_demo.sdf
-
Update SdfGenerator to save link and sensor data to file
-
Fix buoyancy not being applied for one iteration
-
Increase maximum values in ViewAngle widget and increase its size
-
Fix the force-torque sensor update rate
-
Configurable joint state publisher's topic
-
Thruster plugin: add tests and velocity control
-
Prevent creation of spurious
<plugin>
elements when saving worlds -
Add
sdfString
toServerConfig
's copy constructor. -
Added support for tracked vehicles
-
Add components to dynamically set joint limits
-
Remove bounding box when entities are removed
-
Fix updating component from state
-
Extend odom publisher to allow 3D
-
Support copy/paste
-
Tweaks install instructions
-
Publish 10 world stats msgs/sec instead of 5
-
Add functionality to add entities via the entity tree
-
Get updated GUI ECM info when a user presses 'play'
-
Create expanding type header to reduce code duplication
-
minimal_scene.sdf
example: addcamera_clip
params -
Sensor systems work if loaded after sensors
-
Support printing sensors using
gz model
-
Set camera clipping plane distances from the GUI
-
Fix generation of systems library symlinks in build directory
-
Add a default value for
isHeadlessRendering
. -
Component inspector
-
Edit material colors
-
Fix integers and floats
-
Prevent a segfault when updating
-
Use
uint64_t
for Entity IDs
-
-
Support setting the background color for sensors
-
Select top level entity not visual
-
Update create entity offset on GUI side
-
Update Select Entities GUI plugin to use Entity type
-
Notify other GUI plugins of added/removed entities via GUI events
-
Updates to camera video record from subt
-
Use the actor tension parameter
-
Better protect this->dataPtr->initialized with renderMutex.
-
Use QTimer to update plugins in the Qt thread
-
Adjust pose decimals based on element width
-
JointPositionController: Improve misleading error message
-
Fixed IMU system plugin
-
Prevent crash and print error
-
Create GUI config folder before copying config
-
Add support for configuring point size in Visualize Lidar GUI plugin
-
Set a cloned joint's parent/child link names to the cloned parent/child link names
-
Performance: use std::unordered_map where possible in SceneManager
-
Fix transform controls
-
Fix View Angle's home button
-
Fix light control standalone example
-
Parse new param for enabling / disabling IMU orientation output
-
Deprecated GzScene3D in favor of MinimalScene
-
Fix GuiRunner initial state and entity spawn timing issue
-
Buoyancy plugin upgrade
-
Fix non desired window opening alongside Gazebo GUI
-
Documentation
-
Update to latest SDFormat changes
-
Suppress missing canonical link error messages for static models
-
Heightmap fixes
-
Place config files in a versioned directory
-
Fix GUI crash when accessing bad rendering UserData
-
Fix performance issue with contact data and AABB updates
-
Enable new policy to fix protobuf compilation errors
-
Support locked entities, and headless video recording using sim time
-
Label Component & System, segmentation camera support
-
Joint Force-Torque Systems Plugin
-
Add support for cloning entities
-
🌐 Spherical coordinates
-
Populate JointConstraintWrench from physics
-
Buoyancy engine
-
Infrastructure
-
Update on resize instead of pre-render / render
-
Add a flag to force headless rendering mode
-
Remove unused Gazebo GUI header
-
Adds velocity control to JointPositionController.
-
Collada world exporter now exporting lights
-
Workaround for setting visual cast shadows without material
-
Fix selection buffer crash on resize
-
Remove extra xml version line in pendulum_links example world
-
Enable sensor metrics on example worlds
-
Add ESC to unselect entities in select entities plugin
-
Visualize joints
-
Deprecate particle emitter, and use scatter ratio in new particle mes…
-
Removed unused variable in Shapes plugin
-
Use root.Model()
-
Add ModelSDF serializer
-
Entity tree: prevent creation of repeated entity items
-
Use statically-typed views for better performance
-
Upgrade gz-sensors and support custom sensors
-
Fix entity creation console msg
-
Fix crash in the follow_actor example
-
Removed pose topic from log system
-
Be more specific when looking for physics plugins
-
Complaint if Joint doesn't exists before adding joint controller
-
[DiffDrive] add enable/disable
-
Fix component inspector shutdown crash
-
Setting the intiial velocity for a model or joint
-
Examples and tutorial on using rendering API from plugins
-
Add missing GZ_SIM_VISIBLE macros
-
Fix visibility macro names when used by a different component (Windows)
-
No install apt recommends and clear cache
-
Support adding systems that don't come from a plugin
-
Fix tests that use multiple root level models or lights
-
Make Gazebo Sim aware of SetCameraPassCountPerGpuFlush
-
Visualize center of mass
-
Transparent mode
-
Visualize inertia
-
Remove deprecations: tock 🕑
-
Removed and moved tape measure and grid config to gz-gui
-
Update wireframe visualization to support nested models
-
Multi-LRAUV Swimming Race Example
-
Add view control gui plugin and support orthographic view
-
Wireframe mode
-
Explain why detail::View symbols are visible
-
Bump dependencies in fortress
-
Add the Model Photo Shoot system, port of Modelpropshop plugin from Gazebo classic
-
Add wheel slip user command
-
Added user command to set multiple entity poses
-
Component inspector: refactor Pose3d C++ code into a separate class
-
Toggle Light visuals
-
Allow to turn on/off lights
-
Added more sensor properties to scene/info topic
-
JointStatePublisher publish parent, child and axis data
-
Fixed light GUI component inspector
-
Fix
UNIT_SdfGenerator_TEST
-
Add elevator system
-
Removed unused variables in shapes plugin
-
Log an error if JointPositionController cannot find the joint. (citadel retarget)
-
Buoyancy: fix center of volume's reference frame
-
Remove EachNew calls from sensor PreUpdates
-
Prevent GzScene3D 💥 if another scene is already loaded
-
Cleanup update call for non-rendering sensors
-
Documentation Error
-
Min and max parameters for velocity, acceleration, and jerk apply to linear and angular separately.
-
Add project() call to examples
-
Implement
/server_control::stop
-
👩🌾 Make depth camera tests more robust (#897)
- Pull request #897) (#1257 (#1257)
-
Support battery draining start via topics
-
Make tests run as fast as possible
-
Fix visualize lidar
-
Skip failing Windows tests
-
Configurable joint state publisher's topic
-
Thruster plugin: add tests and velocity control
-
Limit thruster system's input thrust cmd
-
Prevent creation of spurious elements when saving worlds
-
Added support for tracked vehicles
-
Add components to dynamically set joint limits
-
Fix updating component from state
-
Extend odom publisher to allow 3D
-
Fix updating a component's data via SerializedState msg
-
Sensor systems work if loaded after sensors
-
Fix generation of systems library symlinks in build directory
-
Edit material colors in component inspector
-
Support setting the background color for sensors
-
Use
uint64_t
for ComponentInspector Entity IDs -
Fix integers and floats on component inspector
-
Fix performance level test flakiness
-
Updates to camera video record from subt
-
Better protect this->dataPtr->initialized with renderMutex.
-
Use QTimer to update plugins in the Qt thread
-
Adjust pose decimals based on element width
-
JointPositionController: Improve misleading error message
-
Fixed IMU system plugin
-
Cache top level and static to speed up physics system (Backport #656)
-
Prevent crash and print error
-
Performance: use std::unordered_map where possible in SceneManager
-
Fix light control standalone example
-
Parse new param for enabling / disabling IMU orientation output
-
Enable new policy to fix protobuf compilation errors
-
Fix performance issue with contact data and AABB updates
-
Support locked entities, and headless video recording using sim time
-
Update gz-sim4 changelog
-
bump version and update changelog
-
Remove unused Gazebo GUI header
-
Collada world exporter now exporting lights
-
Fixed GUI's ComponentInspector light parameter
-
Workaround for setting visual cast shadows without material
-
Fix selection buffer crash on resize
-
Update DART deps to local
-
Remove extra xml version line in pendulum_links example world
-
Enable sensor metrics on example worlds
-
Make thermal sensor test more robust
-
Improved doxygen
-
Remove bitbucket-pipelines.yml
-
Removed unused variable in Shapes plugin
-
Entity tree: prevent creation of repeated entity items
-
Updates when forward-porting to v4
-
Don't use $HOME on most tests (InternalFixture)
-
Fix entity creation console msg
-
Fix crash in the follow_actor example
-
Be more specific when looking for physics plugins
-
Drag and drop meshes into scene
-
Allow referencing links in nested models in LiftDrag
-
Complaint if Joint doesn't exists before adding joint controller
-
Set protobuf_MODULE_COMPATIBLE before any find_package call
-
DiffDrive add enable/disable
-
Fix component inspector shutdown crash
-
Add UserCommands Plugin.
-
Expose a test fixture helper class
-
Fix logic to disable server default plugins loading
-
Porting Dome to Edifice: Windows, deprecations
-
removed unneeded plugin update
-
Functions to enable velocity and acceleration checks on Link
-
Support adding systems that don't come from a plugin
-
3D plot GUI plugin
-
4 to 5
-
Fix joint controller without joint vel data
-
3 to 4
-
Model info CLI
gz model
-
Support Bullet on Edifice
-
Don't create components for entities that don't exist
-
Fix blender sdf export script and remove .material file from collada light export test
-
Heightmap physics (with DART)
-
Adds Mesh Tutorial
-
4 to 5
-
Fix updating GUI plugin on load
-
3 to 4
-
Physics system: update link poses if the canonical link pose has been updated
-
Add blender sdf export tutorial
-
Banana for Scale
-
Fix textures not exporting after loading a world that uses obj models
-
Fix documentation for the Sensor component
-
Make depth camera tests more robust
-
Use UINT64_MAX for kComponentTpyeIDInvalid instead of relying on underflow
-
Fix mouse view control target position
-
Depend on SDF 11.2.1, rendering 5.1 and GUI 5.1. Fix Windows.
-
Set gui camera pose
-
Refactor RenderUtil::Update with helper functions
-
Enables confirmation dialog when closing Gazebo.
-
Using math::SpeedLimiter on the diff_drive controller.
-
New example: get an ECM snapshot from an external program
-
Fix WindEffects Plugin bug, not configuring new links
-
Set collision detector and solver from SDF
-
Add Particle Emitter tutorial
-
Fix potentially flaky integration component test case
-
Added follow camera offset service
-
Remove unneeded camera follow offset checks
-
Using math::SpeedLimiter on the ackermann_steering controller.
-
Cleanup and alphabetize plugin headers
-
Fix race condition when rendering the UI
-
Removed duplicated code with rendering::sceneFromFirstRenderEngine
-
Remove unused headers in video_recoder plugin
-
Use moveToHelper from gz-rendering
-
Make halt motion act like a brake
-
Update collision visualization to support nested models
-
Adds support for ocean currents
-
Add conversion for particle scatter ratio field
-
Adding HaltMotion to physics plugin
-
ColladaExporter, export submesh selected
-
Remove tools/code_check and update codecov
-
Trigger delay
-
Map canonical links to their models
-
Fix included nested model expansion in SDF generation
-
Util: Use public API from libsdformat for detecting non-file source
-
Contacts visualization
-
Bump to gz-msgs 7.1 / sdformat 11.1, Windows fixes
-
Add functionalities for optical tactile plugin
-
Fix documentation for EntityComponentManager::EachNew
-
Bump gz-physics version to 3.2
-
Prevent crash on Plotting plugin with mutex
-
👩🌾 Fix Windows build and some warnings
-
Fix ColladaExporter submesh index bug
-
Fix macOS build: components::Name in benchmark
-
Feature/hydrodynamics
-
Don't store duplicate ComponentTypeId in ECM
-
[TPE] Support setting individual link velocity
-
👩🌾 Enable Focal CI
-
Patch particle emitter2 service
-
Add odometry publisher system
-
[DiffDrive] add enable/disable
-
Update benchmark comparison instructions
-
Fix 'invalid animation update data' msg for actors
-
Fixed particle emitter forward playback
-
ECM's ChangedState gets message with modified components
-
Fixed collision visual bounding boxes
-
Fix compute_rtfs arguments
-
Validate step size and RTF parameters
-
Fix component inspector shutdown crash
-
Use Protobuf_IMPORT_DIRS instead of PROTOBUF_IMPORT_DIRS for compatibility with Protobuf CMake config
-
Do not pass -Wno-unused-parameter to MSVC compiler
-
Iterate through changed links only in UpdateSim
-
Update PlaybackScrubber description
-
Support configuring particle scatter ratio in particle emitter system
-
Fix diffuse and ambient values for ackermann example
-
Scenebroadcaster sensors
-
Add test for thermal object temperatures below 0 kelvin
-
[BULLET] Making GetContactsFromLastStepFeature optional in Collision Features
-
Make it so joint state publisher is quieter
-
Added Ellipsoid and Capsule geometries
-
Support individual canonical links for nested models
-
Mecanum wheels demo
-
Fixed collision visual bounding boxes
-
Fixed material colors for ackermann sdfs
-
Setting the intiial velocity for a model or joint
-
Remove static for maps from Factory.hh
-
Depend on cli component of ignition-utils1
-
Support SDFormat 1.8 Composition
-
Deprecate TmpIface: it's leftover from prototyping
-
Bump in edifice: gz-common4
-
Plugin to spawn lights
-
Added light intensity
-
Examples and tutorial on using rendering API from plugins
-
Prepare GuiRunner to be made private
-
Deprecate some sim::gui events in favor of gz-gui events
-
Heightmap (rendering only)
-
Add image suffix to thermal camera topic name
-
Fix build with latest sdformat11 branch
-
Added run to time feature
-
Depend on ignition-utils1
-
Use double sided field in material msg
-
Add lightmap demo
-
Added renderOrder to convert functions
-
Compilation fixes for Windows
-
Documentation fixes
-
Replace deprecated function FreeGroup::CanonicalLink with FreeGroup::RootLink
-
Respect spotlight direction
-
Add UserCommands plugin to fuel.sdf
-
Change SelectedEntities to return a const ref
-
Use common::setenv for portability to Windows
-
Add missing GZ_SIM_VISIBLE macros
-
Fix deprecation warnings
-
Fix visibility macro names when used by a different component (Windows)
-
Bump edifice sdformat11 and gz-physics4
-
Use ComponentState::PeriodicChange in UpdateState to avoid forcing full scene update
-
Bump in edifice: gz-msgs7
-
Add support for sky
-
Infrastructure
-
Bump in edifice: gz-rendering5
-
Add 25percent darker view angle icons
-
Support battery draining start via topics
-
Make tests run as fast as possible
-
Fix visualize lidar
-
Disable user commands light test on macOS
-
Prevent creation of spurious
<plugin>
elements when saving worlds -
Add support for tracked vehicles
-
Add components to dynamically set joint limits
-
Fix updating component from state
-
Fix updating a component's data via SerializedState msg
-
Sensor systems work if loaded after sensors
-
Fix generation of systems library symlinks in build directory
-
Edit material colors in component inspector
-
Support setting the background color for sensors
-
Use uint64_t for ComponentInspector Entity IDs
-
Fix integers and floats on component inspector
-
Fix performance issue with contact data and AABB updates.
-
Enable new CMake policy to fix protobuf compilation
-
Parse new param for enabling / disabling IMU orientation output.
-
Fix light control standalone example.
-
Performance: use std::unordered_map where possible in SceneManager.
-
Prevent crash when using workflow PBR material.
-
JointPositionController: Improve misleading error message.
-
Adjust pose decimals based on element width.
-
Better protect this->dataPtr->initialized with renderMutex.
-
Updates to camera video record from subt.
-
Fix performance level test flakiness.
- Support locked entities, and headless video recording using sim time.
-
Fixed GUI's ComponentInspector light parameter
-
Fix msg in entity_creation example
-
Fix selection buffer crash on resize
-
Fix crash in the follow_actor example
-
Fix joint controller with empty joint velocity data
-
Scale mode - Part2
-
Physics system: update link poses if the canonical link pose has been updated
-
Add Particle Emitter tutorial
-
Refactor RenderUtil::Update with helper functions
-
Remove unneeded camera follow offset checks
-
Added service to set camera's follow offset
-
Using math::SpeedLimiter on the ackermann_steering controller.
-
All changes merged forward from gz-sim3
- Make halt motion act like a brake.
-
Enable Focal CI.
-
[TPE] Support setting individual link velocity.
-
Don't store duplicate ComponentTypeId in ECM.
-
Fix macOS build: components::Name in benchmark.
-
Fix documentation for EntityComponentManager::EachNew.
-
Add functionalities for optical tactile plugin.
-
Visualize ContactSensorData.
-
Backport PR #763.
-
Backport PR #536.
-
Add an optional delay to the TriggeredPublisher system.
-
Remove tools/code_check and update codecov.
-
add conversion for particle scatter ratio field.
-
Add odometry publisher system.
-
Patch particle emitter2 service.
-
Particle emitter based on SDF.
-
Fix log playback for particle emitters.
-
ECM's ChangedState gets message with modified components.
-
Fixed collision visual bounding boxes.
-
Fix compute_rtfs arguments.
-
Validate step size and RTF parameters.
-
Use Protobuf_IMPORT_DIRS instead of PROTOBUF_IMPORT_DIRS for compatibility with Protobuf CMake config.
-
Do not pass -Wno-unused-parameter to MSVC compiler.
-
Support configuring particle scatter ratio in particle emitter system.
-
Fix diffuse and ambient values for ackermann example.
-
Scenebroadcaster sensors.
-
Add thermal camera test for object temperature below 0.
-
[BULLET] Making GetContactsFromLastStepFeature optional in Collision Features
-
Fix joint controller GUI test.
-
Quiet warnings from Joint State Publisher.
-
Ackermann Steering Plugin.
-
Remove bounding box when model is deleted
-
Cache link poses to improve performance.
-
Check empty world name in Scene3d.
-
All changes up to 3.8.0.
-
Use a custom data structure to manage entity feature maps.
-
Limit scene broadcast publications when paused.
-
Report performer count in PerformerDetector plugin.
-
Cache top level and static to speed up physics system.
-
Support particle emitter modification using partial message.
-
Set LD_LIBRARY_PATH on Actions CI.
-
Fix flaky SceneBroadcaster test.
-
Add a convenience function for getting possibly non-existing components.
-
Add msg to show the computed temperature range computed from temperature gradient.
-
Add TF/Pose_V pub in DiffDrive.
-
Relax flaky performance test.
-
Improve velocity control test.
-
Validity check for user defined topics in JointPositionController.
-
Add laser_retro support.
-
Fix pose of plane visual with non-default normal vector.
-
Added particle system.
-
Add Light Usercommand and include Light parameters in the componentInspector
-
Added link to HW-accelerated video recording.
-
Fix EntityComponentManager race condition.
-
Add SDF topic validity check.
-
Add JointTrajectoryController system plugin.
-
Added issue and PR templates
-
Fix segfault in SetRemovedComponentsMsgs method
-
Make topics configurable for joint controllers
-
Add about dialog
-
Add thermal sensor system for configuring thermal camera properties
-
Non-blocking paths request.
-
Parallelize State call in ECM.
-
Allow to create light with the create service.
-
Added size to ground_plane in examples.
-
Fix finding PBR materials.
-
Publish all periodic change components in Scene Broadcaster.
-
Backport state update changes from pull request #486.
-
Fix code_check errors.
-
Visualize collisions.
-
Remove playback SDF param in Dome.
-
Tutorial on migrating SDF files from Gazebo classic.
-
World Exporter.
-
Model Creation tutorial using services.
-
Fix topLevelModel Method.
-
Add heat signature option to thermal system.
-
Add service and GUI to configure physics parameters (step size and RTF).
-
Refactor UNIT_Server_TEST.
-
Use Gazebo GUI render event.
-
Automatically load a subset of world plugins.
-
Fix to handle multiple logical cameras.
-
Improve gz tool support on macOS.
-
Add support for topic statistics on breadcrumb deployments.
-
Fix slot in Plotting plugin.
-
Fix shadow artifacts by disabling double sided rendering.
-
Kinetic energy monitor plugin.
-
Change nullptr to a int ptr for qt 5.15.2.
-
Generate valid topics everywhere (support names with spaces).
-
All changes up to version 3.7.0.
-
Update Dockerfiles to use focal images
-
Updated source build instructions for gz-sim4
-
Add tests for the AnimationTime component
-
Fix pose msg conversion when msg is missing orientation
-
Resolved updated codecheck issues
-
Use new backpack version in tests
-
Fix segfault in the Breadcrumb system when associated model is unloaded
-
Added user commands to example thermal camera world
-
Helper function to set component data
-
Remove unneeded if statement
-
Fix flaky RecordAndPlayback test in INTEGRATION_log_system
-
Make PeerTracker test more robust
-
Use a std::promise/std::future mechanism to avoid waiting in a looop until all
stepAck
messages are received -
Optical Tactile Sensor Plugin
-
All changes up to and including those in version 3.5.0 and version 2.25.0
-
Names with spaces: add string serializer
-
Filter mesh collision based on
collide_bitmask
property -
Add force focus when mouse enters render window
-
Fixed docblock showGrid
-
More actor components and follow plugin
-
Filter the record menu and write the format to the file according to which button the user pushed (mp4 or ogv)
-
Fix scene manager losing header file
-
Fixed left menu events
-
Fix yaw units typo in Component Inspector plugin
-
Enable alpha based transparency on PBR materials by default
-
Qt auto scale factor for HiDPI displays
-
Sync components removal
-
Add error handling for JointAxis::SetXyz and remove use of use_parent_model_frame
-
Make some tests more robust
-
Fix Qt5 warnings for using anchors
-
Plotting Components Plugin
-
Visualize Lidar Plugin
-
Replaced common::Time for std::chrono
-
Tutorial, examples and documentation updates
-
Migration from BitBucket to GitHub
-
Use interpolate_x sdf parameter for actor animations
-
Actor skeleton animation (auto update mode)
-
Added support for removing sensors at runtime
-
Add support for visual visibility flags and camera visibility mask
-
Support and
-
Depend on gz-rendering4, gz-gui4, gz-sensors4
-
Axis-Aligned Bounding Boxes
-
Add window focus upon mouse entering the render window
-
Speed up Resource Spawner load time by fetching model list asynchronously
-
ign -> gz Migrate Ignition Headers : gz-sim
-
Infrastructure
-
Backport portion of #1771 to fix command-line test
-
cmdsim.rb: fix ruby syntax
-
Fix loading wold with record topic
-
Remove duplicate Fuel server used by ResourceSpawner
-
Re-add namespace for GUI render event
-
Fix QML warnings regarding binding loops
-
Update documentation on
UpdateInfo::realTime
-
Add jennuine as GUI codeowner
-
Remove plotIcon in Physics.qml for Component Inspector
-
Convert ignitionrobotics to gazebosim in tutorials
-
Added collection name to About Dialog
-
Remove compiler warnings
-
Update examples to use gazebosim.org
-
Remove actors from screen when they are supposed to
-
Readd namespaces for Q_ARGS
-
Extruded 2D polyline geometries
-
Add elevator system
-
Add desktop entry and svg logo
-
Delete unused
gazebo.hh.in
-
Add repo specific issue templates
-
Added user command to set multiple entities' poses
-
Component inspector: refactor Pose3d C++ code into a separate class
-
Added more sensor properties to
scene/info
topic -
JointStatePublisher
publish parent, child and axis data -
Removed unused variables in shapes plugin
-
Log an error if
JointPositionController
cannot find the joint. (citadel retarget) -
Buoyancy
: fix center of volume's reference frame -
Remove
EachNew
calls from sensor PreUpdates -
Prevent
GzScene3D
💥 if another scene is already loaded -
Add
project()
call to examples -
Implement
/server_control::stop
-
👩🌾 Make depth camera tests more robust
-
Make tests run as fast as possible
-
Prevent creation of spurious
<plugin>
elements when saving worlds -
Added support for tracked vehicles
-
Add components to dynamically set joint limits
-
Fix updating a component's data via SerializedState msg
-
Sensor systems work if loaded after sensors
-
Fix generation of systems library symlinks in build directory
-
Backport sim::Util::validTopic() from ign-gazebo4.
-
Support setting the background color for sensors
-
Use uint64_t for ComponentInspector Entity IDs
-
Fix integers and floats on component inspector
- Updates to camera video record from subt.
- Fix performance level test flakiness.
-
Performance: use std::unordered_map where possible in SceneManager
-
Enable new CMake policy to fix protobuf compilation
-
Fix setting cast_shadows for visuals without material
-
Remove duplicate XML tag in pendulum_links example world
-
Enable sensor metrics on example worlds
-
Improved doxygen
-
JointPositionController: Improve misleading error message
-
Adjust pose decimals based on element width
-
Fixed IMU system plugin
-
Use QTimer to update plugins in the Qt thread
-
Entity tree: prevent creation of repeated entity items
-
Don't use $HOME on most tests (InternalFixture)
-
Be more specific when looking for physics plugins
-
Drag and drop meshes into scene
-
Set protobuf_MODULE_COMPATIBLE before any find_package call
-
[DiffDrive] add enable/disable
-
Fix component inspector shutdown crash
-
Add UserCommands Plugin.
-
Setting the intiial velocity for a model or joint
-
Examples and tutorial on using rendering API from plugins
-
Add missing GZ_SIM_VISIBLE macros
-
Fix visibility macro names when used by a different component (Windows)
-
No install apt recommends and clear cache
-
Add 25percent darker view angle icons
-
Expose a test fixture helper class
-
Fix logic to disable server default plugins loading
-
removed unneeded plugin update
-
Functions to enable velocity and acceleration checks on Link
-
Support adding systems that don't come from a plugin
-
3D plot GUI plugin
-
Add a convenience function for getting possibly non-existing components.
-
Fix topLevelModel method
-
World exporter
-
Fix finding PBR materials
-
Handle multiple logical cameras
-
Make some tests more robust
-
Fix codecheck
-
Hello world plugin added
-
Model info CLI
gz model
-
Don't create components for entities that don't exist
-
Adds Mesh Tutorial
-
Fix updating GUI plugin on load
-
Fix documentation for the Sensor component
-
Use UINT64_MAX for kComponentTpyeIDInvalid instead of relying on underflow
-
Fix mouse view control target position
-
Set GUI camera pose
-
Enables confirmation dialog when closing Gazebo.
-
Depend on gz-rendering 3.5
-
Using math::SpeedLimiter on the diff_drive controller.
-
New example: get an ECM snapshot from an external program
-
Fix WindEffects Plugin bug, not configuring new links
-
Fix potentially flaky integration component test case
-
Cleanup and alphabetize plugin headers
-
Removed duplicated code with rendering::sceneFromFirstRenderEngine
-
Remove unused headers in video_recoder plugin
-
Use moveToHelper from gz-rendering
-
Remove tools/code_check and update codecov
-
Add service and GUI to configure physics parameters
-
Fix documentation for EntityComponentManager::EachNew
-
Fix macOS build: components::Name in benchmark
-
Don't store duplicate ComponentTypeId in ECM
-
[TPE] Support setting individual link velocity
-
👩🌾 Enable Focal CI
-
Update benchmark comparison instructions
-
Use Protobuf_IMPORT_DIRS instead of PROTOBUF_IMPORT_DIRS for compatibility with Protobuf CMake config
-
Do not pass -Wno-unused-parameter to MSVC compiler
-
Scenebroadcaster sensors
-
Make it so joint state publisher is quieter
-
Add joint position controller GUI, also enable tests for GUI plugins
-
Remove visibility from headers that are not installed
-
Added screenshot to toolbar
-
Improve gz tool support on macOS
-
change nullptr to a int ptr for qt 5.15.2 bug
-
Kinetic energy monitor plugin
-
Use a std::promise/std::future to avoid busy waiting the step ack messages in NetworkManagerPrimary
-
clarified performer example
-
Add tutorial tweaks
-
Fix Qt5 warnings for using anchors
-
Update codeowners
-
Qt auto scale factor for HiDPI displays
-
Fix yaw units
-
Fixed docblock showGrid
-
Fix entity tree for large worlds
-
Master branch updates
-
Backport #561: Use common::setenv
-
Use a custom data structure to manage entity feature maps
-
Limit scene broadcast publications when paused
-
Fix flaky SceneBoradcaster test
-
Add TF/Pose_V publisher in DiffDrive
-
👩🌾 Relax performance test
-
👩🌾 Improve velocity control test
-
Add
laser_retro
support -
Fix pose of plane visual with non-default normal vector
-
Add About dialog
-
Make topics configurable for joint controllers
-
Also use Gazebo GUI render event
-
Tutorial on migrating SDF files from Gazebo classic
-
Visualize collisions
-
Backport state update changes from pull request #486
-
Publish all periodic change components in Scene Broadcaster
-
added size to
ground_plane
in examples -
Parallelize State call in ECM
-
Non-blocking paths request
-
Fix examples in migration plugins tutorial.
-
Added missing namespace in
detail/EntityComponentManager.hh
. -
Automatically load a subset of world plugins.
-
Update gtest to 1.10.0 for Windows compilation.
-
Updates to ardupilot migration tutorial.
-
Don't make docs on macOS.
-
Fix pose msg conversion when msg is missing orientation
-
Address code checker warnings
-
Test fixes
-
Documentation updates
-
Fix segfault in the Breadcrumb system when associated model is unloaded
-
Added user commands to example thermal camera world
-
Helper function to set component data
-
Remove unneeded if statement in EntityComponentManager
-
Clarify how time is represented in each phase of a System step
-
Switch to async state service request
-
Update key event handling
-
Tape Measure Plugin
-
Move deselect and preview termination to render thread
-
Logical audio sensor plugin
-
add frame_id and child_frame_id attribute support for DiffDrive
-
Add ability to record video based on sim time
-
Add lockstep mode to video recording
-
Disable right click menu when using measuring tool
-
Updated source build instructions
-
More world APIs, helper function ComponentData
-
Improve fork experience
-
Fix a crash in the grid config plugin, set grid material
-
Document deprecation of log playback
<path>
SDF param -
Enable mouse highlighting selection on resource spawner
-
Add support for custom render engines
-
Component Vector -> Map ECM Optimization
-
Fix gui sendEvent memory leaks
-
Support nested models
-
Generalize actor count and pose in actor population erb SDF
-
Add more link APIs, with tutorial
-
Add screenshots to GUI config tutorial
-
Fix adding performers to entity tree
-
Remove sidebar and put world control in bottom left for joint controller examples
-
Allow executing a blocking single Server run in both paused and unpaused states
-
Add camera video recorder system
-
Decrease time step for quadcopter world
-
Add support for moving the GUI camera to a pose
-
Remove
lib
+.so
from plugin's name -
EntityComponentManager::EachRemoved documentation fix.
-
Add more model APIs.
-
Update dimensions of the grid config.
-
Fix top-left toolbar layout so magnet shows.
-
Add instructions to bitmask world.
-
Add search and sort for resource spawner.
-
Fix source build instructions for gz-sim3.
-
Added playback scrubber GUI
-
Added wheel slip system plugin.
-
Enhanced log playback performance.
-
Tests & Warnings: Qt 5.14, breadcrumbs, Gui, gz_TEST
-
Added support for specifying topics to record.
-
Make sure OpenGL core profile context is used by GzScene3D.
-
Support relative paths for PBR materials
-
Add file extension automatically for record plugin.
-
Support spawning during log playback.
-
Add Render Engine Cmd Line option
-
Added marker array service.
-
Introduced a new parameter in the scene3D plugin to launch in fullscreen.
-
Fix issue #285 by adding checks for a marker's parent.
-
Fix non-specified material error.
-
Added simulation world with large number of entities.
-
Fixed parsing of the touch plugin' enabled flag.
-
Added buoyancy system plugin.
-
Implemented shift + drag = rotate in the GUI.
-
Backport collision bitmask changes
-
Added velocity command to TPE.
-
This version includes all features in Gazebo Sim 2.23.0
- Merge gz-sim2 to gz-sim3
-
Port support for computing model bounding box in physics system
-
Add DetachableJoint: A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic.
-
Update physics state even when paused (not stepping)
-
Fix entity tree context menu position
-
Fix moving static model with link offset
-
Added Link::AddWorldWrench function that adds a wrench to a link.
-
Fix duplicate marker services and crash due to unset marker field
-
Support s from Fuel
-
Add support for thermal camera
-
Add window focus upon mouse entering the render window
-
Add example world for collide bitmask feature
-
Remove sdf element from visuals that do not emit light in the example worlds
-
Support for sdformat frame semantics
-
Support for relative path URIs for actors
-
Add rechargeable battery model
-
Add Marker Manager
-
Parse material emissive map, bump to msgs5 and transport8
-
Move function definitions to their correct locations in EntityComponentManager
-
Depend on gz-rendering3, gz-gui3, gz-sensors3
-
Rendering and Animating Actors
-
Added wheel slip system plugin.
-
Enhanced log playback performance.
-
Tests & Warnings: Qt 5.14, breadcrumbs, Gui, gz_TEST
-
Added support for specifying topics to record.
-
Make sure OpenGL core profile context is used by GzScene3D.
-
Support relative paths for PBR materials
-
Add file extension automatically for record plugin.
-
Support spawning during log playback.
-
Resource env var, with transport interface.
-
Save http URIs (fix tests)
-
Insert Local Models.
-
Modernize actions CI.
-
Sensor topics available through components and GUI.
-
Customizable layouts - fully functional.
-
Add Fuel World Support.
-
Insert Fuel Models.
-
Disable rendering tests on macOS that are known to fail.
-
Fix tests on Blueprint.
-
Publish remaining breadcrumb deployments.
-
Deactivate PerformerDetector if its parent model gets removed.
-
Backport support for s from Fuel #255
- Allow zero or more key/value pairs to be added to detection header information.
-
Added support for controlling which joints are published by the JointStatePublisher.
-
Added an additional pose offset for the performer detector plugin.
-
Fixed battery issues and updated tutorial.
- Properly add new models into the scenegraph. With this fix, when a model is spawned it will be added into the graph and resulting calls to the
scene/info
service will return a correctmsgs::Scene
.
-
Updated battery model to stop battery drain when there is no joint velocity/force command, and added a recharging trigger.
-
Fix segfault in the Breadcrumbs system
-
Added an
<odom_topic>
element to the DiffDrive system so that a custom odometry topic can be used.
-
Use updated model names for spawned models when generating SDFormat
-
Allow joint force commands (JointForceCmd) to dscharge a battery.
-
Allow renaming breadcrumb models if there is a name conflict
-
Add TriggeredPublisher system
-
Add PerformerDetector, a system for detecting when performers enter a specified region
-
Added a
/world/<world_name>/create_multiple
service that parallels the current/world/<world_name>/create
service. Thecreate_multiple
service can handle angz::msgs::EntityFactory_V
message that may contain one or more entities to spawn. -
DetachableJoint system: Add option to suppress warning about missing child model
-
Allow battery plugin to work with joint force systems.
-
Make breadcrumb static after specified time
-
Disable breadcrumbs if the
max_deployments
== 0. -
Add static pose publisher and support pose_v msg type in pose publisher system
-
Refactor Gui.hh so that the Gazebo GUI can be ran from other packages
-
Add ability to save worlds to SDFormat
-
Add window focus upon mouse entering the render window
-
Add support for computing model bounding box in physics system
-
Add DetachableJoint: A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic.
-
Update physics state even when paused (not stepping)
-
Fix entity tree context menu position
-
Fix moving static model with link offset
-
Add support for setting visual transparency through SDF
-
Add
JointPositionReset
andJointVelocityReset
components to reset the joint state. -
Logging meshes and materials
-
List plugin env vars
-
Fix protobuf / clang warnings
-
Component inspector
-
Log compress
-
Set process titles
-
Add custom user snapping
-
Add GUI to configure grid
-
Add multiple entity selection to view angle
-
Highlight selected entities
-
Log record overwrite
-
Add copyright to QML files
-
Fix shift translation bug
-
Fix seeking back in time in log playback
-
Fix the deprecated gz-sim command line
-
Always use the latest render texture in scene3d
-
Remove redundent messages when levels get unloaded
-
View angle plugin
-
Support breadcrumb performers
-
Drag and drop Fuel object into mouse position
-
Add hotkey keybindings
-
Use Actuator component to communicate between MulticopterVelocityControl and MulticopterMotorModel systems
-
Backport fix to insert multiple lights with same name
-
Get all component types attached to an entity
-
Fix tooltips on entity tree
-
Add Multicopter velocity controller
-
Fix crash when removing an entity being followed
-
Add option to right click and remove nodes
-
Fix jumpy log playback
-
Remove Scene3d Text anchors
-
Show grid using SDF file
-
Parse visual cast shadows and add CastShadows component
-
Update SceneBroadcaster to publish state msg for world with only static models
-
Add log video recorder
-
Rechargeable battery model
-
Add Breadcrumbs system
-
Drag models from Fuel
-
Improvements to GUI configuration
-
Prevent crash when attempting to load more than one render engine per process
-
Handle Relative URIs
-
Avoid using invalid/unsupported joints
-
Add mutex to protect views from potential concurrent access
-
Add
Link::WorldKineticEnergy
for computing total kinetic energy of a link with respect to the world frame. -
Improve steering behavior of example tracked vehicle
-
Rewind / reset and seek
-
Add Follow mode to GUI
-
Custom odom frequency in sim time
-
Add Move To gui plugin
- Use the JointSetVelocityCommand feature to set joint velocities
-
Add video recorder gui plugin
-
Vertical rays for lidar demo
-
Print world path when using cli
- Fix order of adding and removing rendering entities, and clean up mesh materials in the SceneManager.
-
Move creation of default log path to ServerConfig. This lets both console logs and state logs to be stored in the same directory. The console messages are always logged. Allow state log files to be overwritten.
-
Baseline for stereo cameras
-
Fix log playback with levels. This drops support for logs created before v2.0.0.
-
Add worker threads for System PostUpdate phase
-
Added a test runner for executing an SDF and recording simulation rates. See the
test/performance/READEM.md
file for more info.
- Clear stepMsg before populating it
-
Improve performance of Pose Publisher
-
Fix distributed sim
- The LinearBatteryPlugin system publishes battery state
- Bundle scene updates in sensor system
-
Improve physics system peformance by skipping static model updates. Components state information has been incorporated, which is used to indicate if a component change is periodic (such as through a physics update) or a one-time change (such as through a user command).
-
Add sdf parameter to battery to start draining only when robot has started moving
-
Improve SceneBroadcaster peformance by 1) Limit message generation if subscribers to pose topics are not present, 2) Set world stats message instead of copying the message, 3) Suppress scenegraph updates when there are no new entities, 4) Make better use of const functions, 5) Prevent creation of msgs::SerializedStep every PostUpdate, 6) Only serialized and transmit components that have changed.
-
The DiffDrive system publishes odometry information.
-
Allow attaching plugins to sensors from a server config.
-
Remove world name from frame_ids
-
Fix deadlock when spawning robots
-
Set default topics for rendering sensors
-
Support custom random seed from the command line.
-
RenderUtil fix bad merge: check for existing entities in GzScene3D on initialization.
-
Allow sensors to load plugins.
-
Parse and load submesh geometry in visuals.
-
Allow setting the update frequency of pose publisher.
-
Added RGBD camera sensor.
-
Fix Docker scripts.
-
Support log playback from a different path
-
RenderUtil: check for existing entities in GzScene3D on initialization.
-
SceneBroadcaster: only send pose state periodically.
-
PeerTracker: increase distributed simulation peer tracking timeout.
-
MultiCopterMotorModel: add mutex to protect motor velocity command.
-
Tweaks to example worlds
-
DiffDrive system: add topic as system parameter.
-
Log entity creation and deletion
-
Multicopter motor model
-
Fix removing selected entity
-
Collision serialization
-
Add support for moving and rotating models
-
Pose commands
-
Level performers can be added at runtime using a service call. See the levels tutorial for more information.
-
Update worlds to GzScene3D
-
Reduce logging file size
-
Update PosePublisher system to publish sensor poses and to use scoped names for frame ids
-
Fix gui plugin linking issue
-
Toolbar colors
-
Rename Scene3D gui plugin to GzScene3D
-
Fix distributed sim documentation
-
Port Scene3D gui plugin from gz-gui. Renamed to GzScene3D.
-
Entity tree UI
-
Add rendering component
-
Update Camera and DepthCamera components to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Added system for gz::sensors::AirPressureSensor.
-
Support conversion and serialization of Imu components. IMU sensors are loaded from an SDF DOM object.
-
Throttle sensors update rate
-
Fix changing themes
-
Battery tweaks
-
Support conversion and serialization of PBR parameters in a material component
-
Joint state pub
-
Update Altimeter component to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Update docker nightly dependencies
-
Gz tool
-
State broadcast
-
Use world statistics message on network
-
Update Magnetometer component to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Fix Scene3D loading empty world
-
Support conversion and serialization of scene and light components
-
Operators instead of De/Serialize
-
Remove PIMPL from Component
-
Delay scene broadcaster transport setup
-
Report link poses from secondaries during distributed simulation, using a cache
-
Restore log playback
-
ECM changed state
-
Joint serialization
-
Use scene ambient and background color information in sensor configuration.
-
Performance benchmarking
-
Remove emissive component from visual materials
-
Serialization for more components
-
Added an SDF message to the start of log files.
-
Unify network and sync managers
-
Add PerformerLevels component
-
Distributed sim deprecate envs
-
Use gz-sensors magnetometer sensor plugin
-
Use gz-sensors altimeter sensor plugin
-
Use gz-sensors imu sensor plugin
-
Depend on gz-sensors rendering component
-
Add Wind Plugin (Ported from Gazebo classic)
-
Port battery plugin from Gazebo classic
-
Use ISO timestamp for default log path
-
Logging tutorial
-
Joystick SDF small typos
-
Add
Link
: a convenience class for interfacing with link entities -
Added LiftDragPlugin (ported from Gazebo classic)
-
Logging refactor unique path functions to gz-common
-
Added test for log record and playback.
-
Add ApplyJointForce system
-
More gz-msgs <-> SDF conversions: Inertial, Geometry, Material
-
Logging command line support
-
Remove inactive performers instead of setting static
-
Use state instead of pose in distributed simulation
-
Distributed implies levels
-
Add a basic JointController system
-
Enforce component type uniqueness
-
Clean CI: disable test known to fail on OSX
-
Logical camera topic name check
-
Added command line options to configure distributed simulation. These will replace the environment variables.
-
Add systems to queue before actually adding them to runner
-
Added a docker image that uses the Gazebo meta package
-
Move some design docs to tutorials
-
Disable GUI when using distributed simulation
-
Bring component type names back
-
A few tweaks to logging
-
Handle friction coefficients
-
Change private msgs namespace
-
Set tutorial titles
-
Example tunnel world
-
Conversion from chrono to gz-msgs
-
Prevent error message when using levels
-
Distributed performers running in lockstep
-
Fix documentation tagfiles
-
Convert gui library into a component
-
include wherever special int types like uint64_t are used
-
Move network internal
-
Logging / playback
-
ECM state streaming
-
Unversioned system libraries
- Use TARGET_SO_NAME to fix finding dartsim plugin
- Update gazebo version number in sdf files
- Initial release
-
Add support for joints
-
Use SimpleWrapper for more component types
-
Create EventManager and delegate System instantiation to SimulationRunner
-
Integrate gz-gui
-
Remove some build dependencies.
-
Added basic Entity class.
-
Added a basic System class.