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Currently, the data viewer only provides "game" ACMD scripts. With the influx of people wanting to get into ACMD modding because of the ease-of-use that skyline provides, more and more of them want to also do edits for the other types of ACMD. Currently, the way we would do them is to grab the script dumper and dump those scripts ourselves and manually rewrite them, but it would make things far easier to also have those provided on the data viewer.
I understand that this is a large task, and that some rewriting will be required. However this is certainly something that wouldn't be a waste of effort.
Obviously the implementation is entirely up to you, but my thought right now would be a simple dropdown menu in the corner when you click on an icon with "game" "effect" "sound" and "expression" selectable which would then load in the relevant scripts for that type of acmd.
The text was updated successfully, but these errors were encountered:
Currently, the data viewer only provides "game" ACMD scripts. With the influx of people wanting to get into ACMD modding because of the ease-of-use that skyline provides, more and more of them want to also do edits for the other types of ACMD. Currently, the way we would do them is to grab the script dumper and dump those scripts ourselves and manually rewrite them, but it would make things far easier to also have those provided on the data viewer.
I understand that this is a large task, and that some rewriting will be required. However this is certainly something that wouldn't be a waste of effort.
Obviously the implementation is entirely up to you, but my thought right now would be a simple dropdown menu in the corner when you click on an icon with "game" "effect" "sound" and "expression" selectable which would then load in the relevant scripts for that type of acmd.
The text was updated successfully, but these errors were encountered: