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Main goal here is to implement loudness scanner for selected audio file and get gain multiplier for volume field according to track LUFS calculated using EBU R128 specified method for window of 400 ms and target loudness of -23 to -20 LUFS. That should bring better standards to all cdlc that's using this feature. Target support for file formats should be ogg and wav files in PCM format 44 to 96 kHz samplerate. First implementation would use ffmpeg for such thing, it'll be shipped separately.
Original message:
Thanks to the guy who asked about vorbisGain and whole rs lib to adjust lvls!
So I found that rocksmith using some kind of Replay Gain algorithm but value is different from the one i've got with foobar and vorbisGain about |0.5 db|
Also would be neat to figure out tones volume gain exact values and suggest normalization too.
The text was updated successfully, but these errors were encountered:
@cozy1 not whole library management, just subjective use case on fresh cdlc so authors could waste more time on adjusting song itself and won't forget about song lvl adjustment. (and tones too)
Main goal here is to implement loudness scanner for selected audio file and get gain multiplier for volume field according to track LUFS calculated using EBU R128 specified method for window of 400 ms and target loudness of -23 to -20 LUFS. That should bring better standards to all cdlc that's using this feature. Target support for file formats should be ogg and wav files in PCM format 44 to 96 kHz samplerate. First implementation would use ffmpeg for such thing, it'll be shipped separately.
Original message:
Thanks to the guy who asked about vorbisGain and whole rs lib to adjust lvls!
So I found that rocksmith using some kind of Replay Gain algorithm but value is different from the one i've got with foobar and vorbisGain about |0.5 db|
Also would be neat to figure out tones volume gain exact values and suggest normalization too.
The text was updated successfully, but these errors were encountered: