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redundant computation? #92

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jie-huangfu opened this issue Dec 18, 2021 · 0 comments
Open

redundant computation? #92

jie-huangfu opened this issue Dec 18, 2021 · 0 comments

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@jie-huangfu
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what's the purpose of the following line?
Transform "m" is essentially a no-op, isn't it?
therefore Transforms "markerPose" and "t" should always be equal.

tf::Transform markerPose = t * m; // marker pose in the camera frame

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