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Bad quality visual meshes for UR3 in ros Kinetic #425
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That does indeed not look very good. Is that the regular UR3 model, or the e-series one? It might be good to check whether that has always been that way or if things have deteriorated due to post-processing in a contributed PR. History: |
It is the regular UR3, there are topics about bad shading in the ur_description history like this one : |
looks like it, yes. |
Method applied is described here: #360 |
did you make any progress with this @rtonnaer? |
@rtonnaer: I'll unassign this for now. We'll keep the issue around for someone else to work on. Thanks @ipa-led for some initial investigation. |
Hi, I am familiar with blender, I will be tackling this in wrid20 |
Visual meshes are bad quality for UR3 in ros kinetic especially the wrist3.dae.
The mesh is not even centered when moving it with the joint_state_puplisher.
Other meshes have strange shading and are not smooth.
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