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pubtraitStateResolver{// get object data from global state tree.fnresolve_object(&self,object:&ObjectID) -> Result<Option<Object>, anyhow::Error>;fnresolve_table(&self,handle:&ObjectID,key:&[u8]) -> Result<Option<State>, anyhow::Error>;
Maybe the
StateResolver
need to be refactor to:Originally posted by @jolestar in #908 (comment)
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