From d36493ffc717d60dbd81d9f040cbab15f17c59f4 Mon Sep 17 00:00:00 2001 From: Frank Weinberg Date: Mon, 11 Nov 2024 17:37:02 +0100 Subject: [PATCH] update wiki snapshot --- html/documentation/wiki-snapshot.html | 1687 ++++++++++++++++++++----- 1 file changed, 1388 insertions(+), 299 deletions(-) diff --git a/html/documentation/wiki-snapshot.html b/html/documentation/wiki-snapshot.html index 65339d70..c58809a1 100644 --- a/html/documentation/wiki-snapshot.html +++ b/html/documentation/wiki-snapshot.html @@ -706,12 +706,12 @@ @@ -787,7 +787,7 @@

Updating the Score

Correcting Scores and Clocks

Score +1 should always work as described above. If you can't decrease the score with Score -1, go to the SK sheet at the bottom of the screen, click on a cell with a sufficiently large number and in the popup decrease that number. Then close the popup again with the corresponding button.

If you need to adjust the value of a clock, use the +1 and -1 buttons on either side of the clock. This should only be necessary when the jam timer signals you to adjust the period clock during a timeout.

-

If you forgot to press End Timeout at the rolling whistle, you can still start a jam, even though the button does not say Start Jam. But the scoreboard will return to the timeout after the jam ends. If that happens, press End Timeout at this point.

+

If you forgot to press End Timeout at the rolling whistle, you can still start a jam, even though the button does not say Start Jam. But the timeout will continue running in the background. If that happens, press End Timeout after the end of the next jam.

That's all you need for a basic game. For the full workflow including stats generation, see Scoreboard Operation.

Preparing a Game

There are two ways to prepare a game: You can either import a WFTDA statsbook prepared for the game or prepare the data in CRG. You can also combine these methods by starting with a partially prepared statsbook and completing the data in CRG.

@@ -817,22 +817,22 @@

Screen Layout

The Controls tab is split into several sections. Top to bottom these are:

Basic Workflow

@@ -861,9 +861,9 @@

Before the Game (Starting a New Ga

During Lineup

End of a Period / Game

Less Common Situations

-

Scoreboard switches to timeout after a jam ends

+

Operator display shows a running Timeout clock even when the game has continued

Points corrections for past Scoring trips

It is possible to assign multiple actions to a single key. As this can have unitended consequences, -take care that you are careful how you use this feature.

+be careful how you use this feature.

To assign multiple actions to a single key: