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ModuleAudio.cpp
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ModuleAudio.cpp
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#include "Globals.h"
#include "Application.h"
#include "ModuleAudio.h"
#pragma comment( lib, "SDL_mixer/libx86/SDL2_mixer.lib" )
ModuleAudio::ModuleAudio(Application* app, bool start_enabled) : Module(app, start_enabled), music(NULL)
{}
// Destructor
ModuleAudio::~ModuleAudio()
{}
// Called before render is available
bool ModuleAudio::Init()
{
LOG("Loading Audio Mixer");
bool ret = true;
SDL_Init(0);
if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
LOG("SDL_INIT_AUDIO could not initialize! SDL_Error: %s\n", SDL_GetError());
ret = false;
}
// load support for the OGG format
int flags = MIX_INIT_OGG;
int init = Mix_Init(flags);
if((init & flags) != flags)
{
LOG("Could not initialize Mixer lib. Mix_Init: %s", Mix_GetError());
ret = false;
}
//Initialize SDL_mixer
if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0)
{
LOG("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError());
ret = false;
}
PlayMusic("Music.ogg");
braking = LoadFx("brake_sound.wav");
reverse = LoadFx("reverse.wav");
engine = LoadFx("engine.wav");
return ret;
}
// Called before quitting
bool ModuleAudio::CleanUp()
{
LOG("Freeing sound FX, closing Mixer and Audio subsystem");
if(music != NULL)
{
Mix_FreeMusic(music);
}
p2List_item<Mix_Chunk*>* item;
for(item = fx.getFirst(); item != NULL; item = item->next)
{
Mix_FreeChunk(item->data);
}
fx.clear();
Mix_CloseAudio();
Mix_Quit();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return true;
}
// Play a music file
bool ModuleAudio::PlayMusic(const char* path, float fade_time)
{
bool ret = true;
if(music != NULL)
{
if(fade_time > 0.0f)
{
Mix_FadeOutMusic((int) (fade_time * 1000.0f));
}
else
{
Mix_HaltMusic();
}
// this call blocks until fade out is done
Mix_FreeMusic(music);
}
music = Mix_LoadMUS(path);
if(music == NULL)
{
LOG("Cannot load music %s. Mix_GetError(): %s\n", path, Mix_GetError());
ret = false;
}
else
{
if(fade_time > 0.0f)
{
if(Mix_FadeInMusic(music, -1, (int) (fade_time * 1000.0f)) < 0)
{
LOG("Cannot fade in music %s. Mix_GetError(): %s", path, Mix_GetError());
ret = false;
}
}
else
{
if(Mix_PlayMusic(music, -1) < 0)
{
LOG("Cannot play in music %s. Mix_GetError(): %s", path, Mix_GetError());
ret = false;
}
}
}
LOG("Successfully playing %s", path);
return ret;
}
// Load WAV
unsigned int ModuleAudio::LoadFx(const char* path)
{
unsigned int ret = 0;
Mix_Chunk* chunk = Mix_LoadWAV(path);
if(chunk == NULL)
{
LOG("Cannot load wav %s. Mix_GetError(): %s", path, Mix_GetError());
}
else
{
fx.add(chunk);
ret = fx.count();
}
return ret;
}
// Play WAV
bool ModuleAudio::PlayFx(unsigned int id, int repeat)
{
bool ret = false;
Mix_Chunk* chunk = NULL;
if(fx.at(id-1, chunk) == true)
{
if(!Mix_Playing(id))
Mix_PlayChannel(id, chunk, repeat);
ret = true;
}
return ret;
}
void ModuleAudio::HaltChannel(unsigned int channel) {
if (!Mix_Playing(channel))
Mix_FadeOutChannel(channel, 100);
}
void ModuleAudio::SetVolume(float volume, int channel) {
int vol = volume * 128;
if (volume <= 0.1f)
volume = 12;
Mix_Volume(vol, channel);
}