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3ds.plg
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3ds.plg
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<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: 3ds - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\WIN98\TEMP\RSPB225.TMP" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"3ds___Win32_Debug/3ds.pch" /YX /Fo"3ds___Win32_Debug/" /Fd"3ds___Win32_Debug/" /FD /GZ /c
"C:\l3g0\src\3ds\3ds_conv.cpp"
"C:\l3g0\src\3ds\camera.cpp"
"C:\l3g0\src\3ds\color_24.cpp"
"C:\l3g0\src\3ds\color_f.cpp"
"C:\l3g0\src\3ds\face_array.cpp"
"C:\l3g0\src\3ds\file_3ds.cpp"
"C:\l3g0\src\3ds\float_percentage.cpp"
"C:\l3g0\src\3ds\int_percentage.cpp"
"C:\l3g0\src\lg_buffer_functions.cpp"
"C:\l3g0\src\lg_print.cpp"
"C:\l3g0\src\3ds\light.cpp"
"C:\l3g0\src\3ds\light_off.cpp"
"C:\l3g0\src\3ds\lin_color_24.cpp"
"C:\l3g0\src\3ds\lin_color_f.cpp"
"C:\l3g0\src\3ds\m3d_version.cpp"
"C:\l3g0\src\3ds\m3dmagic.cpp"
"C:\l3g0\src\3ds\master_scale.cpp"
"C:\l3g0\src\3ds\mat_ambient.cpp"
"C:\l3g0\src\3ds\mat_diffuse.cpp"
"C:\l3g0\src\3ds\mat_entry.cpp"
"C:\l3g0\src\3ds\mat_name.cpp"
"C:\l3g0\src\3ds\mat_shading.cpp"
"C:\l3g0\src\3ds\mat_shininess.cpp"
"C:\l3g0\src\3ds\mat_specular.cpp"
"C:\l3g0\src\3ds\mat_transparency.cpp"
"C:\l3g0\src\3ds\mdata.cpp"
"C:\l3g0\src\3ds\mesh_version.cpp"
"C:\l3g0\src\3ds\msh_mat_group.cpp"
"C:\l3g0\src\3ds\n_tri_object.cpp"
"C:\l3g0\src\3ds\named_object.cpp"
"C:\l3g0\src\3ds\point_array.cpp"
"C:\l3g0\src\3ds\spotlight.cpp"
]
Creating command line "cl.exe @C:\WIN98\TEMP\RSPB225.TMP"
Creating temporary file "C:\WIN98\TEMP\RSPB226.TMP" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes /pdb:"3ds___Win32_Debug/3ds.pdb" /debug /machine:I386 /out:"3ds___Win32_Debug/3ds.exe" /pdbtype:sept
.\3ds___Win32_Debug\3ds_conv.obj
.\3ds___Win32_Debug\camera.obj
.\3ds___Win32_Debug\color_24.obj
.\3ds___Win32_Debug\color_f.obj
.\3ds___Win32_Debug\face_array.obj
.\3ds___Win32_Debug\file_3ds.obj
.\3ds___Win32_Debug\float_percentage.obj
.\3ds___Win32_Debug\int_percentage.obj
.\3ds___Win32_Debug\lg_buffer_functions.obj
.\3ds___Win32_Debug\lg_print.obj
.\3ds___Win32_Debug\light.obj
.\3ds___Win32_Debug\light_off.obj
.\3ds___Win32_Debug\lin_color_24.obj
.\3ds___Win32_Debug\lin_color_f.obj
.\3ds___Win32_Debug\m3d_version.obj
.\3ds___Win32_Debug\m3dmagic.obj
.\3ds___Win32_Debug\master_scale.obj
.\3ds___Win32_Debug\mat_ambient.obj
.\3ds___Win32_Debug\mat_diffuse.obj
.\3ds___Win32_Debug\mat_entry.obj
.\3ds___Win32_Debug\mat_name.obj
.\3ds___Win32_Debug\mat_shading.obj
.\3ds___Win32_Debug\mat_shininess.obj
.\3ds___Win32_Debug\mat_specular.obj
.\3ds___Win32_Debug\mat_transparency.obj
.\3ds___Win32_Debug\mdata.obj
.\3ds___Win32_Debug\mesh_version.obj
.\3ds___Win32_Debug\msh_mat_group.obj
.\3ds___Win32_Debug\n_tri_object.obj
.\3ds___Win32_Debug\named_object.obj
.\3ds___Win32_Debug\point_array.obj
.\3ds___Win32_Debug\spotlight.obj
]
Creating command line "link.exe @C:\WIN98\TEMP\RSPB226.TMP"
<h3>Output Window</h3>
Compiling...
3ds_conv.cpp
camera.cpp
color_24.cpp
color_f.cpp
face_array.cpp
file_3ds.cpp
float_percentage.cpp
int_percentage.cpp
lg_buffer_functions.cpp
lg_print.cpp
light.cpp
light_off.cpp
lin_color_24.cpp
lin_color_f.cpp
m3d_version.cpp
m3dmagic.cpp
master_scale.cpp
mat_ambient.cpp
mat_diffuse.cpp
mat_entry.cpp
mat_name.cpp
mat_shading.cpp
mat_shininess.cpp
mat_specular.cpp
mat_transparency.cpp
mdata.cpp
mesh_version.cpp
msh_mat_group.cpp
n_tri_object.cpp
named_object.cpp
point_array.cpp
spotlight.cpp
Linking...
<h3>Results</h3>
3ds.exe - 0 error(s), 0 warning(s)
</pre>
</body>
</html>