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robbeofficial/KinectCalib
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estimates camera matrix, lens distortion coefficients of IR and RGB camera as well as extrinsic stereo calibration including rotation and translation between sensor and essential- plus fundamental matrix. requires openCV 2.1 uses a planar b/w chessboard pattern as calibration object. you can simply print one your and and glue it onto a paperboard to improve the results. just be sure to adjust the following constants in the code: patternSize, patternTileWidth, patternTileWidth depth image acquistion is not used for the calibration! only raw IR and RGB images are used. as the structured light pattern of the IR projector may trouble the pattern detection it is highly recommended to simply cover the projector (leftmost lens) of the kinect. in this case you have to provide other IR light sources. sunlight is just perfect but also some lamps (usually not energy saving lamps) emmit a decent amount of IR light. you have to experiment a little bit. there are three calibration modes: IR, RGB and stereo. in IR and RGB the image sensors are calibrated individually. before stereo, IR and RGB calibration need to be finished successfully. for pattern detection and tracking, the 16 bit IR image needs to be quantized down to 8 bits. use the alpha slider to optimize the brightness of the target image! for a successful calibration you will need to capture A LOT of views. i achieved some decent results with 50 views (from lots of perspectives) of the default opencv calibration pattern (8x6 corners) for each calibration mode. key mapping: 'i' switch to IR mode (calibrate IR camera) 'r' switch to RGB mode (calibrate RGB camera) 'q' switch to stereo mode (stereo calibration) requires IR and RGB camera to be calibrated well! 't' toggles calibration pattern tracking mode SPACE captures a view and calibrates based on all already captured views 's' saves calibration data (calib.xml) 'l' loads calibration data (calib.xml) 'c' checks calibration TODOs: - determine the projection matrix: DEPTH -> RGB Notes: - the reprojection error calculation appears to be wrong using opencv 2.1
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interactive calibration tool for kinect
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