- Ignoring a call will now properly stop the ringing sound
- NPM versioning has been fixed to specify >=12 rather than exactly 12
- Use DOMException instead of DOMError, which has been deprecated
- Removed npm util from the package, instead favoring native functions
The SDK now fully supports Call reconnection. Previously, the SDK only truly supported media reconnection -- if the media connection was lost but the signaling websocket recovered (generally within 10-15 seconds), reconnecting the Call was possible. However, if the websocket was lost, the Call was lost. Now, the SDK is able to reconnect a Call even if the websocket is lost. This means that a Call can potentially be recovered up to 30 seconds or in a network handover event, in which a user switches networks during a call.
When a call has encountered a network error and signaling reconnection has succeeded, the Call
object will emit the
reconnected
event.
const call = await device.connect(...);
call.on('reconnected', () => { ... });
There exists a limitation such that Signaling Reconnection and Edge Fallback are mutually exclusive. To opt-in to the Signaling Reconnection feature, a new option can be passed to the SDK: maxCallSignalingTimeoutMs
. If this value is not present in the options object passed to the Device
constructor, the default value will be 0
.
Using a value of 30000
as an example: while a Call
exists, the Device
will attempt to reconnect to the edge that the Call
was established on for approximately 30 seconds. After the next failure to connect, the Device will use edge-fallback.
const token = ...;
const options = {
...,
edge: ['ashburn', 'sydney'],
maxCallSignalingTimeoutMs: 30000,
};
const device = new Device(token, options);
const call = device.connect(...);
// As an example, the device has connected to the `ashburn` edge.
call.on('accept', () => {
// Starting here, the device will only attempt to connect to `ashburn` if a
// network loss occurs.
// If it cannot connect within `maxCallSignalingTimeoutMs` (in this case 30
// seconds), then it will resort to Edge Fallback.
// The first Edge Fallback attempt will be the next `edge`, in this case
// `sydney`, as specified by the `edge` option passed to the `Device`.
});
In order to ensure automatic reconnection is possible at any time, we've also added Device.Event.TokenWillExpire
,
which should prompt the application to obtain a new token and call Device.updateToken()
.
By default, this new event will fire 10 seconds prior to the AccessToken's expiration, prompting the application
to provide a new token. This can be changed by setting Device.Options.tokenRefreshMs
to something other than the
default of 10000
ms.
const device = new Device(token, {
tokenRefreshMs: 30000,
});
device.on('tokenWillExpire', () => {
return getTokenViaAjax().then(token => dev.updateToken(token));
});
The Twilio Voice JS SDK now supports Twilio Regional. To use a home region, please specify the desired home region in the access token before passing the token to the Twilio Device
. This home region parameter should be matched with the appropriate edge
parameter when instantiating a Twilio Device
. The home region determines the location of your Insights data, as opposed to the edge
that your call connects to Twilio through.
If you are using the twilio-node
helper library to mint access tokens within your backend, you can specify the au1
home region like so:
const accessToken = new twilio.jwt.AccessToken(
credentials.accountSid,
credentials.apiKeySid,
credentials.apiKeySecret, {
identity,
ttl,
region: 'au1',
},
);
const grant = new VoiceGrant({
outgoingApplicationSid: credentials.twimlAppSid,
incomingAllow: true,
});
accessToken.addGrant(grant);
const device = new Device(accessToken, {
edge: 'sydney',
});
Note that the API Key and Secret and TwiML App above must be created within the au1
region.
The current home region can be retrieved from the read-only string Device.home
, which contains the currently
connected home region after a successful registration.
After successfully registering, the Device will now have a read-only string, Device.identity
, which exposes
the identity passed via token.
- Updated
ws
version to fix a potential security vulnerability. - We now properly clean up all event listeners after
Device.destroy()
- We now log a warning rather than an throwing an uncaught promise rejection when Insights fails to post an event.
This patch increment was necessary because the 2.0.0 pilot artifact was erroneously published to npm. It is now removed from npm so that it is not mistakenly used. The first npm artifact will be 2.0.1.
This product, Twilio's JavaScript Voice SDK, is the next version of Twilio's Javascript Client SDK. It is now in GA and we recommend all customers migrate in order to continue receiving future feature additions. For help on migrating from 1.x, see our migration guide.
Note:: These changes are cumulative with the 2.0.0-preview.1 changes below. If you are looking to upgrade from twilio-client.js 1.x, see the 2.0.0-preview.1 section below for the full 2.0 changelog.
An error surrounding re-registration was fixed that occurred when updating the
edge
option.
Device.activeCall
is no longer available. Instead, the application should keep
a reference to any call that is made using connect or accepted.
const token = '...';
const options = { ... };
const device = new Device(token, options);
await device.register();
const call = await device.connect();
Device must now be instantiated before it can be used. Calling Device.setup()
will no longer
work; instead, a new Device
must be instantiated via new Device(token, options?)
.
As Connection is an overloaded and ambiguous term, the class has been renamed Call to better indicate what the object represents and be more consistent with Mobile SDKs and our REST APIs.
Device.setup()
has been removed, and new Device(...)
will not automatically begin
connecting to signaling. There is no need to listen for Device.on('ready')
. Instead,
the signaling connection will automatically be acquired in one of two scenarios:
- The application calls
Device.connect()
, creating an outbound Call. In this case, the state of the signaling connection will be represented in the Call. - The application calls
Device.register()
, which will register the SDK to listen for incoming calls at the identity specified in the AccessToken.
As long as outgoing calls are expected to be made, or incoming calls are expected to be received,
the token supplied to Device
should be fresh and not expired. This can be done by setting a
timer in the application to call updateToken
with the new token shortly before the prior
token expires. This is important, because signaling connection is lazy loaded and will fail if
the token is not valid at the time of creation.
Example:
const TTL = 600000; // Assuming our endpoint issues tokens for 600 seconds (10 minutes)
const REFRESH_TIMER = TTL - 30000; // We update our token 30 seconds before expiration;
const interval = setInterval(async () => {
const newToken = await getNewTokenViaAjax();
device.updateToken(newToken);
}, REFRESH_TIMER);
The Device states have changed. The states were: [Ready, Busy, Offline]
. These
have been changed to more accurately and clearly represent the states of the
Device. There are two changes to Device state:
- The states themselves have changed to
[Registered, Registering, Unregistered, Destroyed]
. This removes the idea of "Busy" from the state, as technically the Device can have an active Call whether it is registered or not, depending on the use case. The Device will always starty asUnregistered
. In this state, it can still make outbound Calls. OnceDevice.register()
has been called, this state will change toRegistering
and finallyRegistered
. IfDevice.unregister()
is called the state will revert toUnregistered
. If the signaling connection is lost, the state will transition toRegistering
or `Unregistered' depending on whether or not the connection can be re-established.
The destroyed
state represents a Device
that has been "destroyed" by calling
Device.destroy
. The device should be considered unusable at this point and a
new one should be constructed for further use.
- The busy state has been moved to a boolean,
Device.isBusy
. This is a very basic shortcut for the logicreturn !!device.activeConnection
.
The events emitted by the Device
are represented by the Device.EventName
enum and represent the new Device states:
export enum EventName {
Destroyed = 'destroyed',
Error = 'error',
Incoming = 'incoming',
Unregistered = 'unregistered',
Registering = 'registering',
Registered = 'registered',
}
Note that unregistered
, registering
, and registered
have replaced
offline
and ready
. Although frequently used to represent connected or disconnected,
ready
and offline
actually were meant to represent registered
and unregistered
,
which was quite ambiguous and a primary reason for the change.
When the device is destroyed using Device.destroy
, a "destroyed"
event will
be emitted.
The construction signature and usage of Device
has changed. These are the new API signatures:
/**
* Create a new Device. This is synchronous and will not open a signaling socket immediately.
*/
new Device(token: string, options?: Device.Options): Device;
/**
* Promise resolves when the Device has successfully registered.
* Replaces Device.registerPresence()
* Can reject if the Device is unusable, i.e. "destroyed".
*/
async Device.register(): Promise<void>;
/**
* Promise resolves when the Device has successfully unregistered.
* Replaces Device.unregisterPresence()
* Can reject if the Device is unusable, i.e. "destroyed".
*/
async Device.unregister(): Promise<void>;
/**
* Promise resolves when signaling is established and a Call has been created.
* Can reject if the Device is unusable, i.e. "destroyed".
*/
async Device.connect(options?: Device.ConnectOptions): Promise<Call>;
const device = new Device(token, { edge: 'ashburn' });
device.on(Device.EventName.Incoming, call => { /* use `call` here */ });
await device.register();
const device = new Device(token, { edge: 'ashburn' });
const call = await device.connect({ To: 'alice' });
The arguments for Device.connect()
and Call.accept()
have been standardized
to the following options objects:
interface Call.AcceptOptions {
/**
* An RTCConfiguration to pass to the RTCPeerConnection constructor.
*/
rtcConfiguration?: RTCConfiguration;
/**
* MediaStreamConstraints to pass to getUserMedia when making or accepting a Call.
*/
rtcConstraints?: MediaStreamConstraints;
}
interface Device.ConnectOptions extends Call.AcceptOptions {
/**
* A flat object containing key:value pairs to be sent to the TwiML app.
*/
params?: Record<string, string>;
}
Note that these now take a MediaStreamConstraints rather than just the audio constraints. For example:
device.connect({ To: 'client:alice' }, { deviceId: 'default' });
might be re-written as:
device.connect({
params: { To: 'client:alice' },
rtcConstraints: { audio: { deviceId: 'default' } },
});
For backward compatibility, the new error format was attached to the old format under error.twilioError
:
class oldError extends Error {
//...
code: number;
message: string;
twilioError: TwilioError;
}
The new Error format is:
class TwilioError extends Error {
/**
* A list of possible causes for the Error.
*/
causes: string[];
/**
* The numerical code associated with this Error.
*/
code: number;
/**
* A description of what the Error means.
*/
description: string;
/**
* An explanation of when the Error may be observed.
*/
explanation: string;
/**
* Any further information discovered and passed along at run-time.
*/
message: string;
/**
* The name of this Error.
*/
name: string;
/**
* The original Error received from the external system, if any.
*/
originalError?: Error;
/**
* A list of potential solutions for the Error.
*/
solutions: string[];
}
With the transition, the following error codes have changed:
- 31003 -> 53405 | When ICE connection fails
- 31201 -> 31402 | When getting user media fails
- 31208 -> 31401 | When user denies access to user media
- 31901 -> 53000 | When websocket times out in preflight
Previously, Device.setup()
could only be used the set options once. Now, we've added
Device.updateOptions(options: Device.Options)
which will allow changing
the Device options without instantiating a new Device. Note that the edge
cannot be changed
during an active Call.
Example usage:
const options = { edge: 'ashburn' };
const device = new Device(token, options);
// Later...
device.updateOptions({ allowIncomingWhileBusy: true });
The resulting (non-default) options would now be:
{
allowIncomingWhileBusy: true,
edge: 'ashburn',
}
This function will throw with an InvalidStateError
if the Device has been
destroyed beforehand.
The SDK now uses the loglevel
module. This exposes
several new features for the SDK, including the ability to intercept log messages with custom
handlers and the ability to set logging levels after instantiating a Device
. To get an instance
of the loglevel
Logger
class used internally by the SDK:
import { Logger } from '@twilio/voice-sdk';
...
Logger.setLogLevel('DEBUG');
Please see the original loglevel
project for more
documentation on usage.
- Removed
Connection.mediaStream
. To access the MediaStreams, useConnection.getRemoteStream()
andConnection.getLocalStream()
- Removed
Connection.message
in favor of the newerConnection.customParameters
. Where.message
was an Object,.customParameters
is aMap
. - Removed the following private members from the public interface:
Connection.options
Connection.pstream
Connection.sendHangup
- Fixed
Connection.on('cancel')
logic so that we no longer emitcancel
in response toConnection.ignore()
.
Some deprecated Device
options have been removed. This includes:
enableIceRestart
enableRingingState
fakeLocalDtmf
The above three removed options are now assumed true
. The new Device.Options
interface is now:
export interface Options {
allowIncomingWhileBusy?: boolean;
appName?: string;
appVersion?: string;
audioConstraints?: MediaTrackConstraints | boolean;
closeProtection?: boolean | string;
codecPreferences?: Connection.Codec[];
disableAudioContextSounds?: boolean;
dscp?: boolean;
edge?: string[] | string;
forceAggressiveIceNomination?: boolean;
maxAverageBitrate?: number;
rtcConfiguration?: RTCConfiguration;
sounds?: Partial<Record<Device.SoundName, string>>;
}
The formula used to calculate the mean-opinion score (MOS) has been fixed for extreme network conditions. These fixes will not affect scores for nominal network conditions.