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unhandled exception when packing mod #47
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Your game probably needs custom CUE4Parse lib support |
Please upload the files that you wanna pack |
pakchunk0-Windows.zip |
^^ |
MyPatchedContent.zip |
Perhaps the error can be circumvented by checking if there is a record for the modified file in the .utoc file at all. Perhaps it is stored in a pak file and does not need to be packaged in .ucas. I had a similar problem with the Game.locmeta file. I got around it by fixing the line from: And the necessary file and the other one, which was not there at all, I packed into a regular pak-file using the UnrealPak.exe utility from the UE4 package of the corresponding version, replacing the one created by this utility. |
Im getting an unhandled exception error when attempting to pack a mod:
Unhandled exception. Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: 'CUE4Parse.UE4.Pak.Objects.FPakEntry' does not contain a definition for 'ChunkId'
at CallSite.Target(Closure, CallSite, Object)
at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
at UnrealReZen.Program.RunOptionsAndReturnExitCode(Options opts) in C:\Users\PCMOD\source\repos\UnrealReZen\UnrealReZen\Program.cs:line 137
at CommandLine.ParserResultExtensions.WithParsed[T](ParserResult
1 result, Action
1 action)at UnrealReZen.Program.Main(String[] args) in C:\Users\PCMOD\source\repos\UnrealReZen\UnrealReZen\Program.cs:line 59
PS C:\Users\payho\Downloads\UnrealReZen_V01>
input command:
./UnrealReZen.exe --content-path C:\Users\payho\Downloads\UnrealReZen_V01\paymod --compression-format Zlib --engine-version GAME_UE5_5 --game-dir D:\SteamLibrary\steamapps\common\AbioticFactor\AbioticFactor\Content\Paks --output-path D:\SteamLibrary\steamapps\common\AbioticFactor\AbioticFactor\Content\Paks\paymod.utoc
Game is Abiotic Factor running on ue5_5
The fmodel export folder path is unchanged from the original
Any ideas on whats going wrong? : (
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