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It seems like the build files for glfw is not being pulled in properly.
glfw
simon@localhost:~/projects/rust-gamedev-kit$ ./build-libraries.sh ++ dirname ./build-libraries.sh + cd . ++ pwd -P + RUST_GAMEDEV_KIT_ROOT=/home/simon/projects/rust-gamedev-kit ++ rustc -v ++ grep '^host:' ++ cut -d ' ' -f 2 + TARGET=x86_64-unknown-linux-gnu + LIBDIR=/home/simon/projects/rust-gamedev-kit/install/lib/rustlib/x86_64-unknown-linux-gnu/lib + mkdir -p /home/simon/projects/rust-gamedev-kit/install/lib/rustlib/x86_64-unknown-linux-gnu/lib + set -eux + rm -rf glfw/build + mkdir glfw/build + cd glfw/build + cmake -DCMAKE_INSTALL_PREFIX:PATH=/home/simon/projects/rust-gamedev-kit/install -DBUILD_SHARED_LIBS:BOOL=ON -DGLFW_BUILD_EXAMPLES:BOOL=OFF -DGLFW_BUILD_TESTS:BOOL=OFF -DGLFW_BUILD_DOCS:BOOL=OFF .. CMake Error: The source directory "/home/simon/projects/rust-gamedev-kit/glfw" does not appear to contain CMakeLists.txt. Specify --help for usage, or press the help button on the CMake GUI.
The text was updated successfully, but these errors were encountered:
Does running git submodule update --init fix it?
git submodule update --init
Sorry, something went wrong.
Oops. I didn't know about Git submodules. Yes, that did indeed fix the issue.
But I get can't find crate for glfw when trying to compile cubeland. I don't know what to do about that.
can't find crate for glfw
I ended up doing ./build.sh instead and using the rustc one gets from that. Worked is expected 👍
./build.sh
rustc
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It seems like the build files for
glfw
is not being pulled in properly.The text was updated successfully, but these errors were encountered: