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I am trying to create a backend server for my game built in Godot. By following this page, I have come up with the following code so far. Note that the private key was retrieved from within the example code in the sdk.
My problem is that SteamEncryptedAppTicket.BDecryptTicket always return false. The documentation for this api states that it returns false under these conditions:
false under the following conditions:
cubKey was 0.
The size of the output buffer rgubTicketDecrypted is too small. It must be at least as big as rgubTicketEncrypted.
Reading rgubTicketEncrypted failed, this could happen if it's NULL or empty.
Encryption failed, likely because the key is incorrect.
Please kindly point me in the right direction.
The text was updated successfully, but these errors were encountered:
To follow up, I have discovered that further calls to other SteamEncryptedAppTicket apis return correct and expected results, even after BDecryptTicket returned false.
I am trying to create a backend server for my game built in Godot. By following this page, I have come up with the following code so far. Note that the private key was retrieved from within the example code in the sdk.
My problem is that
SteamEncryptedAppTicket.BDecryptTicket
always return false. The documentation for this api states that it returns false under these conditions:Please kindly point me in the right direction.
The text was updated successfully, but these errors were encountered: