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main.go
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main.go
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package main
import (
"bytes"
"errors"
"fmt"
"image"
"image/gif"
"image/png"
"log"
"os"
"runtime"
"strconv"
"sync"
"gopkg.in/alecthomas/kingpin.v2"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescene"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio"
ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2scene"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
// GitBranch is set by the CI build process to the name of the branch
var GitBranch string
// GitCommit is set by the CI build process to the commit hash
var GitCommit string
type captureState int
const (
captureStateNone captureState = iota
captureStateFrame
captureStateGif
)
var singleton struct {
lastTime float64
showFPS bool
timeScale float64
captureState captureState
capturePath string
captureFrames []*image.RGBA
}
func main() {
if len(GitBranch) == 0 {
GitBranch = "Local Build"
}
d2common.SetBuildInfo(GitBranch, GitCommit)
region := kingpin.Arg("region", "Region type id").Int()
preset := kingpin.Arg("preset", "Level preset").Int()
kingpin.Parse()
log.SetFlags(log.Lshortfile)
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
if err := initialize(); err != nil {
log.Fatal(err)
}
if *region == 0 {
d2scene.SetNextScene(d2gamescene.CreateMainMenu())
} else {
d2scene.SetNextScene(d2gamescene.CreateMapEngineTest(*region, *preset))
}
windowTitle := fmt.Sprintf("OpenDiablo2 (%s)", GitBranch)
if err := d2render.Run(update, 800, 600, windowTitle); err != nil {
log.Fatal(err)
}
}
func initialize() error {
singleton.timeScale = 1.0
singleton.lastTime = d2common.Now()
if err := d2config.Load(); err != nil {
return err
}
config := d2config.Get()
d2resource.LanguageCode = config.Language
renderer, err := ebiten.CreateRenderer()
if err != nil {
return err
}
if err := d2render.Initialize(renderer); err != nil {
return err
}
d2render.SetWindowIcon("d2logo.png")
if err := d2term.Initialize(); err != nil {
return err
}
d2term.BindLogger()
d2term.BindAction("fullscreen", "toggles fullscreen", func() {
fullscreen := !d2render.IsFullScreen()
d2render.SetFullScreen(fullscreen)
d2term.OutputInfo("fullscreen is now: %v", fullscreen)
})
d2term.BindAction("capframe", "captures a still frame", func(path string) {
singleton.captureState = captureStateFrame
singleton.capturePath = path
singleton.captureFrames = nil
})
d2term.BindAction("capgifstart", "captures an animation (start)", func(path string) {
singleton.captureState = captureStateGif
singleton.capturePath = path
singleton.captureFrames = nil
})
d2term.BindAction("capgifstop", "captures an animation (stop)", func() {
singleton.captureState = captureStateNone
})
d2term.BindAction("vsync", "toggles vsync", func() {
vsync := !d2render.GetVSyncEnabled()
d2render.SetVSyncEnabled(vsync)
d2term.OutputInfo("vsync is now: %v", vsync)
})
d2term.BindAction("fps", "toggle fps counter", func() {
singleton.showFPS = !singleton.showFPS
d2term.OutputInfo("fps counter is now: %v", singleton.showFPS)
})
d2term.BindAction("timescale", "set scalar for elapsed time", func(timeScale float64) {
if timeScale <= 0 {
d2term.OutputError("invalid time scale value")
} else {
d2term.OutputInfo("timescale changed from %f to %f", singleton.timeScale, timeScale)
singleton.timeScale = timeScale
}
})
d2term.BindAction("quit", "exits the game", func() {
os.Exit(0)
})
d2term.BindAction("scene-gui", "enters the gui playground scene", func() {
d2scene.SetNextScene(d2gamescene.CreateGuiTestMain())
})
if err := d2asset.Initialize(); err != nil {
return err
}
if err := d2gui.Initialize(); err != nil {
return err
}
audioProvider, err := ebiten2.CreateAudio()
if err != nil {
return err
}
if err := d2audio.Initialize(audioProvider); err != nil {
return err
}
d2audio.SetVolumes(config.BgmVolume, config.SfxVolume)
if err := loadDataDict(); err != nil {
return err
}
if err := loadStrings(); err != nil {
return err
}
d2ui.Initialize()
return nil
}
func update(target d2render.Surface) error {
currentTime := d2common.Now()
elapsedTime := (currentTime - singleton.lastTime) * singleton.timeScale
singleton.lastTime = currentTime
if err := advance(elapsedTime); err != nil {
return err
}
if err := render(target); err != nil {
return err
}
if target.GetDepth() > 0 {
return errors.New("detected surface stack leak")
}
return nil
}
func advance(elapsed float64) error {
if err := d2scene.Advance(elapsed); err != nil {
return err
}
d2ui.Advance(elapsed)
if err := d2input.Advance(elapsed); err != nil {
return err
}
if err := d2gui.Advance(elapsed); err != nil {
return err
}
if err := d2term.Advance(elapsed); err != nil {
return err
}
return nil
}
func render(target d2render.Surface) error {
if err := d2scene.Render(target); err != nil {
return err
}
d2ui.Render(target)
if err := d2gui.Render(target); err != nil {
return err
}
if err := renderDebug(target); err != nil {
return err
}
if err := renderCapture(target); err != nil {
return err
}
if err := d2term.Render(target); err != nil {
return err
}
return nil
}
func renderCapture(target d2render.Surface) error {
cleanupCapture := func() {
singleton.captureState = captureStateNone
singleton.capturePath = ""
singleton.captureFrames = nil
}
switch singleton.captureState {
case captureStateFrame:
defer cleanupCapture()
fp, err := os.Create(singleton.capturePath)
if err != nil {
return err
}
defer fp.Close()
screenshot := target.Screenshot()
if err := png.Encode(fp, screenshot); err != nil {
return err
}
log.Printf("saved frame to %s", singleton.capturePath)
break
case captureStateGif:
screenshot := target.Screenshot()
singleton.captureFrames = append(singleton.captureFrames, screenshot)
break
case captureStateNone:
if len(singleton.captureFrames) > 0 {
defer cleanupCapture()
fp, err := os.Create(singleton.capturePath)
if err != nil {
return err
}
defer fp.Close()
var (
framesTotal = len(singleton.captureFrames)
framesPal = make([]*image.Paletted, framesTotal)
frameDelays = make([]int, framesTotal)
framesPerCpu = framesTotal / runtime.NumCPU()
)
var waitGroup sync.WaitGroup
for i := 0; i < framesTotal; i += framesPerCpu {
waitGroup.Add(1)
go func(start, end int) {
defer waitGroup.Done()
for j := start; j < end; j++ {
var buffer bytes.Buffer
if err := gif.Encode(&buffer, singleton.captureFrames[j], nil); err != nil {
panic(err)
}
framePal, err := gif.Decode(&buffer)
if err != nil {
panic(err)
}
framesPal[j] = framePal.(*image.Paletted)
frameDelays[j] = 5
}
}(i, d2common.MinInt(i+framesPerCpu, framesTotal))
}
waitGroup.Wait()
if err := gif.EncodeAll(fp, &gif.GIF{Image: framesPal, Delay: frameDelays}); err != nil {
return err
}
log.Printf("saved animation to %s", singleton.capturePath)
}
}
return nil
}
func renderDebug(target d2render.Surface) error {
if singleton.showFPS {
vsyncEnabled := d2render.GetVSyncEnabled()
fps := d2render.CurrentFPS()
cx, cy := d2render.GetCursorPos()
target.PushTranslation(5, 565)
target.DrawText("vsync:" + strconv.FormatBool(vsyncEnabled) + "\nFPS:" + strconv.Itoa(int(fps)))
target.Pop()
var m runtime.MemStats
runtime.ReadMemStats(&m)
target.PushTranslation(680, 0)
target.DrawText("Alloc " + strconv.FormatInt(int64(m.Alloc)/1024/1024, 10))
target.PushTranslation(0, 16)
target.DrawText("Pause " + strconv.FormatInt(int64(m.PauseTotalNs/1024/1024), 10))
target.PushTranslation(0, 16)
target.DrawText("HeapSys " + strconv.FormatInt(int64(m.HeapSys/1024/1024), 10))
target.PushTranslation(0, 16)
target.DrawText("NumGC " + strconv.FormatInt(int64(m.NumGC), 10))
target.PushTranslation(0, 16)
target.DrawText("Coords " + strconv.FormatInt(int64(cx), 10) + "," + strconv.FormatInt(int64(cy), 10))
target.PopN(5)
}
return nil
}
func loadDataDict() error {
entries := []struct {
path string
loader func(data []byte)
}{
{d2resource.LevelType, d2datadict.LoadLevelTypes},
{d2resource.LevelPreset, d2datadict.LoadLevelPresets},
{d2resource.LevelWarp, d2datadict.LoadLevelWarps},
{d2resource.ObjectType, d2datadict.LoadObjectTypes},
{d2resource.ObjectDetails, d2datadict.LoadObjects},
{d2resource.Weapons, d2datadict.LoadWeapons},
{d2resource.Armor, d2datadict.LoadArmors},
{d2resource.Misc, d2datadict.LoadMiscItems},
{d2resource.UniqueItems, d2datadict.LoadUniqueItems},
{d2resource.Missiles, d2datadict.LoadMissiles},
{d2resource.SoundSettings, d2datadict.LoadSounds},
{d2resource.AnimationData, d2data.LoadAnimationData},
{d2resource.MonStats, d2datadict.LoadMonStats},
}
for _, entry := range entries {
data, err := d2asset.LoadFile(entry.path)
if err != nil {
return err
}
entry.loader(data)
}
return nil
}
func loadStrings() error {
tablePaths := []string{
d2resource.PatchStringTable,
d2resource.ExpansionStringTable,
d2resource.StringTable,
}
for _, tablePath := range tablePaths {
data, err := d2asset.LoadFile(tablePath)
if err != nil {
return err
}
d2common.LoadDictionary(data)
}
return nil
}