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Blunder Policy + Immunities bug #5718

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TerraPrograms opened this issue Nov 26, 2024 · 4 comments · May be fixed by #5722
Open

Blunder Policy + Immunities bug #5718

TerraPrograms opened this issue Nov 26, 2024 · 4 comments · May be fixed by #5722
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bug Bug category: battle-mechanic Pertains to battle mechanics status: unconfirmed This bug has not been reproduced yet

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@TerraPrograms
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TerraPrograms commented Nov 26, 2024

Description

As an example, if a Pokemon with Blunder Policy uses Focus Blast against a Ghost Type, it will sometimes activate the Blunder Policy, despite it only activating on misses due to accuracy check.
The intended interaction is Blunder Policy never activating. Source: https://bulbapedia.bulbagarden.net/wiki/Blunder_Policy

What I suspect happening here is that when Focus Blast would internally evaluate as a miss, it will activate Blunder Policy regardless. If you set Focus Blast accuracy to 1 for testing purposes, it activates much more.

Version

1.9.3 (Latest release)

Upcoming/master Version

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..terra..

@TerraPrograms TerraPrograms added bug Bug category: battle-mechanic Pertains to battle mechanics status: unconfirmed This bug has not been reproduced yet labels Nov 26, 2024
@mrgriffin
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mrgriffin commented Nov 26, 2024

What's the expected behavior when holding Blunder Policy and using Focus Blast against a Ghost-type?

Should the Blunder Policy never activate or should it always activate (or something else)?

@TerraPrograms
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What's the expected behavior when holding Blunder Policy and using Focus Blast against a Ghost-type?

Should the Blunder Policy never activate or should it always activate (or something else)?

Blunder Policy should never activate in that case. Apologies for the unclear descriptions. Edited the Post :)

@AlexOn1ine
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What should happen in case of protect?

@AlexOn1ine AlexOn1ine linked a pull request Nov 27, 2024 that will close this issue
@ShadowzLmao2
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What should happen in case of protect?

It should also not activate.

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Labels
bug Bug category: battle-mechanic Pertains to battle mechanics status: unconfirmed This bug has not been reproduced yet
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4 participants