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Since the mod was developing in different directions over time we accumulated some game design approaches that made the gameplay cumbersome and complicated. I've spent some time looking through some suggestions and bugs that you have reported for the mod and tried to summarize some of them and provide some aligned gameplay design. With the same GUI for all blueprints, a way to split pawns between different tasks, self-defending villagers, and much more. Take a look at a mindmap that I have prepared. I will expand it over time with additional features. Now will try to stick to these features and finally head towards the first nonbeta release!
I hope that with these changes, the gameplay will be more streamlined and less complicated. Also tried to fulfill the most popular suggestions in the design. Let's make this mindmap a roadmap for future releases.
The text was updated successfully, but these errors were encountered:
Heading to the non-beta release
Since the mod was developing in different directions over time we accumulated some game design approaches that made the gameplay cumbersome and complicated. I've spent some time looking through some suggestions and bugs that you have reported for the mod and tried to summarize some of them and provide some aligned gameplay design. With the same GUI for all blueprints, a way to split pawns between different tasks, self-defending villagers, and much more. Take a look at a mindmap that I have prepared. I will expand it over time with additional features. Now will try to stick to these features and finally head towards the first nonbeta release!
I hope that with these changes, the gameplay will be more streamlined and less complicated. Also tried to fulfill the most popular suggestions in the design. Let's make this mindmap a roadmap for future releases.
The text was updated successfully, but these errors were encountered: