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path type. thru same as the path; soft with the curve of attraction facing them, but not through the point; cubic allows you to define standard Cubic Bezier, example: [start, control, control, end].
curviness
0-2
1
This determines how "curvy" the resulting path is. 0 is lines, 1 is curved path, 2 would make it much more curvy. It can be 1.5.
relative
boolean
false
Increase relative to current value. example: if the target's x starts at 100 and the path is [{x:5}, {x:10}, {x:-2}] , it would first move to 105, then 115, and finally end at 113.
ChildrenPlugin
Children = { value:, floatLength, formatMoney };
name
type
default
description
value
number
null
children number to value.
floatLength
number
null
float precision length
formatMoney
true \ { thousand, decimal }
null
format number to money.
formatMoney = { thousand, decimal }
name
type
default
description
thousand
string
,
no explanation.
decimal
string
.
no explanation.
TweenOneGroup
name
type
default
description
appear
boolean
true
whether support appear anim
enter
object / array / func
{ x: 30, opacity: 0, type: 'from' }
enter anim twee-one data. when array is tween-one timeline, func refer to queue-anim
leave
object / array / func
{ x: 30, opacity: 0 }
leave anim twee-one data. when array is tween-one timeline, func refer to queue-anim
onEnd
func
-
one animation end callback
animatingClassName
array
['tween-one-entering', 'tween-one-leaving']
className to every element of animating
resetStyle
boolean
true
TweenOne resetStyle, reset the initial style when changing animation.
exclusive
boolean
false
Whether to allow a new animate to execute immediately when switching. enter => leave: execute immediately leave