Initial: 13 15 12 14 18 16
With race mods: 14 16 13 15 19 17
Ordered: 19 17 16 15 14 13
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Rolling: 32 point buy or Roll: 4d6 and add the best 3 for a total, repeat 7 times and keep your favorite 6 totals.
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additinal 2 skills (or 1 with double proficiency, or proficiency in a save)
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Starting magic items:
a. 1 major uncommon b. 1 major rare c. 1 minor uncomon or major common d. about 250 in gold and 400 in other normal equipment
- add +1 to ability rolls
- age: 25
- alignment: CG-CN
- size: 5'10"
- speed: 30'
- Languages: common, elf/wood elf
Starting Stats:
Stat | Value | Mod |
---|---|---|
Str | 15 | +2 |
Dex | 19 | +4 |
Con | 14 | +2 |
Int | 16 | +3 |
Wis | 13 | +1 |
Cha | 17 | +3 |
After 4th and 8th ability score mods:
Stat | Value | Mod |
---|---|---|
Str | 16 | +3 |
Dex | 20 | +5 |
Con | 14 | +2 |
Int | 16 | +3 |
Wis | 14 | +2 |
Cha | 18 | +4 |
- Hit dice: 1d8
- level 1: 1d8+2 = 7
- level 2-8: (5 + 2)*7 = 49
- total: 56
- level 10: 7 + 2
- level 3: Thief archetype.
- level 4: ablility score improvement: dex+1,cha+1
- level 5: uncanny dodge
- level 7: evasion
- level 8: ablility score improvement: str+1,wis+1
- level 9: increase proficiency bonus, sneak attack is 5d6, advantage on dex (stealth) if move less than 1/2.
- level 10: cha+2;