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Grapevine

Grapevine

Grapevine is a MUD chat network.

WebSocket Protocol

View the websocket details on Grapevine.

Server

Requirements

This is only required to run Grapevine itself, the server. These are not required to connect as a game. See the above websocket docs for connecting as a client.

  • PostgreSQL 11
  • Elixir 1.9.0
  • Erlang 22.0.4
  • node.js 10.13.0
  • Yarn

Setup

mix deps.get
mix compile
yarn --cwd assets
mix ecto.reset
mix phx.server

This will start a web server on port 4100. You can now load http://localhost:4100/ to view the application.

Running Tests

MIX_ENV=test mix ecto.create
MIX_ENV=test mix ecto.migrate
mix test

Telnet Web Client

Telnet connections live in the apps/telnet application. This node holds the telnet connections so the main application can reboot on deploys and not drop active game connections.

For deployment the telnet application needs to be on its own erlang node. You can connect with something similar to:

config :grapevine,
  topologies: [
    local: [
      strategy: Cluster.Strategy.Epmd,
      config: [
        hosts: [
          :grapevine@localhost,
          :telnet@localhost,
        ]
      ]
    ]
  ]

Setting up a new Play CNAME

  • Game sets the CNAME to client.grapevine.haus
  • Game must have a homepage url
  • Game must have the web client enabled
  • Update game's record for their CNAME
  • Update nginx config for new domain
  • Run certbot for the new domain
  • Refresh CNAMEs in ETS Grapevine.CNAMEs.reload()

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