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TODO
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TODO
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BUGS
*. A standard rocket ship didn't launch?! It just hovers at 50dm and never gains speed despite accelleration!
TECH
*. test phaser and missile targeting systems
*. add window/viewscreen type sensor: formula for things you see: ATAN(shipsize in km/range to ship)>0.0015
*. test ship phaser, laser systems against shield types - murder motel
*. make ship torpedo launchers and torpedo containers-- see tech doc
*. make ship impulse and warp engines -- see tech doc
*. make more ship sensors, giant window for seeing in front, targeted scaling windows for st view screens
*. make tractor beam system -- esp important for pirates!
*. make communication system
*. When it's time to make the Real Software, good categories in tech docs
*. powered rideables. ability to mount heavy gear, like engines to things.
*. entry systems for ships (default entry key card, voice code, identifying scanner)
*. work on automatic component values ??
*. Talk to Tim: Space Tech power consumption depends on tech level of generator, panel, or interaction damage?
*. Implement acceleration damage to the people on-board.
*. make food generators, and refrigerators, water recycler,
*. turbo lift -- moveable rooms
*. make message bouey launcher
*. personal scanner/tricorder software: mineral scanner, computer interface (with ship perhaps?)!
*. make transporter systems
*. make shuttle system, ship items areas have landing zones... might require opening if exit has door?
*. damaged systems should sometimes require random parts, from particular manufacturers, that repair respects
*. add electronics to guides, how to make a ship, how to build space, etc, details about tech
*. add electronics to MG
*. add spaceobject stuff to MG
*. add spaceobject mapper system to MG
*. keep reviewing and updating the GameOverview.html doc
*. Giant Space Mobs! Including Space Mobs that have rooms inside.
*. Droids! Powered slave mobs.
*. Radiation Props: Alpha (damage), Beta (?!), Gamma (Mutation if in too long)
NON-TECH (Long Term)
*. Builder Achievements, Archon Achievements, Timed achievements (within a time period)
*. Simple Desires quest behavior - see Tim's Wants and Needs doc
*. Wants and Needs engine - similar to slavery system
*. Port Siplet to C++ and shove it inside a Chromium window.
*. Start on Spell Research?
*. RandomQuests based off the Percolator engine -- a way to randomly generate different quests.
*. OLC for players? Play with PennMush more. Port 4201
*. Finish Player Simulator -- the Perpetual Project
*. MudFTP/DawnFTP support - lets you edit room descriptions etc. in your favourite text editor, or just for fun
*. Clan Calendar system, that can use mud and rl dates, for scheduling things. Might send reminders -- based on journaling system of course.