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Escapatron.java
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Escapatron.java
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import cern.ais.gridwars.Coordinates;
import cern.ais.gridwars.UniverseView;
import cern.ais.gridwars.bot.PlayerBot;
import cern.ais.gridwars.command.MovementCommand;
import java.lang.*;
import java.util.List;
import java.util.Random;
public class Escapatron implements PlayerBot
{
private static final long BATSIZE = 5;
private boolean first = true;
private Coordinates origin;
private boolean chasing = true;
private MovementCommand.Direction[] getOrder(Coordinates me, Coordinates target, int size){
int dx;
int dy;
MovementCommand.Direction dirs[] = new MovementCommand.Direction[4];
dy = target.getY() - me.getY();
dx = target.getX() - me.getX();
if(Math.abs(dx)>Math.abs(dy)){
if((dx>0 && Math.abs(dx)<size/2) || (dx<0 && Math.abs(dx)>size/2)){
dirs[0] = MovementCommand.Direction.LEFT;
dirs[3] = MovementCommand.Direction.RIGHT;
}else{
dirs[0] = MovementCommand.Direction.RIGHT;
dirs[3] = MovementCommand.Direction.LEFT;
}
if((dy>0 && Math.abs(dy)<size/2) || (dy<0 && Math.abs(dy)>size/2)){
dirs[1] = MovementCommand.Direction.DOWN;
dirs[2] = MovementCommand.Direction.UP;
}else{
dirs[1] = MovementCommand.Direction.UP;
dirs[2] = MovementCommand.Direction.DOWN;
}
}else{
if((dy>0 && Math.abs(dy)<size/2) || (dy<0 && Math.abs(dy)>size/2)){
dirs[0] = MovementCommand.Direction.DOWN;
dirs[3] = MovementCommand.Direction.UP;
}else{
dirs[0] = MovementCommand.Direction.UP;
dirs[3] = MovementCommand.Direction.DOWN;
}
if((dx>0 && Math.abs(dx)<size/2) || (dx<0 && Math.abs(dx)>size/2)){
dirs[1] = MovementCommand.Direction.LEFT;
dirs[2] = MovementCommand.Direction.RIGHT;
}else{
dirs[1] = MovementCommand.Direction.RIGHT;
dirs[2] = MovementCommand.Direction.LEFT;
}
}
return dirs;
}
@Override public void getNextCommands(UniverseView universeView, List<MovementCommand> list)
{
long troops;
long batallion;
long tier;
int order;
Random rng = new Random();
MovementCommand.Direction dirs[];
for (Coordinates c : universeView.getMyCells()) {
if(first){
first = false;
origin = c;
}
troops = universeView.getPopulation(c);
/* Breeding Base: */
troops-=BATSIZE;
tier = troops/BATSIZE;
dirs = getOrder(c ,origin,universeView.getUniverseSize());
while(tier>0){
for(MovementCommand.Direction coiso : dirs){
if(tier>0){
list.add(new MovementCommand(c,coiso,BATSIZE));
tier--;
}else{
break;
}
}
}
}
}
}