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Hello, I have encountered an issue that I am unable to resolve.
When I set an event with no sprite (transparent), its collider is shifted and is higher than other colliders. (cf. the screenshot below)
How can this issue be solved ?
Thank you for reading my message.
The text was updated successfully, but these errors were encountered:
Hello again,
I still have the issue, but I would like to add another situation where I encountered it :
It would seem that the same issue occurs with other events when the chosen sprite is the same time of sprite as an actor.
Hello, I have encountered an issue that I am unable to resolve.
When I set an event with no sprite (transparent), its collider is shifted and is higher than other colliders. (cf. the screenshot below)
How can this issue be solved ?
Thank you for reading my message.
The text was updated successfully, but these errors were encountered: