diff --git a/QSB/EchoesOfTheEye/AirlockSync/WorldObjects/QSBAirlockInterface.cs b/QSB/EchoesOfTheEye/AirlockSync/WorldObjects/QSBAirlockInterface.cs index 7c51fb7c7..a9be199a0 100644 --- a/QSB/EchoesOfTheEye/AirlockSync/WorldObjects/QSBAirlockInterface.cs +++ b/QSB/EchoesOfTheEye/AirlockSync/WorldObjects/QSBAirlockInterface.cs @@ -10,7 +10,7 @@ public class QSBAirlockInterface : QSBRotatingElements LightSensors => AttachedObject._lightSensors; protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AirlockPrefab; - // RotatingElements normally releases authority when not longer being lit + // RotatingElements normally releases ownership when not longer being lit // force the airlocks to keep network updating when they could still be moving protected override bool LockedActive => AttachedObject.enabled;