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Directory.Build.props
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Directory.Build.props
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<Project>
<PropertyGroup>
<DevEnvLoc>$(MSBuildThisFileDirectory)DevEnv.targets</DevEnvLoc>
</PropertyGroup>
<Import Project="$(DevEnvLoc)" Condition="Exists('$(DevEnvLoc)')" />
<PropertyGroup Label="Common Properties">
<TargetFramework>net48</TargetFramework>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<NoWarn>MSB3270</NoWarn>
</PropertyGroup>
<PropertyGroup Label="Default Locations" Condition="!Exists('$(DevEnvLoc)')">
<OwmlDir>$(AppData)\OuterWildsModManager\OWML</OwmlDir>
<UnityAssetsDir>$(SolutionDir)\qsb-unityproject\Assets</UnityAssetsDir>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugType>none</DebugType>
</PropertyGroup>
</Project>