-
-
Notifications
You must be signed in to change notification settings - Fork 3k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #59590 from nyalldawson/mesh_3d_py
Expose QgsMesh3DSymbol to Python
- Loading branch information
Showing
12 changed files
with
801 additions
and
32 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,31 @@ | ||
# The following has been generated automatically from src/3d/symbols/qgsmesh3dsymbol.h | ||
# monkey patching scoped based enum | ||
QgsMesh3DSymbol.RenderingStyle.SingleColor.__doc__ = "Render the mesh with a single color" | ||
QgsMesh3DSymbol.RenderingStyle.ColorRamp.__doc__ = "Render the mesh with a color ramp" | ||
QgsMesh3DSymbol.RenderingStyle.ColorRamp2DRendering.__doc__ = "Render the mesh with the color ramp shader of the 2D rendering" | ||
QgsMesh3DSymbol.RenderingStyle.__doc__ = """How to render the color of the mesh | ||
.. versionadded:: 3.12 | ||
* ``SingleColor``: Render the mesh with a single color | ||
* ``ColorRamp``: Render the mesh with a color ramp | ||
* ``ColorRamp2DRendering``: Render the mesh with the color ramp shader of the 2D rendering | ||
""" | ||
# -- | ||
# monkey patching scoped based enum | ||
QgsMesh3DSymbol.ZValueType.VerticesZValue.__doc__ = "Use the Z value of the vertices" | ||
QgsMesh3DSymbol.ZValueType.ScalarDatasetZvalue.__doc__ = "Use the value from a dataset (for example, water surface value)" | ||
QgsMesh3DSymbol.ZValueType.__doc__ = """How to render the Z value of the mesh | ||
.. versionadded:: 3.14 | ||
* ``VerticesZValue``: Use the Z value of the vertices | ||
* ``ScalarDatasetZvalue``: Use the value from a dataset (for example, water surface value) | ||
""" | ||
# -- | ||
try: | ||
QgsMesh3DSymbol.__group__ = ['symbols'] | ||
except NameError: | ||
pass |
356 changes: 356 additions & 0 deletions
356
python/3d/auto_generated/symbols/qgsmesh3dsymbol.sip.in
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,356 @@ | ||
/************************************************************************ | ||
* This file has been generated automatically from * | ||
* * | ||
* src/3d/symbols/qgsmesh3dsymbol.h * | ||
* * | ||
* Do not edit manually ! Edit header and run scripts/sipify.py again * | ||
************************************************************************/ | ||
|
||
|
||
|
||
|
||
|
||
|
||
class QgsMesh3DSymbol : QgsAbstract3DSymbol | ||
{ | ||
%Docstring(signature="appended") | ||
3D symbol that draws mesh geometry as planar triangles. | ||
|
||
.. warning:: | ||
|
||
This is not considered stable API, and may change in future QGIS releases. It is | ||
exposed to the Python bindings as a tech preview only. | ||
|
||
.. versionadded:: 3.6 | ||
%End | ||
|
||
%TypeHeaderCode | ||
#include "qgsmesh3dsymbol.h" | ||
%End | ||
public: | ||
|
||
enum class RenderingStyle | ||
{ | ||
SingleColor, | ||
ColorRamp, | ||
ColorRamp2DRendering, | ||
}; | ||
|
||
enum class ZValueType | ||
{ | ||
VerticesZValue, | ||
ScalarDatasetZvalue, | ||
}; | ||
|
||
QgsMesh3DSymbol(); | ||
%Docstring | ||
Constructor for QgsMesh3DSymbol | ||
%End | ||
~QgsMesh3DSymbol(); | ||
|
||
virtual QString type() const; | ||
virtual QgsMesh3DSymbol *clone() const /Factory/; | ||
|
||
|
||
virtual void writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const; | ||
|
||
virtual void readXml( const QDomElement &elem, const QgsReadWriteContext &context ); | ||
|
||
|
||
bool isEnabled() const; | ||
%Docstring | ||
Returns if the 3d rendering is enabled | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
void setEnabled( bool enabled ); | ||
%Docstring | ||
Sets if the 3d rendering is enabled | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
Qgs3DTypes::CullingMode cullingMode() const; | ||
%Docstring | ||
Returns culling mode | ||
|
||
.. versionadded:: 3.34 | ||
%End | ||
|
||
void setCullingMode( const Qgs3DTypes::CullingMode &mode ); | ||
%Docstring | ||
Sets culling mode | ||
|
||
.. versionadded:: 3.34 | ||
%End | ||
|
||
Qgis::AltitudeClamping altitudeClamping() const; | ||
%Docstring | ||
Returns method that determines altitude (whether to clamp to feature to terrain) | ||
%End | ||
void setAltitudeClamping( Qgis::AltitudeClamping altClamping ); | ||
%Docstring | ||
Sets method that determines altitude (whether to clamp to feature to terrain) | ||
%End | ||
|
||
float height() const; | ||
%Docstring | ||
Returns height (altitude) of the symbol (in map units) | ||
%End | ||
void setHeight( float height ); | ||
%Docstring | ||
Sets height (altitude) of the symbol (in map units) | ||
%End | ||
|
||
QgsAbstractMaterialSettings *materialSettings() const; | ||
%Docstring | ||
Returns material settings used for shading of the symbol | ||
%End | ||
|
||
void setMaterialSettings( QgsAbstractMaterialSettings *materialSettings /Transfer/ ); | ||
%Docstring | ||
Sets the ``material`` settings used for shading of the symbol. | ||
|
||
Ownership of ``material`` is transferred to the symbol. | ||
%End | ||
|
||
bool addBackFaces() const; | ||
%Docstring | ||
Returns whether also triangles facing the other side will be created. Useful if input data have inconsistent order of vertices | ||
%End | ||
|
||
void setAddBackFaces( bool add ); | ||
%Docstring | ||
Sets whether also triangles facing the other side will be created. Useful if input data have inconsistent order of vertices | ||
%End | ||
|
||
bool smoothedTriangles() const; | ||
%Docstring | ||
Returns if mesh triangle are smoothed | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
void setSmoothedTriangles( bool smoothTriangles ); | ||
%Docstring | ||
Sets if the mesh triangles have to been smoothed | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
bool wireframeEnabled() const; | ||
%Docstring | ||
Returns if the mesh wireframe | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
void setWireframeEnabled( bool wireframeEnabled ); | ||
%Docstring | ||
Sets if the mesh wireframe | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
double wireframeLineWidth() const; | ||
%Docstring | ||
Returns wireframe line width | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
void setWireframeLineWidth( double wireframeLineWidth ); | ||
%Docstring | ||
Sets wireframe line width | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
QColor wireframeLineColor() const; | ||
%Docstring | ||
Returns wireframe line color | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
void setWireframeLineColor( const QColor &wireframeLineColor ); | ||
%Docstring | ||
Sets wireframe line color | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
double verticalScale() const; | ||
%Docstring | ||
Returns mesh vertical scale | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
void setVerticalScale( double verticalScale ); | ||
%Docstring | ||
Sets mesh vertical scale | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
QgsColorRampShader colorRampShader() const; | ||
%Docstring | ||
Returns the color ramp shader used to render the color | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
void setColorRampShader( const QgsColorRampShader &colorRampShader ); | ||
%Docstring | ||
Sets the color ramp shader used to render the color | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
QColor singleMeshColor() const; | ||
%Docstring | ||
Returns the single color | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
void setSingleMeshColor( const QColor &singleMeshColor ); | ||
%Docstring | ||
Sets the single color | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
QgsMesh3DSymbol::RenderingStyle renderingStyle() const; | ||
%Docstring | ||
Returns the rendering style | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
void setRenderingStyle( const QgsMesh3DSymbol::RenderingStyle &textureType ); | ||
%Docstring | ||
Sets the rendering style | ||
|
||
.. versionadded:: 3.12 | ||
%End | ||
|
||
int verticalDatasetGroupIndex() const; | ||
%Docstring | ||
Returns the index of the dataset group that will be used to render the vertical component of the 3D mesh geometry | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
void setVerticalDatasetGroupIndex( int verticalDatasetGroupIndex ); | ||
%Docstring | ||
Sets the index of the dataset group that will be used to render the vertical component of the 3D mesh geometry | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
bool isVerticalMagnitudeRelative() const; | ||
%Docstring | ||
Returns if the vertical component of the mesh is relative to the mesh vertices Z value | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
void setIsVerticalMagnitudeRelative( bool isVerticalMagnitudeRelative ); | ||
%Docstring | ||
Sets if the vertical component of the mesh is relative to the mesh vertices Z value | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
bool arrowsEnabled() const; | ||
%Docstring | ||
Returns if arrows are enabled for 3D rendering | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
void setArrowsEnabled( bool arrowsEnabled ); | ||
%Docstring | ||
Sets if arrows are enabled for 3D rendering | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
double arrowsSpacing() const; | ||
%Docstring | ||
Returns the arrow spacing | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
void setArrowsSpacing( double arrowsSpacing ); | ||
%Docstring | ||
Sets the arrow spacing | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
int maximumTextureSize() const; | ||
%Docstring | ||
Returns the maximum texture size supported by the hardware | ||
Used to store the GL_MAX_TEXTURE_SIZE value that comes from the 3D engine | ||
before creating the entity | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
void setMaximumTextureSize( int maximumTextureSize ); | ||
%Docstring | ||
Sets the maximum texture size supported by the hardware | ||
Used to store the GL_MAX_TEXTURE_SIZE value that comes from the 3D engine | ||
before creating the entity | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
bool arrowsFixedSize() const; | ||
%Docstring | ||
Returns if the arrow size is fixed | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
void setArrowsFixedSize( bool arrowsFixedSize ); | ||
%Docstring | ||
Sets if the arrow size is fixed | ||
|
||
.. versionadded:: 3.14 | ||
%End | ||
|
||
int levelOfDetailIndex() const; | ||
%Docstring | ||
Returns the index of the level of detail of the mesh that is the position of the simplified mesh that will be rendered (0 is the original mesh) | ||
|
||
.. seealso:: :py:class:`QgsMeshSimplificationSettings` | ||
|
||
.. versionadded:: 3.18 | ||
%End | ||
|
||
void setLevelOfDetailIndex( int lod ); | ||
%Docstring | ||
Returns the index of the level of detail of the mesh that is the position of the simplified mesh that will be rendered (0 is the original mesh) | ||
|
||
.. seealso:: :py:class:`QgsMeshSimplificationSettings` | ||
|
||
.. versionadded:: 3.18 | ||
%End | ||
|
||
private: | ||
QgsMesh3DSymbol( const QgsMesh3DSymbol & ); | ||
}; | ||
|
||
/************************************************************************ | ||
* This file has been generated automatically from * | ||
* * | ||
* src/3d/symbols/qgsmesh3dsymbol.h * | ||
* * | ||
* Do not edit manually ! Edit header and run scripts/sipify.py again * | ||
************************************************************************/ |
Oops, something went wrong.