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RasterLayer: Properly handle GUI updates when multiple canvas are displayed #1146

RasterLayer: Properly handle GUI updates when multiple canvas are displayed

RasterLayer: Properly handle GUI updates when multiple canvas are displayed #1146

Workflow file for this run

---
name: 🪟 Windows Qt6
on:
push:
branches:
- master
- release-**
pull_request:
release:
types: ['published']
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
permissions:
packages: write
jobs:
build:
name: build (windows)
runs-on: windows-2022
steps:
- name: 🐣 Checkout
uses: actions/checkout@v4
with:
fetch-depth: 2
- name: 🐩 Install CMake and Ninja
uses: lukka/get-cmake@latest
with:
cmakeVersion: 3.29.6
- name: 🧽 Developer Command Prompt for Microsoft Visual C++
uses: ilammy/msvc-dev-cmd@v1
- name: 🎡 Setup vcpkg
uses: ./.github/actions/setup-vcpkg
- name: 🦬 Setup flex/bison
uses: robinraju/[email protected]
with:
repository: 'lexxmark/winflexbison'
fileName: '*.zip'
tag: 'v2.5.24'
extract: true
- name: 🛍️ Setup ccache
uses: hendrikmuhs/[email protected]
with:
max-size: 1G
key: build-ccache-win64-qt6-${{ github.event.pull_request.base.ref || github.ref_name }}
save: ${{ github.event_name == 'push' }}
- name: 🌱 Install dependencies and generate project files
shell: bash
run: |
BUILD_DIR=$( cygpath "${{ github.workspace }}/build" )
SOURCE_DIR=$( cygpath "${{ github.workspace }}" )
cmake -S "${SOURCE_DIR}" \
-B "${BUILD_DIR}" \
-G Ninja \
-D CMAKE_BUILD_TYPE=Release \
-D WITH_VCPKG=ON \
-D CREATE_ZIP=ON \
-D VCPKG_TARGET_TRIPLET=x64-windows-release \
-D VCPKG_HOST_TRIPLET=x64-windows-release \
-D WITH_DESKTOP=ON \
-D WITH_3D=ON \
-D WITH_BINDINGS=ON \
-D ENABLE_TESTS=OFF \
-D BUILD_WITH_QT6=ON \
-D USE_CCACHE=ON \
-D FLEX_EXECUTABLE="${SOURCE_DIR}/win_flex.exe" \
-D BISON_EXECUTABLE="${SOURCE_DIR}/win_bison.exe" \
-D SIP_BUILD_EXECUTABLE="${BUILD_DIR}\vcpkg_installed\x64-windows-release\tools\python3\Scripts\sip-build.exe" \
-D CMAKE_C_COMPILER_LAUNCHER=ccache \
-D CMAKE_CXX_COMPILER_LAUNCHER=ccache \
-D WITH_QTWEBKIT=OFF \
-D VCPKG_INSTALL_OPTIONS="--x-buildtrees-root=C:/src" \
-D NUGET_USERNAME=${{ github.actor }} \
-D NUGET_TOKEN=${{ secrets.GITHUB_TOKEN }}
- name: 🌋 Build
shell: bash
run: |
cmake --build "${{ github.workspace }}/build" --config Release
# - uses: m-kuhn/action-tmate@patch-1
# if: failure()
- name: 📦 Package
shell: bash
run: |
cmake --build "${{ github.workspace }}/build" --target bundle --config Release
- name: 📦 Create SDK
# if: github.event_name == 'workflow_dispatch' || github.event_name == 'release'
run: |
vcpkg.exe export --zip --output-dir=./sdk --x-install-root=./build/vcpkg_installed --x-manifest-root=vcpkg
- name: 📤 Upload sdk
# if: github.event_name == 'workflow_dispatch' || github.event_name == 'release'
uses: actions/upload-artifact@v4
with:
name: qgis-sdk-x64-windows
path: |
sdk/vcpkg-export-*.zip
- name: 📑 Upload dep build logs
uses: actions/upload-artifact@v4
if: failure()
with:
name: build-logs-x64-windows
path: |
C:/src/**/*.log
- name: 📤 Upload bundle
uses: actions/upload-artifact@v4
id: artifact-win64-qt6
with:
name: qgis-windows-qt6
path: |
build/*-win64.zip
- name: Schedule download comment
uses: ./.github/actions/post_sticky_comment
if: github.event_name == 'pull_request'
with:
marker: mingw64-qt6
body: |
### 🪟 Windows Qt6 builds
Download [Windows Qt6 builds of this PR for testing](${{ steps.artifact-win64-qt6.outputs.artifact-url }}).
*(Built from commit ${{ github.event.pull_request.head.sha }})*
pr: ${{ github.event.number }}